Dexterity | A CSS game to challenge your dexterity | Game Engine library

 by   tzi CSS Version: Current License: MIT

kandi X-RAY | Dexterity Summary

kandi X-RAY | Dexterity Summary

Dexterity is a CSS library typically used in Gaming, Game Engine applications. Dexterity has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A CSS game to challenge your dexterity
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              Dexterity has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Dexterity has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Dexterity is current.

            kandi-Quality Quality

              Dexterity has no bugs reported.

            kandi-Security Security

              Dexterity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Dexterity is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Dexterity releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Dexterity Key Features

            No Key Features are available at this moment for Dexterity.

            Dexterity Examples and Code Snippets

            No Code Snippets are available at this moment for Dexterity.

            Community Discussions

            QUESTION

            Capabilities stopped saving forge 1.12.2
            Asked 2021-Jun-08 at 15:46

            I used this tutorial to add capabilities to my mod although when I changed them to suit my mod it stopped saving whenever I left the world. I'm pretty sure that the problem has something to do with writing the data to the player because when I change the code inside of the readNBT function to just run with a number inside of the set function instead of reading from nbt, it still doesn't change anything. I know the function is still being run though because if I place System.out.println in it, it'll still output something.
            Anyways heres my code inside my capabilities-related files:

            ...

            ANSWER

            Answered 2021-Feb-01 at 13:38

            I had a similar problem with chunk capability. The reason was a ignorance of EnumFacing side of capability. If you want to save/load capability, then you need to bind capability to any one side.

            Check EnumFacing argument at your IStorage, ICapabilitySerializable#hasCapability, ICapabilitySerializable#getCapability.

            Pass valid EnumFacing at ICapabilitySerializable#serializeNBT, ICapabilitySerializable#deserializeNBT and to player.getCapability at EventHandler#onPlayerAttack.

            Source https://stackoverflow.com/questions/65959548

            QUESTION

            Python Plotly Polar Chart Slice Alignment
            Asked 2021-Jun-03 at 20:43

            So what I'm trying to do is create a polar chart using plotly. However, it needs to look similar to a pie chart, where each label is given a slice of the circle. Currently the polar chart works fine, if I divide the circle into equal slices. But, when I try to give them a slice corresponding to the weights it doesn't work out too well, as it tends to overlap or leave spaces between each slice. This is mainly due to the Theta.

            Can someone please explain where I've gone wrong?

            Ratings - Max value is 5, Min value is 1. This is used to determine the length of the slice in the polar chart.

            Weights - Max value is 100, Min value is 1. This is used to determine the width of the slice in the polar chart.

            Labels - To identify each slice.

            When equally splitting the circle ...

            ANSWER

            Answered 2021-Jun-03 at 20:43

            I think you are assuming that theta sets the location of one edge of a radial sector when it is in fact the center of that radial sector. Here is your code but with a calculation of theta that accounts for this difference:

            Source https://stackoverflow.com/questions/67804152

            QUESTION

            Why is mapping property in hibernate.cfg.xml ignored?
            Asked 2021-May-05 at 16:58

            I'm trying to figure out class mapping via xml in hibernate, following the tutorial from the official site, and I keep getting the same error - org.hibernate.boot.MappingNotFoundException: Mapping (RESOURCE) not found, as a result i cannot get SessionFactory and Session. I have thoroughly checked all the paths and project structure, tried using both maven and gradle but nothing has helped so far. I'm using postgres DB. Here's my project structure:

            Here's pom.xml:

            ...

            ANSWER

            Answered 2021-May-05 at 16:58

            I have deleted everything about config, cause project structure was changed. You should update your pom.xml and add build info for your case

            Source https://stackoverflow.com/questions/67399422

            QUESTION

            Retrieve values from deep array PHP
            Asked 2021-Apr-24 at 06:24

            I have a 3 deep array. Currently, the code will isolate a record based on one field ($profcode) and show the heading. Eventually, I am going to build a table showing the information from all the other fields. The code so far is using in_array and a function that accepts $profcode. I am unsure if (and how) I need to use array_keys() to do the next part when I retrieve the "Skills" field. I tried:

            ...

