superframe | : package : A super collection of A-Frame components | Augmented Reality library

 by   supermedium JavaScript Version: Current License: MIT

kandi X-RAY | superframe Summary

kandi X-RAY | superframe Summary

superframe is a JavaScript library typically used in Virtual Reality, Augmented Reality applications. superframe has a Permissive License and it has medium support. However superframe has 251 bugs and it has 1 vulnerabilities. You can install using 'npm i aframe-aabb-collider-component' or download it from GitHub, npm.

A super collection of A-Frame components.
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            kandi-support Support

              superframe has a medium active ecosystem.
              It has 1264 star(s) with 425 fork(s). There are 64 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 81 open issues and 135 have been closed. On average issues are closed in 229 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of superframe is current.

            kandi-Quality Quality

              superframe has 251 bugs (0 blocker, 0 critical, 161 major, 90 minor) and 8 code smells.

            kandi-Security Security

              superframe has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              OutlinedDot
              superframe code analysis shows 1 unresolved vulnerabilities (1 blocker, 0 critical, 0 major, 0 minor).
              There are 0 security hotspots that need review.

            kandi-License License

              superframe is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              superframe releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              superframe saves you 2904 person hours of effort in developing the same functionality from scratch.
              It has 6273 lines of code, 0 functions and 320 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            superframe Key Features

            No Key Features are available at this moment for superframe.

            superframe Examples and Code Snippets

            No Code Snippets are available at this moment for superframe.

            Community Discussions

            QUESTION

            A-frame switching template causes sound (video?) to overlap
            Asked 2021-May-09 at 20:17
            My actions (edited):

            I'm using A-Frame and A-Frame template-component.
            I use template-component to load templates from <script id="..."> tag like in example.

            I want to change the template on the fly using the el.setAttribute analogically like in this example.

            My template contains a <sky> element with video as a source.
            I can load one template and it works like a charm. I can pause, play it, and so on.

            The issue appears when I want to switch the template to a new one that is using the same video resource, or load a new one and then return to the first one.

            now I have 2 sounds - one without sync to the video.

            One video is displayed but a second sound plays in the background. I also can verify that the sound is not coming from the displayed video. I can still play/pause it and its sound plays over the one in the background.

            edited
            I want to be able to modify not only the <sky> element but also some others, that's why I wanted to use the template-component. Let's also say that I don't know what assets would be finally used and I don't want to use an asset management system to load tens of Mb of videos/objects and others and suspend the user at a loading screen. As stated here:

            The scene won’t render or initialize until the browser fetches (or errors out) all the assets or the asset system reaches the timeout.

            To clarify a little bit more my intention but still keeping it simple, I want the user to be able to change the scene by choosing a prefab (assuming 15Mb per video even with 6-7 assets it may almost reach 100Mb), or by uploading one. And I would really like to avoid reloading the page as it is not an elegant solution for the users perspective.

            My guess:

            I think the old video is not disposed of entirely. I tried using the three.js .dispose() method on various elements/ materials/ video itself, but with no luck.
            I also tried using <a-video> as a source, and also deleting the elements before switching, but with the same result.

            Questions
            • How to properly remove elements loaded by template so that the video is not stored/ cached anywhere?
            • Can I somehow set the autoplay="false" or similar to <sky> video?
            • If my approach is entirely wrong, can you point me in the right direction?
            Example:

            ...

            ANSWER

            Answered 2021-Apr-20 at 15:45

            I think You ran straight into this issue - once a-frame creates a from an inline URL it kinda forgets about it. It is relevant, because the template component is just adding and removing elements.

            So a big simplification of the issue would be - a removed videosphere still plays the video:

            Source https://stackoverflow.com/questions/67166325

            QUESTION

            A-Frame orbit-controls reset camera position
            Asked 2019-Jul-26 at 12:59

            I‘m using superframe‘s orbit-controls (https://github.com/supermedium/superframe/tree/master/components/orbit-controls) and I have a scene with two entities that the user can toggle on/off with a button. Whenever the user clicks on the button, I‘d like to reset the camera position to its initial state.

            I've tried resetting the camera's world position like I normally would without using the orbit controls, but so far I haven't had any luck. Here's a jsfiddle of the situation: https://jsfiddle.net/e7akdgf1/5/

            ...

            ANSWER

            Answered 2019-Jul-26 at 12:59

            You can change the position like this

            Source https://stackoverflow.com/questions/57219388

            QUESTION

            How to reset to initial state when using A-Frame `state` component?
            Asked 2019-Jun-20 at 20:51

            If I follow instructions here and I have a game that changes the state over time, how do I reset the state?

            Here's my attempt at pseudo code that does not work:

            ...

            ANSWER

            Answered 2019-Jun-20 at 07:38

            Yeah, keep an initial state in a variable. Then if you want to replace Object.assign(state, initialState);

            Source https://stackoverflow.com/questions/56681039

            QUESTION

            When using the A-Frame Log Component how can I prevent the logs from displaying again on the console?
            Asked 2019-May-20 at 08:36

            When using the log component, I want to disable the redundant logging on the console. I notice this appears to be supported by the component: https://github.com/supermedium/superframe/blob/master/components/log/index.js#L22

            However I'm not sure how to set that system variable on my A-Frame scene?

            ...

            ANSWER

            Answered 2019-May-20 at 08:36

            QUESTION

            Tkinter Focus lost after askstring
            Asked 2018-Apr-08 at 18:12

            I am currently implementing a program that uses many tkinter frames and while subframe is being opened I want the superframe to be locked for the user (otherwise things will not work out). After some research I found the grab_set and grab_release method which worked quite fine.

            However once the subframe (instanciated by Toplevel) calls the askstring the grab is "losed" and the user can interact with the superlevel window again. An example would be this (very simplified code):

            ...

            ANSWER

            Answered 2017-Aug-10 at 21:53

            According to the notes in the tkinter library:

            A grab directs all events to this and descendant widgets in the application.

            I am not able so far to find any documentation that would explain why the grab_set() is falling off after you finish submitting your askstring but I would imaging it is because once the widget is gone the grab_set() falls off. Just like if you were to close out the Toplevel window.

            In this case tl.grab_release() does not appear to be needed as grab releases once the window closes.

            From what I have tested if you reset the grab_set() after the askstring is done then it will still work properly.

            You need to simply add tl.grab_set() just below print(tk.simpledialog.askstring("askstring", "askstring")).

            Modified code below:

            Source https://stackoverflow.com/questions/45622266

            QUESTION

            User Manipulated Frame - HTML/CSS/JS
            Asked 2017-May-08 at 16:49

            How can I make the below frame, once loaded, to allow for the user to drag and scale the size? Is this possible with HTML/CSS/JS?

            ...

            ANSWER

            Answered 2017-May-08 at 16:28

            src Responsive IFrames — The Right Way!

            1. remove width and height attributes
            2. set up a parent div for the iframe
            3. make the containing div responsive, and the iframe with the following size/positioning rules:

              iframe { position: absolute; top:0; left: 0; width: 100%; height: 100%; }

            Source https://stackoverflow.com/questions/43852651

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install superframe

            Go to the folder of the component or scene you wish to develop and check out its README. The steps generally involve:. A page should open in your browser. You can develop on the source code and the server will handle live compilation and bundling.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/supermedium/superframe.git

          • CLI

            gh repo clone supermedium/superframe

          • sshUrl

            git@github.com:supermedium/superframe.git

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