prototype | Simple 2D game prototyping framework | Game Engine library

 by   gonutz Go Version: Current License: MIT

kandi X-RAY | prototype Summary

kandi X-RAY | prototype Summary

prototype is a Go library typically used in Gaming, Game Engine applications. prototype has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Simply prototype 2D games using an easy, minimal interface that lets you draw simple primitives and images on the screen, easily handle mouse and keyboard events and play sounds.
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            kandi-support Support

              prototype has a low active ecosystem.
              It has 65 star(s) with 5 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 14 have been closed. On average issues are closed in 2 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of prototype is current.

            kandi-Quality Quality

              prototype has no bugs reported.

            kandi-Security Security

              prototype has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              prototype is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              prototype releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed prototype and discovered the below as its top functions. This is intended to give you an instant insight into prototype implemented functionality, and help decide if they suit your requirements.
            • tokey converts a key to a key .
            • toGlfwKey converts a Key to GLFW Key
            • toKey converts an sdl . Keycode to a Keycode .
            • rawInputToKey converts a raw message to a key .
            • Run window .
            • handleMessage handles an incoming message .
            • RunWindow starts a window .
            • EllipseArea returns a slice of points for the given coordinates .
            • quaterEllipsePoints returns the ellipse points .
            • EllipseOutline returns an ellipse ellipse ellipse point .
            Get all kandi verified functions for this library.

            prototype Key Features

            No Key Features are available at this moment for prototype.

            prototype Examples and Code Snippets

            Creates a prototype object .
            pythondot img1Lines of Code : 74dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def __call__(self, path, parent, children):
                # The path to the object.
                lib_path = self._default_path + '.' + path if path else self._default_path
                _, parent = tf_decorator.unwrap(parent)
            
                # A small helper method to construct members(chi  
            Array . prototype . map
            javascriptdot img2Lines of Code : 12dot img2License : Permissive (MIT License)
            copy iconCopy
            function _map(fn, functor) {
                var idx = 0;
                var len = functor.length;
                var result = Array(len);
            
                while (idx < len) {
                  result[idx] = fn(functor[idx]);
                  idx += 1;
                }
            
                return result;
              }  
            Define a prototype bean with the name specified .
            javadot img3Lines of Code : 5dot img3License : Permissive (MIT License)
            copy iconCopy
            @Bean
                @Scope(value = "prototype")
                public PrototypeBean prototypeBeanWithParam(String name) {
                   return new PrototypeBean(name);
                }  

            Community Discussions

            QUESTION

            NuxtJs publicRuntimeConfig in typescript plugin
            Asked 2021-Jun-15 at 20:42

            i'm trying to use public publicRuntimeConfig inside a TypeScript plugin with no success. With JS plugins i have no problems. But now i'm really stuck, i think i don't look at the right place.

            The question is how can i access to this config in a TypeScript plugin ?

            Here's my nuxt.config.js:

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:42

            Nuxt makes the $config available in two ways: as this.$config on every component instance, and context.$config passed to "special nuxt lifecycle areas like asyncData, fetch, plugins, middleware and nuxtServerInit" (docs).

            It looks like you need to access the $config outside a component, so you'll need to retrieve it early in the request cycle. In particular, since you're mutating the Vue.prototype, this feels like a good fit for a plugin in the Nuxt sense, which isn't quite what you've got in your code.

            If you put your plugin file in the plugins directory and reference it from the plugins array in nuxt.config.js (see link above for a broader example), you could rewrite it like this to access $config:

            Source https://stackoverflow.com/questions/67989113

            QUESTION

            What is the most efficient way to get properties from an array object?
            Asked 2021-Jun-15 at 19:27

            I want to collect the names (Jenny, Tiffany, etc.) that are stored in every object. and these objects live in an array. I've used Array.prototype.every() and Array.prototype.forEach(), but I don't think they are the right methods.

            I also want to note that majority of these codes are from Codaffection. I am practicing on developing in React.

            If you would like to experiment with the code, click here.

            In every object, there is an id, fullname, email and etc.

            This is the code that adds, edits, generates unique ids for each employee, and gets all storage data.

            ...

            ANSWER

            Answered 2021-Jun-15 at 19:27

            You mean to use map instead of forEach.

            Source https://stackoverflow.com/questions/67977512

            QUESTION

            Read an element from the @ViewChild without using nativeElement
            Asked 2021-Jun-15 at 16:24

            Is there anyway to get the underlying div element on a @ViewChild? I have tried to read the following of which none work:

            • ElementRef.prototype.nativeElement -- returns ElementRef
            • HTMLDivElement -- returns undefined
            • ElementRef -- returns ElementRef

            I am trying to do this so I can do without having to call nativeElement in every call to the content property.

            Here is what I am doing (replacing the read with an item from the list above):

            ...

            ANSWER

            Answered 2021-Jun-15 at 16:24

            The common pattern is to use a setter if one more level of abstraction is needed between an ElementRef and its property.

            Source https://stackoverflow.com/questions/67989358

            QUESTION

            How to disable ESLint during build phase in React
            Asked 2021-Jun-15 at 14:34

            I'm using create-react-app and have configured my project for eslint. Below is my .eslintrc file.

            ...

