agones | Dedicated Game Server Hosting and Scaling for Multiplayer | Game Engine library

 by   googleforgames Go Version: v1.32.0 License: Apache-2.0

kandi X-RAY | agones Summary

kandi X-RAY | agones Summary

agones is a Go library typically used in Gaming, Game Engine, Nodejs applications. agones has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Agones is a library for hosting, running and scaling dedicated game servers on Kubernetes.
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            kandi-support Support

              agones has a medium active ecosystem.
              It has 5331 star(s) with 745 fork(s). There are 162 watchers for this library.
              There were 1 major release(s) in the last 12 months.
              There are 140 open issues and 898 have been closed. On average issues are closed in 253 days. There are 10 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of agones is v1.32.0

            kandi-Quality Quality

              agones has no bugs reported.

            kandi-Security Security

              agones has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              agones is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              agones releases are available to install and integrate.

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            agones Key Features

            No Key Features are available at this moment for agones.

            agones Examples and Code Snippets

            No Code Snippets are available at this moment for agones.

            Community Discussions

            QUESTION

            How to create and modify Kubernetes resources across multiple clusters as part of a Jenkins build process?
            Asked 2021-Mar-08 at 14:40

            Specifically, there are several resources (currently defined with YAML) in existing Kubernetes clusters that I would like to modify as part of the build process, and some others that I would like to create from scratch. In each case, I want to do so in multiple regions to keep all regions in sync.

            The resources in question are Agones fleets, which look like this (actual values removed, but representative):

            ...

            ANSWER

            Answered 2021-Mar-08 at 14:40

            As with many things Jenkins related, to make this work a couple of plugins will be needed, specifically:

            Assumptions:

            • These actions will be run on Linux based containers configured correctly for executing Jenkins builds
            • Several required "variables" will be read from the local file system - these may be build artifacts from earlier in a pipeline, or ENV variables, depending on the setup
            • Kubernetes service accounts already exist on the clusters with sufficient permissions to perform the tasks
            • Credentials for those accounts have been configured in Jenkins
            • fleetconfig.yaml is available on the local filesystem and is a complete fleet config similar to the one posed in the question

            In order to treat the various fleets differently, some selection criteria will need to be applied based on the name of the fleet itself, then a loop is needed to go through each region etc.

            To keep this simple, there will be a basic if statement to select between types (this could easily be expanded), and then a 2 element loop to go loop through more than one region (again easily expandable to more).

            This is written as a complete Stage in Jenkins terms, but obviously is not completely executable on its own. It is as close as it can be to an existing, tested, working configuration that has been run multiple times daily for quite some time.

            Although this sticks to the example resources, there is no reason it could not be used to modify, create other resources in Kubernetes generally.

            Source https://stackoverflow.com/questions/66531816

            QUESTION

            gRPC client in C# does not work with gRPC server in Go with mTLS support
            Asked 2020-May-11 at 05:26

            I have a gRPC server in Golang that has mTLS enabled using the following ServerOptions:

            ...

            ANSWER

            Answered 2020-May-11 at 05:26

            I wrote some sample codes to reproduce the cross platform incompatibility issue reported here.

            The root cause is when using GetConfigForClient in golang server, which in this case is used to refresh the client CA certificates, the requests from C# client fails. However, when it was replaced with VerifyPeerCertificate, the issue got resolved.

            Source https://stackoverflow.com/questions/60823164

            QUESTION

            What is the difference between agones and spatial OS
            Asked 2019-Sep-27 at 23:01

            recenty google announce an open source project called Agones partnership with ubisoft.. it is an open source, dedicated multiplayer game server hosting on google cloud.. source : https://cloudplatform.googleblog.com/2018/03/introducing-Agones-open-source-multiplayer-dedicated-game-server-hosting-built-on-Kubernetes.html

            but last year, google also introduce their partner's (https://improbable.io/) project called Spatial OS.. which claim to be the next generation of multiplayer gaming..

            my question what is the difference? in term of performance on real time multiplayer, mitigating cheating and also which one has the lowest server maintenance (to be maintained by developer)

            or are they actually different things and can work together to create a better online multiplayer game?

            ...

            ANSWER

            Answered 2018-Jun-03 at 13:45

            Agones and Spatial OS are different things and used for different use cases.

            1) Agones is a "dedicated server hosting solution". So you upload a dedicated server (executable) and it gets managed (distributed, started, stopped ...) across servers/nodes.

            Similar solutions are:

            Agones allows to host this yourself. You would typically use this for FPS, 3rdPS like games - Fortnite, PUBG etc. This does not include the Game Engine and multiplayer technology: E.g. Unreal Networking or Photon Bolt.

            2) Spatial OS is a Service + Platform to build seamless/MMO type of games or simulations.

            Like https://www.worldsadrift.com/ by Bossa.

            Source https://stackoverflow.com/questions/50648190

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install agones

            You can download it from GitHub.

            Support

            Please read the contributing guide for directions on submitting Pull Requests to Agones, and community membership governance. See the Developing, Testing and Building Agones documentation for developing, testing and building Agones from source. The Release Process documentation displays the project's upcoming release calendar and release process.
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/googleforgames/agones.git

          • CLI

            gh repo clone googleforgames/agones

          • sshUrl

            git@github.com:googleforgames/agones.git

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