sudoku | sudoku puzzle solver , generator , and difficulty-rater built | Game Engine library

 by   jkomoros Go Version: Current License: Apache-2.0

kandi X-RAY | sudoku Summary

kandi X-RAY | sudoku Summary

sudoku is a Go library typically used in Gaming, Game Engine applications. sudoku has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

#sudoku sudoku is a package written in go for generating and solving sudoku puzzles. Notably, it is able to solve a puzzle like a human would, and aspires to provide high-quality difficulty ratings for puzzles based on a model trained on hundreds of thousands of solves by real users.
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            kandi-support Support

              sudoku has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 168 open issues and 145 have been closed. On average issues are closed in 70 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of sudoku is current.

            kandi-Quality Quality

              sudoku has no bugs reported.

            kandi-Security Security

              sudoku has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              sudoku is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              sudoku releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed sudoku and discovered the below as its top functions. This is intended to give you an instant insight into sudoku implemented functionality, and help decide if they suit your requirements.
            • calculateRelativeDifficulty attempts to fetch all the difficulties from the database .
            • process the appOptions .
            • solvePuzzles takes a list of strategies and returns a slice of the results .
            • drawGrid draws the grid
            • vetPuzzle creates a new grid with the given min and MaxFilledCells
            • nOrFewerSolutions takes a grid and returns a list of Grid solutions .
            • initialize initializes the model with R2 R2 .
            • GenerateGrid generates a new grid with the given options
            • twiddlePointingTargetOverlap computes the target distance between proposedStep and proposedSolution .
            • newStarterGrid returns a new instance of the grid .
            Get all kandi verified functions for this library.

            sudoku Key Features

            No Key Features are available at this moment for sudoku.

            sudoku Examples and Code Snippets

            Computes the Sudoku product of two matrices .
            pythondot img1Lines of Code : 47dot img1License : Permissive (MIT License)
            copy iconCopy
            def strassen(matrix1: list, matrix2: list) -> list:
                """
                >>> strassen([[2,1,3],[3,4,6],[1,4,2],[7,6,7]], [[4,2,3,4],[2,1,1,1],[8,6,4,2]])
                [[34, 23, 19, 15], [68, 46, 37, 28], [28, 18, 15, 12], [96, 62, 55, 48]]
                >>>  
            Searches for a Sudoku .
            javadot img2Lines of Code : 42dot img2License : Permissive (MIT License)
            copy iconCopy
            public static boolean solveSudoku(
                        int[][] board, int n) {
                    int row = -1;
                    int col = -1;
                    boolean isEmpty = true;
                    for (int i = 0; i < n; i++) {
                        for (int j = 0; j < n; j++) {
                            i  
            Validates that the Sudoku board is valid
            javadot img3Lines of Code : 36dot img3no licencesLicense : No License
            copy iconCopy
            private static boolean isValidSudoku(char[][] board) {
                    HashSet[] nums = new HashSet[9];
                    for (int i = 0; i < 9; i++) {
                        nums[i] = new HashSet<>(Arrays.asList('1', '2', '3', '4', '5', '6', '7', '8', '9'));
                    }
              

            Community Discussions

            QUESTION

            Draw samurai sudoku grid on WPF
            Asked 2021-Jun-11 at 21:05

            I want to draw a samurai sudoku grid on my C# WPF project. this is the example of samurai sudoku

            for each TextBox within the grid, I want to load it with dynamic value from the txt file.

            txt file : "23987239847239847" (in total 405 integers)

            I already have the normal sudoku grid working

            code:

            ...

            ANSWER

            Answered 2021-Jun-11 at 21:05

            Example for demonstration. It is not as difficult as in the picture in the question. But it will not be a problem for you to supplement it.