            ANSWER

            Answered 2021-Jun-15 at 12:54

            You can do it by adding DISABLE_ESLINT_PLUGIN=true to the "build" in the "scripts" part in your package.json:

            Source https://stackoverflow.com/questions/67986657

            QUESTION

            How to find an HTML element in array of HTML siblings of one parent ReactJS
            Asked 2021-Jun-15 at 12:20

            This is my code:

            ...

            ANSWER

            Answered 2021-Jun-15 at 12:20

            React is a framework that is state-based - the state informs the render of the DOM. Trying to use querySelector and its equivalent won't work like you think it will.

            So here's an example of this working.

            1. We set the state to be the index of the span (initially nothing).

            2. handleClick which is attached to the div (or would be attached to your Scale element) grabs the data id attribute from the span and adds it to the state.

            3. This triggers the page to re-render, the spans get rebuilt, and depending on the state the selected class gets added.

            There is no other DOM manipulation going on. React does all that heavy lifting for you.

            Source https://stackoverflow.com/questions/67985249

            QUESTION

            run on all object's parameters java
            Asked 2021-Jun-15 at 11:36

            I've an model:

            User(id, firstName, lastName);

            I get the user from POST request in Java Spring boot framework using @ModelAttribute Annotation in the prototype.

            ...

            ANSWER

            Answered 2021-Jun-15 at 11:36

            When you use the Spring Framework, there is a serialization/deserialization happening "behind the scenes" which involves your POJOs.

            For example, into this endpoint:

            Source https://stackoverflow.com/questions/67983156

            QUESTION

            React Native Expo: Network error on android
            Asked 2021-Jun-15 at 09:51

            I'm using axios in my app. When I make a post request for the very first time after opening the app, it is failing with the following error. From second time onwards, it works without any issue.

            ...

            ANSWER

            Answered 2021-Jan-18 at 05:56
            Solution 1

            Make Sure "http://" is in your URL Address .

            1. change from localhost to your ip
            2. add http://

            http://192.168.43.49:3000/user/

            Solution 2

            I faced same issue, it happens in Android, but works well in IOS. I guess this issue about Flipper Network.

            For while, I commented

            initializeFlipper(this, getReactNativeHost().getReactInstanceManager())

            in this file /android/app/src/main/java/com/{your_project}/MainApplication.java

            Solution 3

            Whoever is still struggling with this issue. it's happening because of Flipper network plugin. I disabled it and things work just fine.

            My workaround to make this work is commenting out line number 43

            Source https://stackoverflow.com/questions/65697750

            QUESTION

            Angular and ASP.NET Core MVC: "Uncaught SyntaxError: Unexpected token '<'" for index file references when deployed
            Asked 2021-Jun-15 at 06:41

            I have an application using ASP.NET Core MVC and an Angular UI framework.

            I can run the application in IIS Express Development Environment without issue. When I switch to the IIS Express Production environment or deploy to an IIS host, my index referenced files cannot be read showing a browser error:

            Uncaught SyntaxError: Unexpected token '<'

            These pages look like they are loading the index page as opposed to the .js or .css files.

            Here is a snippet of the underlying runtime.js as it should be loaded into browser, it is not loaded with index.html.

            ...

            ANSWER

            Answered 2021-Jun-14 at 14:39

            QUESTION

            Specifying a concept for an object with a member function that returns a constrained value
            Asked 2021-Jun-14 at 14:21

            I am trying to wrap my mind around C++ 20 concept and constraint by porting some of my old code.

            ...

            ANSWER

            Answered 2021-Jun-13 at 19:33

            A concept is not a type, so it can’t appear as a container element type—neither in the type of an object (this is why you have to use std::vector to approximate std::vector) nor in the type for your concept ContainerOf. Moreover, you can’t use a concept as a template argument, so you can’t have a higher-order ContainerLike concept.

            What you can do is make a Container concept that checks only for empty, add the constraint

            Source https://stackoverflow.com/questions/67958748

            QUESTION

            TypeError: Cannot assign to read only property '0' of string
            Asked 2021-Jun-14 at 10:51

            I am working on a terminal game. The game field is occupied with fieldCharacters (░) and holes (O)

            The field is generated randomly but I also want to ensure that the pathCharacter (*) always lands in the top left of the field (which is made up of a set amount of arrays)

            To do this I assigned the first index of the first array to pathCharacter (*). See code below:

            ...

            ANSWER

            Answered 2021-Jun-14 at 10:47

            There's a number of things I'd fix.

            • First, you really shouldn't add your own methods to String.prototype; that way lies madness if you want any sort of maintainability.
            • Second, your print() method can't work (it's referring to an implicit global field to modify the instance field _field) – not that you're using it anyway, though.
            • You should probably use an array of arrays instead of strings, for less awkward manipulation.
            • You don't need a class for Field:

            Source https://stackoverflow.com/questions/67968781

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install prototype

            Install the [Go programming language](https://golang.org/dl/). After clicking the download link you will be referred to the installation instructions for your specific operating system. Install [Git](https://git-scm.com/downloads) and make it available in the PATH so the go tool can use it. For Linux and OS X you need a C compiler installed. On Windows this is not necessary.

            Support

            For a description of all library functions, see [the godoc page](http://godoc.org/github.com/gonutz/prototype/draw) for this project. Note that most of the functionality is in the Window interface and hence the descriptions are listed as code comments in the source for that type.
            Find more information at:

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            https://github.com/gonutz/prototype.git

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            gh repo clone gonutz/prototype

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            git@github.com:gonutz/prototype.git

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