webvr-polyfill | Use WebVR today , without requiring a special browser build | Augmented Reality library

 by   immersive-web JavaScript Version: 0.10.6 License: Apache-2.0

kandi X-RAY | webvr-polyfill Summary

kandi X-RAY | webvr-polyfill Summary

webvr-polyfill is a JavaScript library typically used in Virtual Reality, Augmented Reality, Three.js applications. webvr-polyfill has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i webvr-polyfill-cn' or download it from GitHub, npm.

A JavaScript implementation of the WebVR spec. This project ensures your WebVR content works on any platform, whether or not the browser/device has native WebVR support, or when there are inconsistencies in implementation. Take a look at basic WebVR samples that use this polyfill.
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            kandi-support Support

              webvr-polyfill has a medium active ecosystem.
              It has 1390 star(s) with 337 fork(s). There are 130 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 29 open issues and 187 have been closed. On average issues are closed in 39 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of webvr-polyfill is 0.10.6

            kandi-Quality Quality

              webvr-polyfill has 0 bugs and 0 code smells.

            kandi-Security Security

              webvr-polyfill has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              webvr-polyfill code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              webvr-polyfill is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              webvr-polyfill releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              webvr-polyfill saves you 100 person hours of effort in developing the same functionality from scratch.
              It has 255 lines of code, 0 functions and 14 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            webvr-polyfill Key Features

            No Key Features are available at this moment for webvr-polyfill.

            webvr-polyfill Examples and Code Snippets

            No Code Snippets are available at this moment for webvr-polyfill.

            Community Discussions

            QUESTION

            How to make React360 Vrmode work on ios device?
            Asked 2019-Apr-02 at 12:36

            I want to make React360 split scene work on an ios device, I have tried to use webvr-polyfill , but I dont know how to use it

            sorry for my language, I am not a native speaker

            ...

            ANSWER

            Answered 2019-Apr-02 at 12:36

            How exactly did you try to use the webvr-polyfill? You will need this since iOS does not natively support it.

            Simply include the webvr-polyfill in your index.html. Add the webvr-polyfill bevor you run any kind of react-360 code. Example:

            Source https://stackoverflow.com/questions/55277160

            QUESTION

            add an entry to the DPDB in aframe
            Asked 2019-Jan-30 at 18:33

            I'm using AFRAME in an app for the Pico Goblin device.

            Unsurprisingly, I'm getting the "No DPDB device match." error and the camera moves at the wrong speed and appears upside down.

            I realise this is because this device is unlikely to be in the official webvr-polyfill DPDB.json

            Is it possible to add devices to this file and use within aframe?

            Thanks

            ...

            ANSWER

            Answered 2019-Jan-30 at 18:33

            This is the repo where the dpdb file lives: https://github.com/immersive-web/webvr-polyfill-dpdb

            You can indeed submit PRs there. A-Frame will pick it up in the next version.

            In the meantime you can have a custom build of A-Frame that points to your fork of the webvr-polyfill that fetches your own DPDB.json

            Source https://stackoverflow.com/questions/54432557

            QUESTION

            Text animation not occurring on event emission (or event not emitting)
            Asked 2017-Feb-23 at 22:32

            I have a text element and a skybox in my scene. When the scene initialises, I want the text to animate its position once.

            ...

            ANSWER

            Answered 2017-Feb-23 at 22:32

            Okay, it looks like begin only works with numerical values; delay works with both numerical values and event names. To be fair, this is described in the attribute table for animations, but the block below it on the begin attribute shows an example of it being used with an event name. Maybe a depreciated attribute?

            EDIT: okay, maybe this isn't the answer. I'm not entirely sure why delay and begin both exist—is it so there can be a delay following an event trigger, or is delay just depreciated?

            Source https://stackoverflow.com/questions/42334162

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install webvr-polyfill

            You can install using 'npm i webvr-polyfill-cn' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/immersive-web/webvr-polyfill.git

          • CLI

            gh repo clone immersive-web/webvr-polyfill

          • sshUrl

            git@github.com:immersive-web/webvr-polyfill.git

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