egles | Portable EGL layer , framework and wrappers for the Go | Game Engine library

 by   mortdeus Go Version: Current License: Non-SPDX

kandi X-RAY | egles Summary

kandi X-RAY | egles Summary

egles is a Go library typically used in Gaming, Game Engine, Framework applications. egles has no bugs, it has no vulnerabilities and it has low support. However egles has a Non-SPDX License. You can download it from GitHub.

EGL and GLES wrappers to use with the Go programming language.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              egles has a low active ecosystem.
              It has 16 star(s) with 4 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 106 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of egles is current.

            kandi-Quality Quality

              egles has no bugs reported.

            kandi-Security Security

              egles has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              egles has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              egles releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed egles and discovered the below as its top functions. This is intended to give you an instant insight into egles implemented functionality, and help decide if they suit your requirements.
            • newWindow creates a new window .
            • keyEvent handles key events .
            • Initialize initializes an OpenGL window .
            • loadImage loads the PNG image .
            • Initializes the scene .
            • initShaders initializes the OpenGLShaders .
            • draw a viewport .
            • initialize the window
            • Run application .
            • drawScene draws a scene .
            Get all kandi verified functions for this library.

            egles Key Features

            No Key Features are available at this moment for egles.

            egles Examples and Code Snippets

            No Code Snippets are available at this moment for egles.

            Community Discussions

            QUESTION

            Please explain to me what exactly is EGL in Android?
            Asked 2019-Dec-27 at 14:56

            Recently I am working with bigflake.com CameraToMpeg example where we can see how to make use of OpenGLES. One of the last steps is to initialize EGL14 to record the current OPNEGLES context and swap it to MediaCodec.

            My question is however: What is exactly EGL14? Why EGL14 is a mechanism for creating surfaces onto which OPENGLES can render, since when in a simple OPENGLES I never initialize EGL14? Is it an additional class, or indispensable for OPENGLES operations? How does EGL know what is the current OPENGLES context? What else can I do with that, for example am I able to make a context with a concrete texture in OPENGLES? Where to find some more documentation about it - books?

            ...

            ANSWER

            Answered 2019-Dec-27 at 14:56

            The OpenGL, or OpenGL ES - is everything about rendering within some environment. It doesn't know or care about what exactly that environment is. As long as it provides required list of compliant functions that can be called to achieve desired result - that's OpenGL for you.

            Now how do you create that environment? Since it's not OpenGL's responsibility, it has to be done by someone else, and it has to be done in a way that is compliant with rules of the system that hosts the rendering application.

            That's where the EGL place is - it defines an API that gets translated to underlying windowing system calls by some library. Like GLX and WGL is responsible for creation of OpenGL context on Linux and Windows, EGL is responsible for creation of OpenGL ES context in embedded systems. Android is not the only platform that's using EGL, pretty much all the Linux-capable single-SoC ARM computers will expose EGL API, so apps would be able to create a valid rendering context.

            If you never used EGL api - then it means you never wrote the native applications for Android, or some other java class (like GLSurfaceView) is wrapping up things for you. Look at the basic GLES examples, you'll find lots of references to EGL stuff. At the minimum you'd be asked to provide the EGLConfigChooser, or at least give some parameters to implicitly created EGLConfigChoser.

            Source https://stackoverflow.com/questions/59435383

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install egles

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/mortdeus/egles.git

          • CLI

            gh repo clone mortdeus/egles

          • sshUrl

            git@github.com:mortdeus/egles.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by mortdeus

            legacy-cc

            by mortdeusC

            goblin

            by mortdeusGo

            go9p

            by mortdeusGo

            magnate

            by mortdeusC#

            hackerrank

            by mortdeusGo