            Source https://stackoverflow.com/questions/67941969

            QUESTION

            Read file.txt and take the int value in it then put them into a 2D array for sudoku
            Asked 2021-Jun-05 at 07:11

            I need to be able to download a sudoku file with int values like this one:

            partie1.txt {001 012 023 034 045 056 067 078 089 102 113 124 135 146 157 168 179 181 203 214 225 236 247 258 269 271 282 304 315 326 337 348 359 361 372 383 405 416 427 438 449 451 462 473 484 506 517 528 539 541 552 563 574 585 607 618 629 631 642 653 664 675 686 708 719 721 732 743 754 765 776 787 809 811 822 833 844 855 866 877 888}

            and be able to use it in a sudoku game.

            How do I download a file in string, convert it to ints, and put those values into a 2D array?

            ...

            ANSWER

            Answered 2021-Jun-05 at 07:11
            import java.io.BufferedReader;
            import java.io.File;
            import java.io.FileNotFoundException;
            import java.io.FileReader;
            import java.io.IOException;
            import java.util.Arrays;
            
            public class Main {
                static Integer[][] convertStringTo2DArray(String s) {
                    String[] sArray = s.split(" ");
                    Integer[][] intArray = new Integer[sArray.length][3];
                    for (int i = 0; i < sArray.length; i++) {
                        for (int j = 0; j < 3; j++) {
                            intArray[i][j] = Integer.parseInt(sArray[i].split("")[j]);
                        }
                    }
                    return intArray;
                }
            
                public static void main(String[] args) throws IOException {
                    File FichierALire1 = new File("C:\\Users\\amish\\Desktop\\partie.txt");
                    try (BufferedReader leBuffer1 = new BufferedReader(new FileReader(FichierALire1));) {
                        StringBuilder everything = new StringBuilder();
                        String line;
                        while ((line = leBuffer1.readLine()) != null) {
                            everything.append(line);
                        }
                        String partie = everything.toString();
                        partie = partie.trim();
                        System.out.println(Arrays.deepToString(Main.convertStringTo2DArray(partie)));
                        leBuffer1.close();
                    } catch (FileNotFoundException exception) {
                        System.out.println(" Fichier introuvable!");
                    }
                }
            }
            

            Source https://stackoverflow.com/questions/67827267

            QUESTION

            Typing in one entry causes all entries to be written into (Tkinter)
            Asked 2021-May-28 at 20:22

            I'm creating a sudoku solver desktop application with a GUI using Tkinter. The issue I'm having is when it comes to inputting the board. Here is the code I'm using:

            ...

            ANSWER

            Answered 2021-May-28 at 20:22

            Consider this line of code:

            Source https://stackoverflow.com/questions/67737088

            QUESTION

            How can I display a sudoku solution as an image using C
            Asked 2021-May-27 at 18:15

            I made a backtracking code which solves a sudoku and I want to display it on the screen using C libraries. I know that I can use GTK, but I think it is too complicated for my level.

            How can I create an image with the solution displayed on a sudoku grid. It doesn't need to create the grid too, it is ok if I use an image with a grid as an input. So basically, I have a matrix (the sudoku solution) and I want to display it as an image.

            I mention that I use VSC on a Virtual Machine with Mint.

            ...

            ANSWER

            Answered 2021-May-27 at 18:15

            From my top comments ...

            I assume you already have a 2D matrix that represents your board position.

            You might consider using SDL2 instead of GTK as it's much simpler and can display directly to a window.

            Or, you can create an image file and then use system to invoke a display program (e.g. ImageMagick's display command). It's pretty easy to output a .bmp file. Or, you could create a .ppm format file--that's even simpler.

            You could even output text graphics as a sudoku representation isn't too complex.

            ImageMagick's convert can convert a format to any other format.

            Thank you for your help! I still have a question. @CraigEstey, How do I convert my 2D matrix who looks like a sudoku into a matrix that can be displayed as a ppm or bmp. I assume that I need to have a matrix of pixels for that. – Ionut Becheru

            Yes, you'll need a pixel matrix.

            But, if you just create that yourself, you'll have to create a bunch of drawing primitives for drawing rectangles, drawing text fonts, adding colors, etc. In particular, drawing text into an image is complicated (we need a font definition).

            So, once again, I suggest using a graphics package that does all that for you. And, again, I suggest SDL2.

            In addition to the development package for SDL2, [on fedora, at least], you'll need to install the development package for SDL2_ttf. And, you'll need the font packages.

