poker | Poker hand evaluation. Fast 3 | Game Engine library

 by   paulhankin Go Version: Current License: MIT

kandi X-RAY | poker Summary

kandi X-RAY | poker Summary

poker is a Go library typically used in Gaming, Game Engine, Docker applications. poker has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

this go package provides a fast poker hand evaluator for 3-card, 5-card and 7-card hands. when benchmarking on my machine, on a single core i get around 79 million 5-card evaluations per second, or roughly 47 cpu cycles per eval. and 50 million 7-card evaluations per second, or roughly 73 cycles per eval. it works using the same principles as the [2+2 hand evaluator] it uses a huge state machine, with 52 transitions out for each state representing 52 possible next cards. the final nodes contain 52 ranks for each of the 52 last cards. by merging nodes for equivalent hands, the number of states is much smaller than (52\*51\*50\*49\*48\*47\*46) as it would be for a naive 7-card state machine. the number of states for the 5-card
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            kandi-support Support

              poker has a low active ecosystem.
              It has 4 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              poker has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of poker is current.

            kandi-Quality Quality

              poker has 0 bugs and 0 code smells.

            kandi-Security Security

              poker has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              poker code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              poker is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              poker releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.
              It has 2186 lines of code, 96 functions and 16 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed poker and discovered the below as its top functions. This is intended to give you an instant insight into poker implemented functionality, and help decide if they suit your requirements.
            • evalSlow takes a slice of Cards and evaluates them with the given replacements .
            • makeEvalInfo returns an evalInfos .
            • writeSource writes the source file to disk .
            • HoldemEquities returns the equities of the hand and hands .
            • Main entry point for game
            • evalSlow7 evaluates the given card with the given text .
            • getRemainingDeck returns the left hand of the hand .
            • guestreeEval7 performs the evaluation of a node evaluation .
            • drawemriverEquities is a helper function that takes a list of Equals and returns the Equals
            • Eval7 takes a deck and computes the reg16 matrix
            Get all kandi verified functions for this library.

            poker Key Features

            No Key Features are available at this moment for poker.

            poker Examples and Code Snippets

            Compares two poker hand .
            pythondot img1Lines of Code : 44dot img1License : Permissive (MIT License)
            copy iconCopy
            def compare_with(self, other: PokerHand) -> str:
                    """
                    Determines the outcome of comparing self hand with other hand.
                    Returns the output as 'Win', 'Loss', 'Tie' according to the rules of
                    Texas Hold'em.
            
                    Here a  
            Compare two poker hand .
            pythondot img2Lines of Code : 4dot img2License : Permissive (MIT License)
            copy iconCopy
            def __eq__(self, other):
                    if isinstance(other, PokerHand):
                        return self.compare_with(other) == "Tie"
                    return NotImplemented  

            Community Discussions

            QUESTION

            React Native Animated don't work on first click
            Asked 2022-Mar-30 at 11:40

            I am creating a poker table using react native and I want that on the click of a chair animation should happen(arrangement of chairs around the table).

            But animation does not work on clicking on the first time, while it works when I click 2nd time.

            Please check the image below

            You can see there are 8 chairs around the table what I want is that whenever I click on any table, the rotation should take place in such a way that the table I clicked on should replace the green table(bottom)

            The problem is that on the first click, the code inside useEffect works but still animation does not occur.

            Here is the code

            ...

            ANSWER

            Answered 2022-Mar-30 at 11:40

            The solution is to add useLayoutEffect in your code :

            Source https://stackoverflow.com/questions/71675715

            QUESTION

            Why does my program keep dealing duplicate cards? (JAVA)
            Asked 2022-Feb-27 at 18:45

            so for a homework task I have to make a program that deals N(command line input) amount of poker decks (5 cards). I have a for-loop that checks if a card has been used, but nonetheless duplicate cards get printed. Any help would be greatly appreciated.

            Code that checks for duplicates

            ...

            ANSWER

            Answered 2022-Feb-27 at 18:45

            You are comparing Strings with == instead of .equals().

            This is the problematic line:

            Source https://stackoverflow.com/questions/71287484

            QUESTION

            How to make an ACE be equivalent to 14 and to 1 in a sequence?
            Asked 2022-Feb-20 at 17:17

            Im making a poker game and i need to find a sequence of 5 cards into a array with 7 cards. As some cards are figures like a Queen, King or Ace, i mapped the values into a separate Array that i use to compare. On the case in question it found the right answer. But if i try to make a straight with A, 2, 3, 4, 5 as the poker rules are, i can't.

            ...

            ANSWER

            Answered 2022-Feb-20 at 17:01

            Here is a Proof-Of-Concept (POC) card value solution to get you started. It works, but it's not the best code.

            Source https://stackoverflow.com/questions/71168391

            QUESTION

            Pythonic way to write a Poker function to prescribe dealer and blinds based on winner
            Asked 2022-Feb-19 at 17:41

            I'm coding a Poker project and have just written a function to rescribe dealer, small and big blinds based on winner (pre-game). The code works, but it doesn't look pythonic:

            ...

            ANSWER

            Answered 2022-Feb-19 at 14:37

            You could go directly with indices (mod length of list):

            Source https://stackoverflow.com/questions/71185784

            QUESTION

            How to have class-transform converting properly the _id of a mongoDb class?
            Asked 2022-Feb-07 at 11:35

            I've the following mongoDb class:

            ...

