cellmesh | Game server framework based on cellnet | Game Engine library

 by   davyxu Go Version: v0.1.0 License: MIT

kandi X-RAY | cellmesh Summary

kandi X-RAY | cellmesh Summary

cellmesh is a Go library typically used in Gaming, Game Engine applications. cellmesh has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Game server framework based on cellnet
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            kandi-support Support

              cellmesh has a low active ecosystem.
              It has 326 star(s) with 68 fork(s). There are 26 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 7 have been closed. On average issues are closed in 32 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of cellmesh is v0.1.0

            kandi-Quality Quality

              cellmesh has no bugs reported.

            kandi-Security Security

              cellmesh has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              cellmesh is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              cellmesh releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            cellmesh Key Features

            No Key Features are available at this moment for cellmesh.

            cellmesh Examples and Code Snippets

            No Code Snippets are available at this moment for cellmesh.

            Community Discussions

            Trending Discussions on cellmesh

            QUESTION

            Three.js merging mesh/geometry objects
            Asked 2018-Jun-11 at 15:17

            I'm creating a three.js app which consists of floor (which is composed of different tiles) and shelving units (more than 5000...). I'm having some performance issues and low FPS (lower then 20), and I think it is because I'm creating a separate mesh for every tile and shelving unit. I know that I can leverage geometry/mesh merging in order to improve performance. This is the code for rendering the floor and shelving units (cells):

            ...

            ANSWER

            Answered 2018-Jun-11 at 14:37

            Taking into account @Mugen87's comment, here's a possible approach :

            • Pretty straightforward merging of planes
            • Using a shader material to draw "borders"

            Note : comment out the discard; line to fill the cards with red or whatever material you might want.

            JsFiddle demo

            Source https://stackoverflow.com/questions/50798559

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install cellmesh

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/davyxu/cellmesh.git

          • CLI

            gh repo clone davyxu/cellmesh

          • sshUrl

            git@github.com:davyxu/cellmesh.git

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