canvas2d | Lib to create 2d games with Go | Game Engine library
kandi X-RAY | canvas2d Summary
kandi X-RAY | canvas2d Summary
Lib to create 2d games with Go. To install use: go get -u github.com/WesleiRamos/canvas2d. Require: gl glfw gltext go-winaudio
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QUESTION
Once each item of the honeycomb moved to its end position (animation starts by clicking on the hexagon), it fires stop()
. This works so far. The problem is that stop()
is called in an infinite loop (see console logging stop
) and it doesn't seem to me like cancelAnimationFrame
worked.
Once each item of the honeycomb moved to its end position, the animation should stop because there is nothing moving anymore anyway. Once you click again, each item collapses into the middle again (exactly the opposite of the opening animation), kinda like a toggle.
...ANSWER
Answered 2021-Aug-01 at 23:38Actually the issue is that you call the requestAnimationFrame again right after hence it keeps on looping.
QUESTION
ANSWER
Answered 2020-Dec-23 at 18:28Fixed by using "lighten" mode for black pixels with filling background, Then applied "darken" mode instead of "source-in" and all done!
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