magia | magia is a toy GBA emulator written in golang | Game Engine library
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Magia is GBA emulator written in golang.
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QUESTION
Good night.
I am trying to fill in several inputs depending on two different selects, where different combinations of both selects will give different results in the inputs.
At the moment I have this, but I don't know how to link 'race' with 'level' so that when both are selected the corresponding number appears filled, as who says it would be to put data from a double entry table in javascript.
...ANSWER
Answered 2020-Aug-26 at 21:06Working example:
QUESTION
#include
#include
const int posicao=28.0;/*esta constante sera usada para fixar a posicao do inicio do texto para a funcao de escrita*/
float VERTICAL=30.0, HORIZ=30.0;
int seletor=1;
char escolha_de_magias[]={"?1-Copia de Criatura: Faz uma replica perfeita de qualquer"/* criatura contra a qual voce esteja lutando. A replica tera os mesmos poderes do orignal, mas estara sob seu controle@2-Percepcao Extra-Sensorial: Sintoniza ondas psiquicas. Isso podera ajuda-lo a ler a mente de uma criatura ou descobrir o que esta por tras de uma porta trancada. Mas este encanto pode dar informacoes equivokdas, se houver + de a font psikica perto de uma outra.@3-Fogo: Tds as criaturas tm medo d fogo, e ste enknto da o podr d fazr aparecr fogo o sua vontad. Vc pdera causr a pkena xplosao n chao q keimara pr varios os ou criar a brreira d fogo p mantr criaturas a dstancia.@4-Ouro dos Tolos: Trnsforma pdra comum em a plha do q parece sr ouro. Mas eh apnas a ilusao - embora + confiavl q o Enknto d ilusao abaixo - e a plha d ouro logo voltara a sr pdra.@5-Ilusao: Ste e enknto podroso, mas q n e mto confiavl. Prmit criar a ilusao convncnte (pr exemplo, q o chao sta cobrto d krvao em brasa) p enganr a criatura. O enknto fikra imediatamnt sm efeito s acontcr qlqr coisa q dsfaca a ilusao (pr exemplo, vc convnc a criatura q s trnsformou em a serpnt e entao imediatamnt atnge sua kbca c golp d spada!). e efcient sbre td c criaturas intlignts.@6-Levitacao: Vc pde lancr ste enknto sbre objtos, advrsarios ou ate sbre si msm. Fara cm q tdo q estja sob sua influencia flutue livremnt no ar, sob o seu cntrole.@7-Escudo: Cria um scudo invsivl à sua frent q o protgera d objtos fsicos, cm flechas, spadas ou criaturas. O scudo n tm efeito cntra a magia e, evdntmnte, s nd fora dle pod tokr em vc, vc tbm n podra tokr em nd fora dle.@8-Sorte: Este enknto e spcial pq pod sr lancado a qlqr momnto durante a sua avntura, a n sr durant a batalha. a vz lancado, recuperara o seu indce d SORTE em metad d seu indce d SORTE Inicial, arredondado p baixo. Ste enknto nunk lvara o seu indce d SORTE a nmro suprior a seu nivl Inicial.@9-Habilidade: Restabelecera o seu indce d HABILIDADE. Funciona exatamnt cm o enknto d Sort.@10-Energia: Recuperara o seu indce d Energia, aumentando-o em metad d seu vlr Inicial. Funciona cmo o enknto d Sort@11-Forca: Ste enknto tm o efeito d aumentr mto a sua frca, e e mto utl qnd s luta cntra criaturas forts. Porm, dv sr utlizado c cautla, ja q e dfcil controlr a sua prpria frca qnd ela aumnta d+@12-Fraqueza: N tm efeito cntra tds as criatras, ms qnd tm, a criatra s trna fragl e mto mnos prigosa em a btalha"*/};
void escritoura (char *p)/* FUNCAO QUE ESCREVE NA TELA. Esta pronta mas sujeita a mudanças*/
{
int contcarac=0, position=posicao, selecao=0;
float cor[4]={ 0.0, 0.0, 0.0, 0.0};
p++;
glRasterPos2f(-28.0, position);
while(*p)
{
if(*p=='1' || *p=='2' || *p=='3' || *p=='4' || *p=='5' || *p=='6' || *p=='7' || *p=='8' || *p=='9' || *p=='0')/* testa se eu estou olhando para um algarismo*/
{
/*if(*(p+1)!='1' && *(p+1)!='2' && *(p+1)!='3' && *(p+1)!='4' && *(p+1)!='5' && *(p+1)!='6' && *(p+1)!='7' && *(p+1)!='8' && *(p+1)!='9' && *(p+1)!='0')/*testa se o proximo nao e um algarismo*/
{
glColor3d(1.0, 0.0, 0.0);
}
}
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, *p);
p++;
contcarac++;
}
return;
}
void ABACAXI()
{
glClearColor(1.0,1.0,1.0,0.0);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(HORIZ-60.0, HORIZ, VERTICAL-60.0, VERTICAL,1,100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -5.0);
glColor3d(0.0, 1.0, 0.0);
glBegin(GL_LINE_STRIP);
glVertex3d(-30.0, -30.0, 0.0);
glVertex3d(-30.0, 30.0, 0.0);
glVertex3d(30.0, 30.0, 0.0);