            ANSWER

            Answered 2022-Feb-07 at 11:35

            Try using this for _id:

            Source https://stackoverflow.com/questions/70904341

            QUESTION

            Using where clauses in firestore query with a list in parameter
            Asked 2022-Jan-23 at 14:29

            I would like to use a where clause in my Firestore query, with a list in parameter. I used a for loop to do this but when I want to add all my values in a variable, I have some problems with the add function (variable type problem). I understand the problem but I don't what is the way I have to take to do this in another way ... Can anyone help me? Best regards :) ###It's my first question on stack! :D ###

            in my main class:

            ...

            ANSWER

            Answered 2022-Jan-23 at 14:29

            I think you're looking for whereIn

            Try this:

            Source https://stackoverflow.com/questions/70822959

            QUESTION

            Pandas compare all values of a column with different DataFrame and return column name (of a dif. DataFrame) where value matches
            Asked 2022-Jan-07 at 20:01

            I'm trying to assign category per row of a dataset based on matching keywords from other dataset.

            1. I compare df_ONE['columnname'] to every value of df_TWO
            2. and if matching value found use column name of df_TWO where this value is located as a cell value of new column in df_ONE.

            With example below, all the values of a new string would be non-sport (column name of df_TWO where the value is found)

            df_ONE

            ...

            ANSWER

            Answered 2022-Jan-07 at 20:01

            You need to reshape your second dataframe. You can do this with melt pretty easily.

            Here is an example of what the melted df looks like:

            Source https://stackoverflow.com/questions/70626440

            QUESTION

            Array functions 'push' and 'splice' Javascript
            Asked 2021-Dec-26 at 21:13

            1 of spades,1 of diamonds,1 of clubs,1 of hearts,2 of spades,2 of diamonds,2 of clubs,2 of hearts,3 of spades,3 of diamonds,3 of clubs,3 of hearts,4 of spades,4 of diamonds,4 of clubs,4 of hearts,5 of spades,5 of diamonds,5 of clubs,5 of hearts,6 of spades,6 of diamonds,6 of clubs,6 of hearts,7 of spades,7 of diamonds,7 of clubs,7 of hearts,8 of spades,8 of diamonds,8 of clubs,8 of hearts,9 of spades,9 of diamonds,9 of clubs,9 of hearts,10 of spades,10 of diamonds,10 of clubs,10 of hearts

            ,,,

            [This is what the program returns]

            I'm trying to make a program in JavaScript that allows someone to play poker. I am using the ProcessingJS terminal in Khan Academy. Below is my full program so far. What it's supposed to do is make an array called deck which includes the names of all the cards (not including the face cards) in a deck of cards. That part of the program works. The next part attempts to make a new array called current that is an exact copy of deck. It then tries to print out current, and it does so successfully.

            The last for loop is what is causing the problem. It tries to take a random card from current and copy it to another array called player which is supposed to be the player's hand. It then tries to remove that card from the array current.

            However, when it tries to print out the array player, all it prints is three commas. I have no idea what the issue is and I have looked at many websites that talk about push and splice. I really have no idea what is wrong.

            Again, I want the program to display the player's hand. Thank you for your help.

            ...

            ANSWER

            Answered 2021-Dec-26 at 21:07

            Why not just simplify this without using splice?

            From what I understand, you're drawing the card using random. So, just push that card to the players hand with player.push(current[y]).

            Also, when you call current.splice(y), I don't think you're deleting just the card that was drawn. That deletes every card in the deck after the index y. Change this to current.splice(y, 1).

            Source https://stackoverflow.com/questions/70489684

            QUESTION

            NodeJS TypeError: Cannot read properties of undefined (reading '0')
            Asked 2021-Dec-24 at 22:46

            I get the enemyCards from the frontend and it is an array, with 990 x 7 poker cards. The sortCardOrder function just take the cards in order so i can search in my datas.

            This is my NodeJS code:

            ...

            ANSWER

            Answered 2021-Dec-24 at 22:46

            We can infer this line is causing the error:

            Source https://stackoverflow.com/questions/70475569

            QUESTION

            Cannot run Vue app after multiple npm audit fix
            Asked 2021-Dec-16 at 18:40

            I wanted to solve a problem vulnerabilities problem and now my app does not run.

            I get this error message:

            This dependency was not found:

            • firebase in ./src/main.js, ./node_modules/cache-loader/dist/cjs.js??ref--12-0!./node_modules/babel-loader/lib!./node_modules/cache-loader/dist/cjs.js??ref--0-0!./node_modules/vue-loader-v16/dist??ref--0-1!./src/components/Navigation.vue?vue&type=script&lang=js and 1 other

            To install it, you can run: npm install --save firebase Error from chokidar (C:): Error: EBUSY: resource busy or locked, lstat 'C:\DumpStack.log.tmp'

            Here is my package.json:

            ...

            ANSWER

            Answered 2021-Dec-16 at 18:40

            Try deleting the node_modules folder then running:

            Source https://stackoverflow.com/questions/70383959

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install poker

            There are three modes of using this package, which can be chosen with built tags. These affect how the data tables are constructed. First is the default (staticdata) in which case a large (7.7MB) source file is compiled into the package, which contains the data tables. This makes the binary roughly 7.7MB bigger, but also compiles a little slower relative to the other options. There is a little bit of startup time (0.2s), because the tables are stored compressed and are uncompressed at runtime. Second is -tags gendata in which case a few seconds will be spent at binary startup time generating lookup tables. Third is -tags filedata in which case the "poker.dat" file must be in the current directory, and it’s loaded at startup time.
            default (staticdata): 0.60sec to build, 0.34sec to run
            -tags gendata : 0.17sec to build, 2.2sec to run
            -tags filedata: 0.17sec to build, 0.32sec to run

            Support

            Here’s the [package documentation on godoc](https://godoc.org/github.com/paulhankin/poker). The code is MIT licensed (see LICENSE.txt).
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