HTML License: Permissive
Efficient Augmented Reality for the Web - 60fps on mobile!
TypeScript License: Permissive
Cut and paste your surroundings using AR
:a: web framework for building virtual reality experiences.
Swift License: No License
A curated list of awesome ARKit projects and resources. Feel free to contribute!
C++ License: Strong Copyleft
An open source VR headset with SteamVR supports for $200
C# License: Permissive
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.
Swift License: Permissive
Combines the high accuracy of AR with the scale of GPS data.
C++ License: Permissive
Easily display interactive 3D models on the web and in AR!
*Beta* - An example of how to use the Tilia packages to create great content with VRTK v4.
Image tracking, Location Based AR, Marker tracking. All on the Web.
C++ License: Non-SPDX
Play Oculus-exclusive games on the HTC Vive or Valve Index, scroll down for downloads and installation instructions.
A helper three.js library for building AR web experiences that run in WebARonARKit and WebARonARCore
Repository for the WebXR Device API Specification.
Stream VR games from your PC to your headset via Wi-Fi
NVIDIA PhysX SDK
C# License: Non-SPDX
Example content for Unity projects based on AR Foundation
⬆️ Rad Media Capture in Swift
A starting point for web-based VR experiences that work on all VR headsets.
ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.
Library for embedding immersive media into traditional websites.
ViroReact: AR and VR using React Native
Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.
Simple project to detect objects and display 3D labels above them in AR. This serves as a basic Template for an ARKit project to use CoreML.
Volumetric Lights for Unity
ARCore SDK for Unity
Web powered cross-platform 3D, WebXR game engine.
Use WebVR today, without requiring a special browser build.
Swift License: Strong Copyleft
Mesure distance using apple ARKit
An efficient and versatile input system for Unity.
:package: A super collection of A-Frame components.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A collection of C++ libraries designed to help teams develop virtual and augmented reality experiences
🤳 VR/AR with react-three-fiber
C++ License: Weak Copyleft
Open source IFC library and geometry engine
Effects composer for three.js
A web framework for building multi-user virtual reality experiences.
React component for 2D, 3D, VR and AR force directed graphs
C License: Permissive
Free and Open Source API and drivers for immersive technology.
SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/
Explore and Troubleshoot your WebGL scenes with ease.
A demo Augmented Reality shooter made with ARKit in Swift (iOS 11)
Author XR in XR
TypeScript License: Non-SPDX
🏛️ Decentraland's NFT Marketplace
Code & schematics for position tracking sensor using HTC Vive's Lighthouse system and a Teensy board.
Quick demo of 3d drawing in ARKit using metal + SceneKit. NOTE: This is experimental code!
The MixedRealityToolkit is a collection of scripts and components intended to accelerate the development of mixed reality applications targeting Windows Mixed Reality.
Add-ons and helpers for A-Frame VR.
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