goboy | Multi-platform Nintendo Game Boy Color emulator | Game Engine library
kandi X-RAY | goboy Summary
kandi X-RAY | goboy Summary
GoBoy is a multi-platform Nintendo GameBoy and GameBoy Color emulator written in go. The emulator can run the majority of GB games and some CGB games. There is also colour and sound support. This emulator was primarily built as a development exercise and is still work in progress. Please feel free to contribute if you're interested in GameBoy emulator development. The program includes debugging functions making it useful for understanding the emulator operation for building one yourself. These functions include printing of opcodes and register values to the console at each step (although will greatly slow down the emulation) and toggling of individual sound channels.
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QUESTION
I aim at using OpenCV3.3's imshow function such as image displays with status bar and tool bar, such as :
I'm using MSVC2017, so for that purpose I generated OpenCV's cmake with flags : WITH_QT and WITH_OPENGL and compiled the library. It's working as expected with Qt5.9.1, but only in debug mode in my project.
In release mode, I get "Entry point was not found" for 3 DLLs :
- opencv_highgui330.dll
- Qt5Test.dll
- Qt5TestOpenGL.dll
I suspect some parts of the libraries are compiled differently, but I have no clue where the problem could come from. Specially since it's working in debug mode.
Problem remains when using either msvc2015 or msvc2017 compilation of Qt. Also tried Qt5.4 as a desperate move. Unsuccessfull. Any hint will be much appreciated.
...ANSWER
Answered 2017-Aug-29 at 09:38Needed dlls had to be copied in the same directory as executable in release mode.
Also see : Cannot run Qt C++ release build. 'The procedure entry point could not be located'
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