rpg | OpenGL cross platform topdown 2d magic action rpg game | Game Engine library

 by   aerth Go Version: 0.0.95-test License: MIT

kandi X-RAY | rpg Summary

kandi X-RAY | rpg Summary

rpg is a Go library typically used in Gaming, Game Engine applications. rpg has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

lets make a game. 2D, top-down, pixelized magic action RPG. contributions very welcome (see roadmap).
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            kandi-support Support

              rpg has a low active ecosystem.
              It has 18 star(s) with 2 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 527 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of rpg is 0.0.95-test

            kandi-Quality Quality

              rpg has no bugs reported.

            kandi-Security Security

              rpg has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              rpg is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              rpg releases are available to install and integrate.

            Top functions reviewed by kandi - BETA

            kandi has reviewed rpg and discovered the below as its top functions. This is intended to give you an instant insight into rpg implemented functionality, and help decide if they suit your requirements.
            • Prints the windowgl .
            • controlswitch executes a control switch
            • inventory loop
            • TileNear finds closest tile closest to loc .
            • GenerateMap generates a random array of objects
            • LoadEntitySheet provides a function to load EntitySheet from a sheet
            • NewGame starts a game game .
            • TitleMenu shows the window menu
            • NewWorld creates a new world with the given name and difficulty
            • LoadCharacterSheet loads a character sheet from a sheetSheet
            Get all kandi verified functions for this library.

            rpg Key Features

            No Key Features are available at this moment for rpg.

            rpg Examples and Code Snippets

            No Code Snippets are available at this moment for rpg.

            Community Discussions

            QUESTION

            Remap physical back button for "select_button" in android tv webvew application with java
            Asked 2021-Jun-14 at 19:38

            I'm a french developer , i'm creating an android tv application about cloud Gaming in a webview with java.

            My application start a gaming stream direcly in the webview, on fullscreen, the physical buttons of controlers are working with the game, eccept the "view button" the "back button'. This "view button" or if your prefer "select button" is for android tv a back button to the homescreen. So i have to overiding this back button, and i want replace it by a "select button" that it can interact with the games for displaying maps and inventory like in rpg games.

            I know that the name will be "button_select" for interact with the pc game. So in android tv for now i will always redirected to the home page.

            this is a sample of my code.

            ...

            ANSWER

            Answered 2021-Jun-14 at 17:47

            I am assuming that you want to call button_select key when user presses back button.

            In this case, create a method to call upon pressing back button. And call that method from the onBackPressed method.

            For example:

            Source https://stackoverflow.com/questions/67971337

            QUESTION

            Im trying to solve this un-smooth and choppy animations and movements on pygame, i've been trying everything but nothing works
            Asked 2021-Jun-10 at 11:55

            heres the video of the animation https://www.youtube.com/watch?v=uhPdN3v8vg0

            other pygame codes dont act like this, only this specific one, so i'm pretty sure its not hardware problem

            ...

            ANSWER

            Answered 2021-Jun-10 at 11:55

            You need to draw the object in the application loop instead of the event loop:

            Source https://stackoverflow.com/questions/67920567

            QUESTION

            Return the name of object in method
            Asked 2021-Jun-07 at 15:31

            I'm pretty new to coding, and I'm following this French tutorial that is basically making a RPG game used through console.

            So I got a Character class in a .cpp file and .h, another .h .cpp couple of files for the weapons, and my main.

            I got a function on my CPP file that's like this :

            ...

            ANSWER

            Answered 2021-Jun-07 at 15:06

            Assuming the Character class has field like name you can access the field in your method by using this->name (it will acces name of the object which called the method, in this case it is David) and the target.name will be "Goliath".

            Source https://stackoverflow.com/questions/67874100

            QUESTION

            State does not update React Hook
            Asked 2021-Jun-07 at 01:40

            So I'm doing a rpg trait randomizer, where I have the traits in a array, and I can choose to random or add based on a select, but , whenever I click any of those buttons, the state on the select that should show the array, doesn't get update, only if I open the add trait select.

