ebiten | Ebitengine - A dead simple 2D game engine for Go | Game Engine library
kandi X-RAY | ebiten Summary
kandi X-RAY | ebiten Summary
Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.
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QUESTION
So I am running gomobile build -target android -o someapk.apk github.com/user.project
And keep getting debug apks, is there any way for me to get a production apk.
Initially I was working with https://github.com/hajimehoshi/ebiten and trying to implement an basic android app using the instructions given and was banging my head against the wall. So I decided to use gomobile build and was wondering how to get a non-debug version.
Thanks, I tried inserting an AndroidManifest file.
...ANSWER
Answered 2019-Sep-25 at 15:17Looks like for ebiten you can use ebitenmobile which can handle these sort of problems
QUESTION
I have a project outside of $GOPATH
and I want to use go mod
.
However, when I copy the code of from a project in $GOPATH
and run $ GO111MODULE=on go mod init github.com/jgoc/modtest
$ GO111MODULE=on go run main.go
, I get an error
go version go1.12.5 windows/amd64
ANSWER
Answered 2019-Aug-09 at 06:10Based on the recent edits to supply actual package names, it sounds like you need to use a version of your github.com/hajimehoshi/ebiten
dependency that has a vector
package.
The latest version of github.com/hajimehoshi/ebiten
with a valid semver release tag is https://github.com/hajimehoshi/ebiten/tree/v1.9.3. That version does not appear to have a vector
package.
The @master
version does have a vector
package. @v1.10.0-alpha
does not have a vector
package. Maybe start with @master
and at least see if you can compile?
This worked for me:
go get -d github.com/hajimehoshi/ebiten/vector@master
For more details, please read the How to Upgrade and Downgrade Dependencies section of the modules wiki.
Also, what is the actual name of your module? And what are the actual import paths you are using to import the code that lives in that module?
You wrote:
go mod init Desktop/modtest
Normally, the name of a module (also known as the "module path") should start with a hostname like github.com, and most often a repo, such as:
go mod init github.com/my/repo
.
You then import packages in your .go
code using import paths that start with that full module path that you passed to go mod init
, such as:
import "github.com/my/repo/pkg1"
.
Using your example, it would be:
go mod init github.com//
And the imports would be:
QUESTION
I am using Windows 10 with limited experience in compilers.
In command prompt where gcc
returns:
C:\Program Files (x86)\CodeBlocks\MinGW\bin\gcc.exe
C:\Program Files\mingw-w64\x86_64-8.1.0-posix-seh-rt_v6-rev0\mingw64\bin\gcc.exe
How can I change the order if I want the second one to be the priority?
This is because when I execute certain Go
code (go get github.com/hajimehoshi/ebiten/...) I get the error like :
cc1.exe: sorry, unimplemented: 64-bit mode not compiled in..
So it seems to be 32 bit vs 64 bit versions mismatch. Although I can delete the version corresponding to 32 bit I want to know how to change order if one has multiple. Thanks.
...ANSWER
Answered 2018-Sep-30 at 10:30To elaborate miken32 the steps are:
Open
Advanced system settings
by simply searching on the search bar.Click on
Environment variables
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