glVertex3d(30.0, -30.0, 0.0);
glEnd();
escritoura(escolha_de_magias);
glFlush();
}
void teclado(int tecla, int x, int y)
{
switch(tecla)
{
case GLUT_KEY_UP:
VERTICAL++;
break;
case GLUT_KEY_DOWN:
VERTICAL--;
break;
case GLUT_KEY_RIGHT:
HORIZ++;
break;
case GLUT_KEY_LEFT:
HORIZ--;
break;
}
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(1000,700);
glutCreateWindow("Alo!");
glutDisplayFunc(ABACAXI);
glutSpecialFunc(teclado);
glutPostRedisplay();
glutMainLoop();
}
...ANSWER
Answered 2018-Nov-11 at 09:38The color which is use for drawing characters by glutBitmapCharacter
is set by glRasterPos
. glRasterPos
takes the current color set by glColor
and associates it.
You have to se the the red color before glRasterPos2f
, to draw a red text.
QUESTION
I'm creating a page to describe each class of my RPG game in sections (mage, bard, assassin, etc). In each section I have an image and a description of the character, and for each section I want to give different wallpapers with a white layer with 0.5 opacity over the wallpaper but I don't know how.
I tried adding different div tags for each section with different wallpapers but every new wallpaper covers all the page.
I'm going to show the code so far and you can see the results here and here
...ANSWER
Answered 2019-Mar-27 at 17:31Set background-image
on your section containers, and size and position as you like. I am applying the overlay as a pseudo element (:before
) on that container and using absolute positioning and width/height 100% to cover the area, and an rgba
value for the color so I can control the opacity (0.5
in this case). z-index
and position:relative
used to enforce the content of the div to be on top of the background overlay.
Use additional different classes to add different backgrounds to the different sections.
QUESTION
ANSWER
Answered 2018-Nov-17 at 22:20Use mb_
functions. PHP is still not full UTF-8 friendly.
Doing $x[0]
will not work on some special characters. Use for example mb_substr()
function to get characters. There is a lot of mb_
string functions equal to normal functions that can operate on selected charsets.
mb_substr($str,1,1)
will fetch second letter.
http://php.net/manual/en/function.mb-substr.php
+1
for magia
:D
QUESTION
Training my TypeScript and Angular skills. First by converting my simple HTML website's two scripts to JUST TypeScript for now. I was able to convert the Scroller script, but am having problems with YouTube API as it is an remote external JS file and not a SystemJS module.
I failed to have the API trigger a module's function after it has loaded. So here I found out that using 'await import' is supposedly the way to go, but it isn't working out.
...ANSWER
Answered 2018-Oct-03 at 15:42Of course the supposedly unclean method of injecting the script works:
QUESTION
I want to write an XSD file to validate the following XML
The xml
file:
ANSWER
Answered 2018-Feb-26 at 21:24Loading your documents into Eclipse with installed "Eclipse Xml Editors and Tools" I can see that you have various errors in your xml document. You should go through the errors line by line, and ask yourself where to correct it - in the XSD or in the XML file.
line 6: cvc-complex-type.4: Attribute 'codint' must appear on element 'interpretes'.
This can be fixed by adding a codint attribute to the tag in the XML file. It could also be fixed my modifying the XSD definition accordingly.
line 29: cvc-complex-type.2.4.a: Invalid content was found starting with element 'mago'. One of '{compania}' is expected.
... go on ... try to understand the error ... try to fix the XSD or the XML ... if nothing works,ask a question on stack overflow
- line 32 cvc-type.3.1.1: Element 'show' is a simple type, so it cannot have attributes, excepting those whose namespace name is identical to 'http://www.w3.org/2001/XMLSchema-instance' and whose [local name] is one of 'type', 'nil', 'schemaLocation' or 'noNamespaceSchemaLocation'. However, the attribute, 'codshow' was found.
- line 33 Element 'show' is a simple type, so it cannot have attributes ...
- line 34 Element 'show' is a simple type, so it cannot have attributes ...
- line 35 Element 'show' is a simple type, so it cannot have attributes ...
- line 48 Invalid content was found starting with element 'comico'. One of '{compania}' is expected.
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