            In short, the problem is the array after a add is not showed in the display.

            ...

            ANSWER

            Answered 2021-Jun-07 at 01:40

            Whenever you do this const tempTraits = traitsList; replace with following.

            Source https://stackoverflow.com/questions/67865020

            QUESTION

            initializing main.py variable into another file
            Asked 2021-Jun-06 at 17:01

            I have two modules:

            Main:

            ...

            ANSWER

            Answered 2021-Jun-06 at 16:32

            You can add if __name__ == "__main__": in your main.py file.

            For example:

            Source https://stackoverflow.com/questions/67861128

            QUESTION

            EXP system for adjusting instance attributes in Python (text-based RPG)
            Asked 2021-Jun-05 at 21:23

            I have recently begun programming in Python and decided to start my journey by writing a text-based RPG. The issue that I have now stumbled upon is that I was trying to create an EXP-system to make the character's stats dependent on their level, but it doesn't seem to work the way I want it to. While I have achieved to change the character's level based on their EXP, it does not seem to affect the other instance's values (i.e. health, strenght etc.).

            First, I defined the class "Player" which is a child class:

            ...

            ANSWER

            Answered 2021-Jun-05 at 21:23

            Your class variables retain the value you initialized them with until you change them. You need to modify your player_level method to update the attributes on a change of level from their old values to new values.

            It should look like this:

            Source https://stackoverflow.com/questions/67853797

            QUESTION

            Seeking advice for Item system in RPG game (Java)
            Asked 2021-Jun-03 at 18:34

            everyone! So i've been doing some game ideas in my free time and i'm currently creating rpg item system. Firstly, i've made base class Item. It implements Comparable and i set its natural ordering by in-game name.

            ...

            ANSWER

            Answered 2021-Jun-03 at 18:34

            Just a reminder that this is a space for asking questions like "why doesn't this work", whereas this is something that should go in a discussion forum (which the rules explicitly say SO is not). Just for the future :)

            That being said, I would go enum because as a fellow game designer you never really know how many items you're going to compulsively add, and having a subclass for each one is gonna get tiring.

            Source https://stackoverflow.com/questions/67826821

            QUESTION

            Best substitute for goto in C++ as beginner for use in text-based RPG
            Asked 2021-May-30 at 00:00

            I am very new to C++ and have decided to start with a basic text based RPG. I have been using this site as a reference; https://levelskip.com/classic/Make-a-Text-Based-Game#gid=ci026bcb5e50052568&pid=make-a-text-based-game-MTc0NDU2NjE2MjQ1MDc3MzUy

            ...

            ANSWER

            Answered 2021-May-30 at 00:00

            Best substitute for goto

            Source https://stackoverflow.com/questions/67756530

            QUESTION

            Editable terminal border in cmd
            Asked 2021-May-28 at 20:26

            How can I create a simple terminal border that can easily be printed in?

            Something like this is perfect

            ...

            ANSWER

            Answered 2021-May-27 at 12:08

            Here is a solution using curses :

            Source https://stackoverflow.com/questions/67713035

            QUESTION

            APCSP create task issue - Method ends program after being called
            Asked 2021-May-21 at 16:19

            I am creating a short RPG game for my AP CSP project and for some reason when I call the method Element in line 310-313, it just ends the rest of the code in Main (which is all the remaining code in the program). The user is required to press x to continue the game but it skips all of that and auto-fills the user-inputs correctly. Put it short, once you select your element in the code, the program finishes the game by itself, which is not supposed to happen since the user needs to have its input to continue the dialogue.

            Aforementioned, the intended output of this code is to complete the dialogue with the user input and user information only. Please help as this is due soon!

            ...

            ANSWER

            Answered 2021-May-11 at 07:49

            It looks like you stopped following the pattern that you applied in the beginning. As you'll see, prior to line 310, you have used

            Source https://stackoverflow.com/questions/67479847

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rpg

            You can download it from GitHub.

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