tic-tac-toe-game | classic game of Tic Tac Toe | Game Engine library

 by   mrnguyener21 CSS Version: Current License: No License

kandi X-RAY | tic-tac-toe-game Summary

kandi X-RAY | tic-tac-toe-game Summary

tic-tac-toe-game is a CSS library typically used in Gaming, Game Engine applications. tic-tac-toe-game has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is my take on the classic game of Tic Tac Toe and it is my first real project using vanilla Javascript. Here I implemented a lot of DOM manipulation along with usage of modals. Grab free and see who can win best 2/3.
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            kandi-support Support

              tic-tac-toe-game has a low active ecosystem.
              It has 9 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              tic-tac-toe-game has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of tic-tac-toe-game is current.

            kandi-Quality Quality

              tic-tac-toe-game has 0 bugs and 0 code smells.

            kandi-Security Security

              tic-tac-toe-game has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              tic-tac-toe-game code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              tic-tac-toe-game does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              tic-tac-toe-game releases are not available. You will need to build from source code and install.
              It has 243 lines of code, 0 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            tic-tac-toe-game Key Features

            No Key Features are available at this moment for tic-tac-toe-game.

            tic-tac-toe-game Examples and Code Snippets

            No Code Snippets are available at this moment for tic-tac-toe-game.

            Community Discussions

            QUESTION

            Is there a difference between `board[x, y]` and `board[x][y]` in Python?
            Asked 2019-Dec-21 at 11:33

            I'm working through a tutorial on GeekforGeeks website and noticed that they are checking a point in an array using board[x,y], which I've never seen before. I don't think this would work, but when I run the program, everything goes as expected.

            I tried running a smaller code example using their method outlined above vs the method I'm more familiar with (board[x][y]), but when I run my code, I get TypeError: list indices must be integers or slices, not tuple

            My code:

            ...

            ANSWER

            Answered 2019-Aug-05 at 01:46

            They're able to do that since they're using NumPy, which won't throw an error on that.

            Source https://stackoverflow.com/questions/57351363

            QUESTION

            Why are the RSpec tests placed within the `module` keyword?
            Asked 2019-Aug-28 at 19:17

            First, I'm not attempting to test a module. I'm testing classes within a single module. This SO question/answer doesn't describe the code I'm looking at, so it's tough to draw parallels to my curiosity.

            I'm following along with this tutorial, which is outdated; However, it's a suggested resource.

            My specific question is:

            Why is the RSpec language in the spec file placed within the module TicTacToe, like so:

            ...

            ANSWER

            Answered 2019-Aug-28 at 19:17

            I have not seen module used like that within spec files. I suspect that's a very old tutorial. (Wordpress helpfully shows it's from Oct 25, but neglects to mention which year. But the oldest comment is from 2014)

            I recommend you find a more recent tutorial.

            The describe keyword would be more appropriate here. Most of the specs I work with looked like this a few years ago:

            Source https://stackoverflow.com/questions/57641728

            QUESTION

            How to create easy, medium and hard level for tic-tac-toe-game?
            Asked 2019-Mar-17 at 05:56

            Currently i'm creating tic-tac-toe-game in android

            i'm successfully created game but facing some issues

            Here is my code that i have tried so far

            Here is My BoardView

            ...

            ANSWER

            Answered 2019-Mar-02 at 15:15

            If you are using a minimax strategy to play tic-tac-toe, you can have multiple switch cases that correspond to different difficulty levels in the game. The most naive method of doing this is by putting different depth thresholds in the minimax tree. For example, you can expand the minimax game tree until only depth 2 (assuming for a 3*3 tic-tac-toe) for easy level and say until the end of the search tree for the highest difficulty level. You can set this threshold depending on the board size and the difficulty level expected.

            Another way of implementing difficulty levels is by implementing different heuristic functions to calculate the board score (a goodness measure to the current state of the board). You can have your heuristic function that evaluates the individual row/column/diagonal score based on the number of cells that you occupy in that row/column/diagonal. For example, if the number of cells occupied is 1, then score = x (x can be any arbitrary number). If the number of cells occupied is 2, then score = x^2 and if it is 3, then score = x^3. Then multiply all individual line scores to get a measure of goodness (or you can think of this as a winning probability) in each row, column or diagonal. You can calculate a similar score for your opponent and then take a difference to get a board score. Thus the idea is to implement different ways of evaluating current board states by designing different variations of the heuristic function for each difficulty level. A bad heuristic function would work as an easy level since it will lose a lot of games whereas a properly designed heuristic will have a no-lose policy (it will end up winning or drawing the game).

            In order to randomly choose a difficulty level at each run of the game, you can use a random number generator to pick a difficulty level. You can assign '0' as easy, '1' as medium and '2' as hard. You can use the following java function to generate an integer between 0 and (n-1)

            int random = Random.nextInt(n)

            Source https://stackoverflow.com/questions/54930691

            QUESTION

            C# Events in a tic tac toe game
            Asked 2017-May-29 at 12:49

            I am new in coding and atm trying to understand events what is an annoying stage but super important I guess. I just made a tic tac toe game and it is working but not really "beautiful" coded. I really have problems in using the events. well I am reading 3 different books, google is my best friend and I guess I red all the StackOverflow posts about events but the bulb in my head is never shining :P so I will give you boys a part of my code and I added some comments for the understanding:

            ...

            ANSWER

            Answered 2017-May-29 at 11:25

            The single method you want to use should look like this:

            Source https://stackoverflow.com/questions/44240022

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            Install tic-tac-toe-game

            You can download it from GitHub.

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