shady | CLI tool to render GLSL shaders | Game Engine library
kandi X-RAY | shady Summary
kandi X-RAY | shady Summary
Shady is a nifty CLI tool for rendering GLSL fragment shaders for easy development and hacking.
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Top functions reviewed by kandi - BETA
- main entry point .
- newMat4Peripheral creates a Peripheral resource .
- decodeVideoFile decodes a video file .
- open creates a new kernect
- watchEnvironment watches the environment for changes .
- processRecursive recursively processes the filenames in a set of sources .
- linkProgram creates a GLProgram object .
- compileShader builds a shader from the given sources .
- newVideoTexture creates a new video texture .
- NewOnScreenEngine creates an OnScreenEngine .
shady Key Features
shady Examples and Code Snippets
Community Discussions
Trending Discussions on shady
QUESTION
My coworker wants to send some data represented by a type T
over a network. He does this The traditional way™ by casting the T
to char*
and sending it using a write(2)
call with a socket:
ANSWER
Answered 2021-Jun-01 at 00:28The dicey part is not so much the memory alignment, but rather the lifetime of the T
object. When you reinterpret_cast<>
memory as a T
pointer, that does not create an instance of the object, and using it as if it was would lead to Undefined Behavior.
In C++, all objects have to come into being and stop existing, thus defining their lifetime. That even applies to basic data types like int
and float
. The only exception to this is char
.
In other words, what's legal is to copy the bytes from the buffer into an already existing object, like so:
QUESTION
Let us suppose I have a model like:
...ANSWER
Answered 2021-Jan-14 at 23:28Absolutely. One way to demonstrate which words have the greatest impact is through integrated gradients methods. For PyTorch, one package you can use is Captum. I would check out this page for a good example: https://captum.ai/tutorials/IMDB_TorchText_Interpret
For Tensorflow, one package that you can use is Seldon. I would check out this page for a good example: https://docs.seldon.io/projects/alibi/en/stable/examples/integrated_gradients_imdb.html
QUESTION
I'm trying to create a bash scipt to simply automate finding my flac files and creating an alac copy of them in a separate folder. Just so I have my little itunes folder. Want to automate because so many.
So I find my flac folders within my Eminem folder....
...ANSWER
Answered 2021-May-13 at 14:45You're looking for something like this:
QUESTION
I'm very new to JS/jQuery and have been struggling to add some search functionality to a site I'm building.
Basically, I've built a simple search field (#artist_search) that I'm trying to use to search through a JSON that is connected via a GET:
...ANSWER
Answered 2021-Apr-27 at 02:54The scope of response is in .done() so you will not be able to access it outside. If you want to access the ajax response on keyup event. You need to declare a global variable and set it in .done().
QUESTION
Question is simple. I need to find the tag of the main element in a xml using python.
...ANSWER
Answered 2021-Apr-24 at 09:21Finally found a solution. I recursively iterate every element and count children of each element. At the end of the loop, the element with the most children becomes the main element. Here's the code:
QUESTION
i need rollup to bundle my sass files, like variables, mixins etc. index.scss contains
...ANSWER
Answered 2021-Apr-21 at 10:08so the problem wasn't with the @import syntax. it was rollup not handling global resources files.
the solution was to remove the import './index.scss' from index.ts and just use this package
https://github.com/hytromo/rollup-plugin-postcss-retain-sass-data#readme
QUESTION
I'm writing a function for a small game in which a list of jobs is populated each turn. The jobs themselves are objects with a route, time, and pay attribute.
I want the list to be 5 items total and randomly populated by picking from a list of routes and pay grades.
I have a for loop to iterate 5 times, and I'm wanting the pay grade selected to be 5 only if a certain two routes are selected. Otherwise, the pay grades will be a random number between 1 and 4.
When I set the pay grade to 5 in the IF clause, it never makes it to the else clause even if the conditions of the IF are not true. I'm not sure what I'm doing wrong here.
