arfoundation-samples | Example content for Unity projects based on AR Foundation | Augmented Reality library

 by   Unity-Technologies C# Version: v5.1.0-pre.6 License: Non-SPDX

kandi X-RAY | arfoundation-samples Summary

kandi X-RAY | arfoundation-samples Summary

arfoundation-samples is a C# library typically used in Virtual Reality, Augmented Reality, Unity applications. arfoundation-samples has no bugs, it has no vulnerabilities and it has medium support. However arfoundation-samples has a Non-SPDX License. You can download it from GitHub.

Example content for Unity projects based on AR Foundation
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            kandi-support Support

              arfoundation-samples has a medium active ecosystem.
              It has 2570 star(s) with 982 fork(s). There are 407 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 39 open issues and 998 have been closed. On average issues are closed in 144 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of arfoundation-samples is v5.1.0-pre.6

            kandi-Quality Quality

              arfoundation-samples has 0 bugs and 0 code smells.

            kandi-Security Security

              arfoundation-samples has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              arfoundation-samples code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              arfoundation-samples has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

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              arfoundation-samples releases are not available. You will need to build from source code and install.

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            arfoundation-samples Key Features

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            arfoundation-samples Examples and Code Snippets

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            Community Discussions

            QUESTION

            Place On Plane Script In Unity
            Asked 2022-Mar-19 at 08:08

            I just started learning AR development with unity using this YouTube tutorial (https://www.youtube.com/watch?v=lelX8GGh_S8). At some point in the tutorial, the creator added a script called "Place on Plane" to the AR Session Origin. He didn't write the script in the tutorial and it seems more like a Unity script but for some reason, I wasn't able to find it in my Unity and now I'm stuck. Please, any assistance would be greatly appreciated.

            Script: https://github.com/Unity-Technologies/arfoundation-samples/blob/main/Assets/Scripts/PlaceOnPlane.cs

            ...

            ANSWER

            Answered 2022-Mar-18 at 09:27

            If you look into the PackageManager for ARFoundation

            you find

            Samples available at https://github.com/Unity-Technologies/arfoundation-samples

            which basically means: These are not included! If you want to use anything from there then download and import these samples into your project.

            Source https://stackoverflow.com/questions/71522463

            QUESTION

            ARKit ARParticipantAnchor's transform is NaN in AR Collaboration
            Asked 2021-Nov-15 at 08:52

            I am running this ARKit example project https://developer.apple.com/documentation/arkit/creating_a_collaborative_session. Everything works perfectly, except that the ARParticipantAnchor's transform is always NaN (all 16 numbers in the transform matrix are NaN). Other ARAnchors all have a valid transform value but ARParticipantAnchor doesn't.

            From my understanding of ARKit, after a peer iPhone joined the collaboration session, an ARParticipantAnchor is added through the delegate function session:didAddAnchors: to represent the location and orientation of that peer. After that, ARKit keeps updating that ARParticipantAnchor's transform through the delegate function session:didUpdateAnchors: to minor the real-time location and orientation of that peer's iPhone.

            I have run this sample project several months ago and it went perfectly. So I am pretty confident that I am not missing any detail. But from yesterday, I could not make it work. An ARParticipantAnchor was successfully added after a peer had joined the collaboration session, and the delegate function session:didUpdateAnchors: was called every frame, but the ARParticipantAnchor's transform in session:didUpdateAnchors: was always NaN!

            I also tried the Unity ARFoundation samples in this repo https://github.com/Unity-Technologies/arfoundation-samples/tree/main/Assets/Scenes/ARKit/ARCollaborationData, and it doesn't work either! I have used this repo several months ago and I am pretty sure it worked.

            So, if both native ARKit and Unity have this problem, I suspect that probably there is a bug in ARParticipantAnchor after a recent ARKit update? After all, if ARParticipantAnchor's transform is always NaN, what is the point to update it every frame and share that data through the network? Could anyone tell me how to make it work? Thanks!

            ...

            ANSWER

            Answered 2021-Nov-15 at 08:52

            Ok, I have found the solution. It was because of the iOS version.

            Previously, I was running iOS 15.1, after I upgraded all my devices to iOS Beta 15.2, everything worked perfectly.

            Source https://stackoverflow.com/questions/69937751

            QUESTION

            How to place a plane over an ARTrackedImage - Unity3D AR Foundation
            Asked 2020-Oct-30 at 10:36

            I am tracking images with my AR-App and whenever an image got detected there should be a plane overlaying the tracked image.
            The plane should have the same dimensions and rotation as the image.
            I've already tried using this code snippet but retrieving the image's children's transform yields an error because the image doesn't have any children. Following this video wasn't successful either.

            Anyone got an idea on how to get the ARTrackedImage's plane information?

            ...

            ANSWER

            Answered 2020-Oct-30 at 10:36

            I solved my problem by instantiating a plane-prefab with the tracked image's transform as parent and modified its localScale to fit the image's size.

            Source https://stackoverflow.com/questions/64497382

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install arfoundation-samples

            You can download it from GitHub.

            Support

            Demonstrates checking for AR support and logs the results to the screen. The relevant script is SupportChecker.cs.
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