            So, you'll need:

            Source https://stackoverflow.com/questions/67708206

            QUESTION

            Sudoku algorithm generates duplicate values
            Asked 2021-May-21 at 20:09

            I'm trying to implement a backtracking algorithm to solve a sudoku, but for some reason it generates duplicate values in the same row/column, which isn't allowed.

            The algorithm:

            ...

            ANSWER

            Answered 2021-May-21 at 20:09

            The main issue is that you are only looking at the original grid to restrict values, whereas really you need to know about the trial values that you have put in your solution grid of Cells. So adjust your gen_possible_for to look at the Cells, not the original puzzle grid.

            You also need to make sure that you clear Cell values as you backtrack past them, in that case, and have a way of backtracking past prefilled cells. And you need to hold the list of possible values for each cell (until you backtrack past it); if you .pop() values from this list then you don't also need to keep track of visit numbers.

            Source https://stackoverflow.com/questions/67642129

            QUESTION

            Node.js - No body returned for response
            Asked 2021-May-16 at 18:06

            This route is supposed to get a response from an external API, and return its body.

            ...

            ANSWER

            Answered 2021-May-15 at 21:31

            I think res.json doesn't return a promise, so i guess it just silently throws an error. Besides, what should .then('Sudoku generated') really do?

            Try removing that part and move the catch out too

            Source https://stackoverflow.com/questions/67551327

            QUESTION

            thresh.cpp:1676: error: (-215:Assertion failed) src.type() == CV_8UC1 in function 'cv::adaptiveThreshold'
            Asked 2021-May-12 at 23:41

            Learning this tutorial at OpenCV of Adaptive-Thresholding, exact code copied

            ...

            ANSWER

            Answered 2021-May-12 at 23:41

            That's not the EXACT code. The exact code reads a grayscale PNG. You have a color JPG. That's the difference. adaptive threshhold requires a grayscale image. So, add:

            Source https://stackoverflow.com/questions/67512053

            QUESTION

            How can I check which list has the least copies of one element?
            Asked 2021-May-11 at 05:08

            I am writing a sudoku Puzzle in Haskell and I have a [[Maybe Int]] where I need to check which of the [Maybe Int] contains the least Nothing elements. In other words, in the following code I should return 1, which is the position of the list with only two Nothing:

            ...

            ANSWER

            Answered 2021-May-11 at 05:08

            So you want to find the (index-of) the minimum element according to some metric – in your case number of Nothing elements, but clearly this is a special case of a more general concept: you have some function a -> Int to be used on the elements of an [a] list. In other words, you need a helper with a signature like either

            Source https://stackoverflow.com/questions/67403738

            QUESTION

            Iterate through sudoku subgrid to check for specific value
            Asked 2021-May-09 at 09:30

            Im trying to create a function that given a sudoku board, row, column and value, it iterates through the subgrid to which the row and column belongs to and checks if the value is in that subgrid. I have already made the function that identifies to which subgrid the row and column belongs. Im stuck with the function that checks if the value is in that subgrid. Eg:

            ...

            ANSWER

            Answered 2021-May-09 at 09:30

            [too long for a comment]

            Understanding what you have so far would be easier with a bit more of your code and data structures. Commonly (but definitely not always), a sudoku board is set up as list of rows, each of which is a list of numbers, zeroes representing blanks:

            Source https://stackoverflow.com/questions/67390200

            QUESTION

            Understanding constraints in Prolog
            Asked 2021-May-07 at 16:26

            Im trying to get familiar with constraints in Prolog and I'm having trouble understanding the program below:

            ...

            ANSWER

            Answered 2021-May-06 at 22:48

            What happens is:

            • sudoku/1 imposes constraints on a 9x9 matrix of elements
              • with the help of blocks/2
            • problem/2 lists a particular problem

            And we can then put both together:

            Source https://stackoverflow.com/questions/67425957

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sudoku

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/jkomoros/sudoku.git

          • CLI

            gh repo clone jkomoros/sudoku

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            git@github.com:jkomoros/sudoku.git

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