Dexterity | A CSS game to challenge your dexterity | Game Engine library
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A CSS game to challenge your dexterity
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QUESTION
I used this tutorial to add capabilities to my mod although when I changed them to suit my mod it stopped saving whenever I left the world. I'm pretty sure that the problem has something to do with writing the data to the player because when I change the code inside of the readNBT function to just run with a number inside of the set function instead of reading from nbt, it still doesn't change anything. I know the function is still being run though because if I place System.out.println in it, it'll still output something.
Anyways heres my code inside my capabilities-related files:
ANSWER
Answered 2021-Feb-01 at 13:38I had a similar problem with chunk capability. The reason was a ignorance of EnumFacing
side of capability. If you want to save/load capability, then you need to bind capability to any one side.
Check EnumFacing
argument at your IStorage
, ICapabilitySerializable#hasCapability
, ICapabilitySerializable#getCapability
.
Pass valid EnumFacing
at ICapabilitySerializable#serializeNBT
, ICapabilitySerializable#deserializeNBT
and to player.getCapability
at EventHandler#onPlayerAttack
.
QUESTION
So what I'm trying to do is create a polar chart using plotly. However, it needs to look similar to a pie chart, where each label
is given a slice of the circle. Currently the polar chart works fine, if I divide the circle into equal slices. But, when I try to give them a slice corresponding to the weights
it doesn't work out too well, as it tends to overlap or leave spaces between each slice. This is mainly due to the Theta.
Can someone please explain where I've gone wrong?
Ratings
- Max value is 5, Min value is 1. This is used to determine the length of the slice in the polar chart.
Weights
- Max value is 100, Min value is 1. This is used to determine the width of the slice in the polar chart.
Labels
- To identify each slice.
ANSWER
Answered 2021-Jun-03 at 20:43I think you are assuming that theta
sets the location of one edge of a radial sector when it is in fact the center of that radial sector. Here is your code but with a calculation of theta
that accounts for this difference:
QUESTION
I'm trying to figure out class mapping via xml in hibernate, following the tutorial from the official site, and I keep getting the same error - org.hibernate.boot.MappingNotFoundException: Mapping (RESOURCE) not found, as a result i cannot get SessionFactory and Session. I have thoroughly checked all the paths and project structure, tried using both maven and gradle but nothing has helped so far. I'm using postgres DB. Here's my project structure:
Here's pom.xml:
...ANSWER
Answered 2021-May-05 at 16:58I have deleted everything about config, cause project structure was changed.
You should update your pom.xml
and add build info for your case
QUESTION
I have a 3 deep array. Currently, the code will isolate a record based on one field ($profcode) and show the heading. Eventually, I am going to build a table showing the information from all the other fields. The code so far is using in_array and a function that accepts $profcode. I am unsure if (and how) I need to use array_keys() to do the next part when I retrieve the "Skills" field. I tried:
...ANSWER
Answered 2021-Apr-23 at 21:05I picked from your code and ended up with this...The find function is fine as is...just replace this section
QUESTION
Good afternoon.
I'm teaching myself Common Lisp and have run into an issue with a specific line in my code.
This is a two room adventure with a fight in the arena - the whole goal of this was to write the prompt command one time, therefore I had to set up a way for Common Lisp to look at a line of text and determine which was the room and which was the direction to go in.
I decided to code it as:
...ANSWER
Answered 2021-Apr-19 at 18:30Your code
QUESTION
I have a class Character :
Character.ts
ANSWER
Answered 2021-Apr-02 at 11:48Your problem is an "identity" issue described here
Vue 3 is using ES6 proxies to make objects reactive. If you do const data = reactive(payload)
, the data
is different object then payload
(unlike in Vue 2 where the object was just modified with reactive setters/getters).
Same applies for Options API (you are using). If you do character: Player.character
in data()
the result is this.character
(inside Vue component) is different object then Player.character
. You can easily test it by doing console.log(this.character === Player.character)
...for example in mounted()
- result will be false
As a result if you make any change using this.character
(Vue reactive proxy), Vue will detect the change and rerender (and propagate the change to the original object) but if you change the original object Player.character
the change is not detected by Vue...
Simple fix is to use Vue's Composition API which allows you to use Vue reactivity outside the Vue components.
QUESTION
I have Two models, Participants and Skills, I want to make sure that the Skill name is not duplicated for a certain participant:
participant.model.js
...ANSWER
Answered 2021-Mar-25 at 05:50Look these docs: https://mongoosejs.com/docs/api.html#schematype_SchemaType-validate
As I see, you can create a validator for your enum and block adding new repeated values for skills array.
QUESTION
When adding dexterity content types to my Plone 5.3 instance, they do not show up in the portal navigation.
I tried ttw and with a custom product.
The catalog is up-to-date. I forced rebuilding with no success.
The behaviors added to the type are:
...ANSWER
Answered 2021-Feb-08 at 21:00Layer 8 error.
After fiddling around with other settings, I remembered that this is actually an option. Under /@@navigation-controlpanel
, one can select the content types that appear in the portal navigation.
QUESTION
I'm currently making a text-based game, but when I try to pickle my player Class it saves everything except the dictionaries and the lists. Here is my code for saving the game:
...ANSWER
Answered 2021-Jan-28 at 08:51You made class variables, not instance variables. None of the data you want to save is part of the instance, so it doesn't get saved. (The parts that did get saved wouldn't have been saved either, except that you inadvertently shadowed the class variables with new instance variables later without realizing it, in code you didn't post.)
Use instance variables.
QUESTION
I am new to Python and trying very hard to understand this issue here. I asked a previous question, got several answers, tried to use every solution and none of them worked. Please help if you can!
***I am being required to add more text to my question in order to post so please ignore this area. lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum ***
ERROR MESSAGE
...ANSWER
Answered 2021-Jan-01 at 03:10_init_
should have two sets of underscores, not one.
So, it should be __init__
https://www.w3schools.com/python/python_classes.asp
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