cellmesh | Game server framework based on cellnet | Game Engine library
kandi X-RAY | cellmesh Summary
kandi X-RAY | cellmesh Summary
Game server framework based on cellnet
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QUESTION
I'm creating a three.js app which consists of floor (which is composed of different tiles) and shelving units (more than 5000...). I'm having some performance issues and low FPS (lower then 20), and I think it is because I'm creating a separate mesh for every tile and shelving unit. I know that I can leverage geometry/mesh merging in order to improve performance. This is the code for rendering the floor and shelving units (cells):
...ANSWER
Answered 2018-Jun-11 at 14:37Taking into account @Mugen87's comment, here's a possible approach :
- Pretty straightforward merging of planes
- Using a shader material to draw "borders"
Note : comment out the discard;
line to fill the cards with red or whatever material you might want.
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