rpg | OpenGL cross platform topdown 2d magic action rpg game | Game Engine library
kandi X-RAY | rpg Summary
kandi X-RAY | rpg Summary
lets make a game. 2D, top-down, pixelized magic action RPG. contributions very welcome (see roadmap).
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Top functions reviewed by kandi - BETA
- Prints the windowgl .
- controlswitch executes a control switch
- inventory loop
- TileNear finds closest tile closest to loc .
- GenerateMap generates a random array of objects
- LoadEntitySheet provides a function to load EntitySheet from a sheet
- NewGame starts a game game .
- TitleMenu shows the window menu
- NewWorld creates a new world with the given name and difficulty
- LoadCharacterSheet loads a character sheet from a sheetSheet
rpg Key Features
rpg Examples and Code Snippets
Community Discussions
Trending Discussions on rpg
QUESTION
I'm a french developer , i'm creating an android tv application about cloud Gaming in a webview with java.
My application start a gaming stream direcly in the webview, on fullscreen, the physical buttons of controlers are working with the game, eccept the "view button" the "back button'. This "view button" or if your prefer "select button" is for android tv a back button to the homescreen. So i have to overiding this back button, and i want replace it by a "select button" that it can interact with the games for displaying maps and inventory like in rpg games.
I know that the name will be "button_select" for interact with the pc game. So in android tv for now i will always redirected to the home page.
this is a sample of my code.
...ANSWER
Answered 2021-Jun-14 at 17:47I am assuming that you want to call button_select
key when user presses back button
.
In this case, create a method to call upon pressing back button. And call that method from the onBackPressed
method.
For example:
QUESTION
heres the video of the animation https://www.youtube.com/watch?v=uhPdN3v8vg0
other pygame codes dont act like this, only this specific one, so i'm pretty sure its not hardware problem
...ANSWER
Answered 2021-Jun-10 at 11:55You need to draw
the object in the application loop instead of the event loop:
QUESTION
I'm pretty new to coding, and I'm following this French tutorial that is basically making a RPG game used through console.
So I got a Character class in a .cpp
file and .h
, another .h
.cpp
couple of files for the weapons, and my main.
I got a function on my CPP file that's like this :
...ANSWER
Answered 2021-Jun-07 at 15:06Assuming the Character class has field like name
you can access the field in your method by using this->name
(it will acces name of the object which called the method, in this case it is David) and the target.name
will be "Goliath".
QUESTION
So I'm doing a rpg trait randomizer, where I have the traits in a array, and I can choose to random or add based on a select, but , whenever I click any of those buttons, the state on the select that should show the array, doesn't get update, only if I open the add trait select.
In short, the problem is the array after a add is not showed in the display.
...ANSWER
Answered 2021-Jun-07 at 01:40Whenever you do this const tempTraits = traitsList;
replace with following.
QUESTION
I have two modules:
Main:
...ANSWER
Answered 2021-Jun-06 at 16:32You can add if __name__ == "__main__":
in your main.py
file.
For example:
QUESTION
I have recently begun programming in Python and decided to start my journey by writing a text-based RPG. The issue that I have now stumbled upon is that I was trying to create an EXP-system to make the character's stats dependent on their level, but it doesn't seem to work the way I want it to. While I have achieved to change the character's level based on their EXP, it does not seem to affect the other instance's values (i.e. health, strenght etc.).
First, I defined the class "Player" which is a child class:
...ANSWER
Answered 2021-Jun-05 at 21:23Your class variables retain the value you initialized them with until you change them. You need to modify your player_level method to update the attributes on a change of level from their old values to new values.
It should look like this:
QUESTION
everyone! So i've been doing some game ideas in my free time and i'm currently creating rpg item system. Firstly, i've made base class Item. It implements Comparable and i set its natural ordering by in-game name.
...ANSWER
Answered 2021-Jun-03 at 18:34Just a reminder that this is a space for asking questions like "why doesn't this work", whereas this is something that should go in a discussion forum (which the rules explicitly say SO is not). Just for the future :)
That being said, I would go enum because as a fellow game designer you never really know how many items you're going to compulsively add, and having a subclass for each one is gonna get tiring.
QUESTION
I am very new to C++ and have decided to start with a basic text based RPG. I have been using this site as a reference; https://levelskip.com/classic/Make-a-Text-Based-Game#gid=ci026bcb5e50052568&pid=make-a-text-based-game-MTc0NDU2NjE2MjQ1MDc3MzUy
...ANSWER
Answered 2021-May-30 at 00:00Best substitute for goto
QUESTION
How can I create a simple terminal border that can easily be printed in?
Something like this is perfect
...ANSWER
Answered 2021-May-27 at 12:08Here is a solution using curses :
QUESTION
I am creating a short RPG game for my AP CSP project and for some reason when I call the method Element in line 310-313, it just ends the rest of the code in Main (which is all the remaining code in the program). The user is required to press x to continue the game but it skips all of that and auto-fills the user-inputs correctly. Put it short, once you select your element in the code, the program finishes the game by itself, which is not supposed to happen since the user needs to have its input to continue the dialogue.
Aforementioned, the intended output of this code is to complete the dialogue with the user input and user information only. Please help as this is due soon!
...ANSWER
Answered 2021-May-11 at 07:49It looks like you stopped following the pattern that you applied in the beginning. As you'll see, prior to line 310, you have used
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