            ANSWER

            Answered 2021-Apr-23 at 21:05

            I picked from your code and ended up with this...The find function is fine as is...just replace this section

            Source https://stackoverflow.com/questions/67195657

            QUESTION

            Common Lisp doesn't seem to understand a cdr request in a script but does understand it in the REPL
            Asked 2021-Apr-19 at 18:30

            Good afternoon.

            I'm teaching myself Common Lisp and have run into an issue with a specific line in my code.

            This is a two room adventure with a fight in the arena - the whole goal of this was to write the prompt command one time, therefore I had to set up a way for Common Lisp to look at a line of text and determine which was the room and which was the direction to go in.

            I decided to code it as:

            ...

            ANSWER

            Answered 2021-Apr-19 at 18:30

            QUESTION

            Changes made to an object created outside of Vue component are not detected by Vue 3
            Asked 2021-Apr-02 at 12:37

            I have a class Character : Character.ts

            ...

            ANSWER

            Answered 2021-Apr-02 at 11:48

            Your problem is an "identity" issue described here

            Vue 3 is using ES6 proxies to make objects reactive. If you do const data = reactive(payload), the data is different object then payload (unlike in Vue 2 where the object was just modified with reactive setters/getters).

            Same applies for Options API (you are using). If you do character: Player.character in data() the result is this.character (inside Vue component) is different object then Player.character. You can easily test it by doing console.log(this.character === Player.character) ...for example in mounted() - result will be false

            As a result if you make any change using this.character (Vue reactive proxy), Vue will detect the change and rerender (and propagate the change to the original object) but if you change the original object Player.character the change is not detected by Vue...

            Simple fix is to use Vue's Composition API which allows you to use Vue reactivity outside the Vue components.

            Source https://stackoverflow.com/questions/66912386

            QUESTION

            Prevent duplicate string value being referenced in one to many relationship Mongoose
            Asked 2021-Mar-25 at 06:09

            I have Two models, Participants and Skills, I want to make sure that the Skill name is not duplicated for a certain participant:

            participant.model.js

            ...

            ANSWER

            Answered 2021-Mar-25 at 05:50

            Look these docs: https://mongoosejs.com/docs/api.html#schematype_SchemaType-validate

            As I see, you can create a validator for your enum and block adding new repeated values for skills array.

            Source https://stackoverflow.com/questions/66793269

            QUESTION

            Plone 5 custom content types missing in portal navigation
            Asked 2021-Feb-08 at 21:00

            When adding dexterity content types to my Plone 5.3 instance, they do not show up in the portal navigation.

            I tried ttw and with a custom product.

            The catalog is up-to-date. I forced rebuilding with no success.

            The behaviors added to the type are:

            ...

            ANSWER

            Answered 2021-Feb-08 at 21:00

            Layer 8 error.

            After fiddling around with other settings, I remembered that this is actually an option. Under /@@navigation-controlpanel, one can select the content types that appear in the portal navigation.

            Source https://stackoverflow.com/questions/66093350

            QUESTION

            why can't i pickle a nested dict or list inside a class in pPython?
            Asked 2021-Jan-28 at 09:45

            I'm currently making a text-based game, but when I try to pickle my player Class it saves everything except the dictionaries and the lists. Here is my code for saving the game:

            ...

            ANSWER

            Answered 2021-Jan-28 at 08:51

            You made class variables, not instance variables. None of the data you want to save is part of the instance, so it doesn't get saved. (The parts that did get saved wouldn't have been saved either, except that you inadvertently shadowed the class variables with new instance variables later without realizing it, in code you didn't post.)

            Use instance variables.

            Source https://stackoverflow.com/questions/65933735

            QUESTION

            How do I define this Superhero class and then create / use an instance of it
            Asked 2021-Jan-01 at 03:10

            I am new to Python and trying very hard to understand this issue here. I asked a previous question, got several answers, tried to use every solution and none of them worked. Please help if you can!

            ***I am being required to add more text to my question in order to post so please ignore this area. lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum ***

            ERROR MESSAGE

            ...

            ANSWER

            Answered 2021-Jan-01 at 03:10

            _init_ should have two sets of underscores, not one. So, it should be __init__ https://www.w3schools.com/python/python_classes.asp

            Source https://stackoverflow.com/questions/65527049

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Dexterity

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone tzi/Dexterity

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