sqip | SQIP is a tool for SVG-based LQIP image creation | Animation library

 by   denisbrodbeck Go Version: v0.6.1 License: MIT

kandi X-RAY | sqip Summary

kandi X-RAY | sqip Summary

sqip is a Go library typically used in User Interface, Animation applications. sqip has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

SQIP is a go implementation of Tobias Baldauf‘s SVG-based LQIP technique.

            kandi-support Support

              sqip has a low active ecosystem.
              It has 41 star(s) with 3 fork(s). There are 2 watchers for this library.
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 19 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of sqip is v0.6.1

            kandi-Quality Quality

              sqip has no bugs reported.

            kandi-Security Security

              sqip has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              sqip is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              sqip releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed sqip and discovered the below as its top functions. This is intended to give you an instant insight into sqip implemented functionality, and help decide if they suit your requirements.
            • main is the main entry point for testing .
            • RunLoaded runs the primitive
            • Blur a SVG image
            • Primitive builds a primitive
            • Patch SVG image
            • Minify minifies a string
            • Run runs the image .
            • LoadImage loads an image from a file
            • largerOne returns the smallest index of x and y .
            • Fail on error
            Get all kandi verified functions for this library.

            sqip Key Features

            No Key Features are available at this moment for sqip.

            sqip Examples and Code Snippets

            API usage
            Godot img1Lines of Code : 32dot img1License : Permissive (MIT)
            copy iconCopy
            package main
            import (
            func main() {
            	in := "path/to/image.png"   // input file
            	out := "path/to/image.svg"  // output file
            	workSize := 256             // large images get resized to this - highe  
            CLI usage
            Godot img2Lines of Code : 16dot img2License : Permissive (MIT)
            copy iconCopy
            # Generate a SVG placeholder and print an example  tag to stdout
            sqip input.png
            # Save the placeholder SVG to a file instead of printing the  to stdout
            sqip -o output.svg input.png
            # Customize the number of primitive SVG shapes (default=8) to influ  
            Godot img3Lines of Code : 2dot img3License : Permissive (MIT)
            copy iconCopy
            go get -u github.com/denisbrodbeck/sqip/cmd/sqip
            import "github.com/denisbrodbeck/sqip"

            Community Discussions


            Webpack prod build stuck at 96% chunk asset optimization TerserPlugin
            Asked 2020-Jul-30 at 14:16

            I am seeing this issue 100% of the attempts at building webpack for production. I've tried the approach mentioned on the other similar StackOverflow issues which is NODE_OPTIONS=--max_old_space_size=8192

            my build command is:



            Answered 2020-Jul-30 at 14:16

            If your build takes longer than 10m without output this will happen.

            You can use travis_wait to print something to the console each minute, as per the docs: https://docs.travis-ci.com/user/common-build-problems/#build-times-out-because-no-output-was-received

            Just travis_wait {your_command} and you should be good to go.

            Be aware that your build taking longer than 10m could be a indicator of a more complicated underlying problem/freeze.

            Source https://stackoverflow.com/questions/63166038


            square_in_app_payments (flutter) - Error after generating a nonce
            Asked 2020-Mar-21 at 13:10

            I have configured and tested everything to charge the nonce from the back-end, but I'm having a problem in my flutter android app.

            Here's my code:




            Answered 2020-Mar-21 at 13:10

            Found the solution.

            The problem was with the Flutter SDK version. I was using the v1.12.13+hotfix.8, but the square_in_app_payments doesn't work on this version yet. It crashes on card entry complete. So, I downgraded my SDK to v1.9.1+hotfix.6.

            It works fine now!

            Source https://stackoverflow.com/questions/60722804

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install sqip

            Get the cli app directly to your $GOPATH/bin with. Import the library with.


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS


          • CLI

            gh repo clone denisbrodbeck/sqip

          • sshUrl


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