go-patterns | A demonstration of Go patterns | Architecture library

 by   haveyoudebuggedit Go Version: Current License: Non-SPDX

kandi X-RAY | go-patterns Summary

kandi X-RAY | go-patterns Summary

go-patterns is a Go library typically used in Architecture applications. go-patterns has no bugs, it has no vulnerabilities and it has low support. However go-patterns has a Non-SPDX License. You can download it from GitHub.

This repository acts as a list of demos for desirable design patterns in the Go language. Click the pattern name below to go to each example.
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              go-patterns has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              go-patterns has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of go-patterns is current.

            kandi-Quality Quality

              go-patterns has no bugs reported.

            kandi-Security Security

              go-patterns has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              go-patterns has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

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              go-patterns releases are not available. You will need to build from source code and install.

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            go-patterns Key Features

            No Key Features are available at this moment for go-patterns.

            go-patterns Examples and Code Snippets

            No Code Snippets are available at this moment for go-patterns.

            Community Discussions

            QUESTION

            How to iterate through multidimensional list/dict in a template
            Asked 2019-May-19 at 19:17

            I try to rebuild this example: https://blog.roseman.org.uk/2010/01/11/django-patterns-part-2-efficient-reverse-lookups/

            I have a model "Product" and a model "Order". Order has a foreignkey to "product". So for 1 Product I have N Orders

            In my template I have to display a lot of information so I would like to avoid to do "for order in Product.order_set.all()" in my template

            In my template, if I write :

            ...

            ANSWER

            Answered 2019-May-19 at 19:17

            That is logical, since here Django interprets i not as the variable, but as the an identifier, so it aims to access object_list.i, or object_list['i'], not object_list.1 for example.

            You however do not need i here, you can just access the related_items of the object, like:

            Source https://stackoverflow.com/questions/56210837

            QUESTION

            what is the difference between pool and prototype patterns?
            Asked 2018-Jun-14 at 20:14

            I've just read the chapter on Creational patterns in the book Design Patterns in golang. These are:

            • factory
            • abstract factory
            • prototype
            • singleton
            • builder

            I've created a repository on github to list all of them. I've looked for other repositories like mine:

            Some list object-pool as a pattern, others simple-factory and factory-method. Does there exist an official list of creational patterns in go? Is it important to know the list, or is it more important to know what is possible and be able to use right code in right context? With or without know all the patterns in the world?

            And, ... what is the difference between prototype and object pool patterns? They look very similar to me.

            ...

            ANSWER

            Answered 2018-Jun-14 at 20:14

            Design Patterns do not exist in isolation, they have relationships of their own. So for example, an object pool might use a factory or prototype to initially fill the pool or deal with exhaustion. The objects in that pool might conform to the command pattern, or be examples of the builder pattern.

            In practice you cannot possibly know all the details of all patterns, the most important thing to know is the intent. What the pattern achieves. When using the pattern the remaining details can and should be taken from a pattern catalogue, over time you will learn some patterns comprehensively and reference others.

            A Pattern Catalogue is the a collection of fully documented Design Patterns. The GoF Design Patterns book is probably the most famous Pattern Catalogue, however the book you mention and even github repositories can fulfil the same purpose.

            Source https://stackoverflow.com/questions/46189914

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install go-patterns

            You can download it from GitHub.

            Support

            Contributions to this repository are welcome! Please be prepared to submit your code under the MIT-0 license. When writing the code please keep in mind that this repository is meant as a helper for beginners. Examples should be simplified and commented ubiquitously.
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