...ANSWER
Answered 2021-Jan-24 at 19:13The problem lies on this line:
QUESTION
I recently published an app to the app store and am trying to put a "Download on the app store" badge on my personal blog. I first used the badge generator tool at https://tools.applemediaservices.com but noticed when I click through the badge on an iOS device (my iPhone and my brother's iPhone), I am directed to a shady "Spin the Wheel!" or "You've won!" webpage. When I click through via desktop web browser, the link opens up the App Store just fine! I'm baffled. I reworked everything from scratch and same behavior persists.
Blog Link: https://keeganleary.com/flutter-app/ (The Badge is just below the web app)
Clicking with thumb on iPhone redirects to pages with goobly-gook addresses like (Don't Follow, I added some ... to hopefully keep anybody from following this link!): https://4i9...gx8uxvn13l...top/t/fe312738ec36/99fda6ec-568c...1=
If I long-press and copy link, then paste into browser on iPhone, it opens up the App Store like it should!
Functionality is same on Chrome and Safari, and two different iPhones.
My code
...ANSWER
Answered 2021-Jan-20 at 02:26I analyzed your site and found no virus.
I noticed that you are using disqus on your site, I am almost sure that these ads came from the disqus that, unfortunately, inject ads without our permission, generally unwanted or deceptive low quality ads that can even hinder users' navigation.
Take the test, disable DISQUS from your site and see if the ads disappear.
unfortunately I have not found another way to disable these ads if not buying the subscription where you can disable the ads.
QUESTION
Non-Expo React Native app 0.63 builds and runs perfectly on device "debug" variant, but when changing to "release" variant it crashes with absolutely no errors thrown at metro, instead only showing a shady exception stack:
Steps to facepalm hardreact-native run android --variant="debug"
-> Works./gradlew clean
react-native run android --variant="release"
-> Stops working./gradlew clean
react-native run android --variant="debug"
-> Works Again
ANSWER
Answered 2021-Jan-10 at 20:14Disable obfuscation caused by minified javascript, updating the android build.gradle
like this:
QUESTION
I am currently using shady on a 144 HZ monitor and I'm trying to limit the shady world refresh rate to 90 Hz. From my understanding the only way to reduce the FPS is by using the "SetSwapInterval" which cuts the framerate by half or third. Is there anyway other way to reduce the FPS by making a call to shady without using time.sleep() or some other python based timing to achieve this effect?
...ANSWER
Answered 2020-Nov-30 at 22:02First it's important to understand: if you update screen content at intervals that are not an integer multiple of the monitor's physical refresh period, you're bound to get temporal artifacts of one type or another. If it's important to avoid temporal artifacts, the only good solution is to not drive your monitor at 144Hz—instead, go into your "Displays" control-panel and tell your operating system to actually drive it at 90Hz. If your hardware/drivers don't support this, then it's going to be a case of "pick your poison".
Poison A is to have the frame-update code run every 1/90 of a second on-the-dot whether the screen is physically ready or not. In this case you'll buy extra time to perform rendering (draw more/bigger stimuli) but, regardless of whether you needed that extra time or not, you'll inevitably get visual "tearing" artifacts as the screen is out of synch with VRAM.
Poison B is to dither the scheduling of the frames, so that updates are sometimes one physical frame apart (1/144 of a second) and sometimes two physical frames (2/144 of a second), averaging out to 1/90. In this case you won't get tearing, but animation will likely be jerky and irregular-looking. Also, in the shorter-duration frames, you're not getting any extra time for rendering, which may defeat the purpose.
Both of these are undesirable in nearly all the use-cases for which Shady was conceived, so Shady doesn't offer any pre-packaged solution for doing this. Below is a listing that accomplishes either solution, depending on whether you run it with --allowTearing
or not. I set the default to --fps=40
, an arbitrary target less than 60 so that I could test it on my 60Hz setup; obviously you would want to run with --fps=90
.
Both solutions do involve a sleep()
in Python (there would be no point in hacking something more-precise in the lower levels: the sleep is the least-awful of the problems with all of this). The difference between them is just w.SetSwapInterval(0)
, the effect of which is to make the rendering code run as fast as it can without caring about physical screen timing at all (NB: this setting may actually be ignored on some graphics drivers, in which case you're stuck with Poison B).
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