shady | CLI tool to render GLSL shaders | Game Engine library

 by   polyfloyd Go Version: Current License: GPL-3.0

kandi X-RAY | shady Summary

kandi X-RAY | shady Summary

shady is a Go library typically used in Gaming, Game Engine, WebGL applications. shady has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Shady is a nifty CLI tool for rendering GLSL fragment shaders for easy development and hacking.
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            kandi-support Support

              shady has a low active ecosystem.
              It has 107 star(s) with 6 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 12 have been closed. On average issues are closed in 13 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of shady is current.

            kandi-Quality Quality

              shady has no bugs reported.

            kandi-Security Security

              shady has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              shady is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              shady releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed shady and discovered the below as its top functions. This is intended to give you an instant insight into shady implemented functionality, and help decide if they suit your requirements.
            • main entry point .
            • newMat4Peripheral creates a Peripheral resource .
            • decodeVideoFile decodes a video file .
            • open creates a new kernect
            • watchEnvironment watches the environment for changes .
            • processRecursive recursively processes the filenames in a set of sources .
            • linkProgram creates a GLProgram object .
            • compileShader builds a shader from the given sources .
            • newVideoTexture creates a new video texture .
            • NewOnScreenEngine creates an OnScreenEngine .
            Get all kandi verified functions for this library.

            shady Key Features

            No Key Features are available at this moment for shady.

            shady Examples and Code Snippets

            No Code Snippets are available at this moment for shady.

            Community Discussions

            QUESTION

            Recovering structs sent over a network
            Asked 2021-Jun-01 at 00:28

            My coworker wants to send some data represented by a type T over a network. He does this The traditional way™ by casting the T to char* and sending it using a write(2) call with a socket:

            ...

            ANSWER

            Answered 2021-Jun-01 at 00:28

            The dicey part is not so much the memory alignment, but rather the lifetime of the T object. When you reinterpret_cast<> memory as a T pointer, that does not create an instance of the object, and using it as if it was would lead to Undefined Behavior.

            In C++, all objects have to come into being and stop existing, thus defining their lifetime. That even applies to basic data types like int and float. The only exception to this is char.

            In other words, what's legal is to copy the bytes from the buffer into an already existing object, like so:

            Source https://stackoverflow.com/questions/67781245

            QUESTION

            How to find the (Most important) responsible Words/ Tokens/ embeddings responsible for the label result of a text classification model in PyTorch
            Asked 2021-May-19 at 21:02

            Let us suppose I have a model like:

            ...

            ANSWER

            Answered 2021-Jan-14 at 23:28

            Absolutely. One way to demonstrate which words have the greatest impact is through integrated gradients methods. For PyTorch, one package you can use is Captum. I would check out this page for a good example: https://captum.ai/tutorials/IMDB_TorchText_Interpret

            For Tensorflow, one package that you can use is Seldon. I would check out this page for a good example: https://docs.seldon.io/projects/alibi/en/stable/examples/integrated_gradients_imdb.html

            Source https://stackoverflow.com/questions/65625130

            QUESTION

            Bash: Create copy of music files in different format and folder
            Asked 2021-May-13 at 14:45

            I'm trying to create a bash scipt to simply automate finding my flac files and creating an alac copy of them in a separate folder. Just so I have my little itunes folder. Want to automate because so many.

            So I find my flac folders within my Eminem folder....

            ...

            ANSWER

            Answered 2021-May-13 at 14:45

            You're looking for something like this:

            Source https://stackoverflow.com/questions/67513861

            QUESTION

            Return item data from JSON based on input into search field
            Asked 2021-Apr-27 at 02:54

            I'm very new to JS/jQuery and have been struggling to add some search functionality to a site I'm building.

            Basically, I've built a simple search field (#artist_search) that I'm trying to use to search through a JSON that is connected via a GET:

            ...

            ANSWER

            Answered 2021-Apr-27 at 02:54

            The scope of response is in .done() so you will not be able to access it outside. If you want to access the ajax response on keyup event. You need to declare a global variable and set it in .done().

            Source https://stackoverflow.com/questions/67275482

            QUESTION

            Python find the main element in the xml
            Asked 2021-Apr-24 at 09:21

            Question is simple. I need to find the tag of the main element in a xml using python.

            ...

            ANSWER

            Answered 2021-Apr-24 at 09:21

            Finally found a solution. I recursively iterate every element and count children of each element. At the end of the loop, the element with the most children becomes the main element. Here's the code:

            Source https://stackoverflow.com/questions/67201660

            QUESTION

            rollup not detecting @import syntax for scss files
            Asked 2021-Apr-21 at 10:08

            i need rollup to bundle my sass files, like variables, mixins etc. index.scss contains

            ...

            ANSWER

            Answered 2021-Apr-21 at 10:08

            so the problem wasn't with the @import syntax. it was rollup not handling global resources files.

            the solution was to remove the import './index.scss' from index.ts and just use this package

            https://github.com/hytromo/rollup-plugin-postcss-retain-sass-data#readme

            Source https://stackoverflow.com/questions/67139094

            QUESTION

            "if" statement not moving to the "else" clause
            Asked 2021-Jan-24 at 20:19

            I'm writing a function for a small game in which a list of jobs is populated each turn. The jobs themselves are objects with a route, time, and pay attribute.

            I want the list to be 5 items total and randomly populated by picking from a list of routes and pay grades.

            I have a for loop to iterate 5 times, and I'm wanting the pay grade selected to be 5 only if a certain two routes are selected. Otherwise, the pay grades will be a random number between 1 and 4.

            When I set the pay grade to 5 in the IF clause, it never makes it to the else clause even if the conditions of the IF are not true. I'm not sure what I'm doing wrong here.

            ...

            ANSWER

            Answered 2021-Jan-24 at 19:13

            The problem lies on this line:

            Source https://stackoverflow.com/questions/65874741

            QUESTION

            Apple App Store Badge Redirects to Shady advertisement on mobile but not desktop
            Asked 2021-Jan-20 at 02:26

            I recently published an app to the app store and am trying to put a "Download on the app store" badge on my personal blog. I first used the badge generator tool at https://tools.applemediaservices.com but noticed when I click through the badge on an iOS device (my iPhone and my brother's iPhone), I am directed to a shady "Spin the Wheel!" or "You've won!" webpage. When I click through via desktop web browser, the link opens up the App Store just fine! I'm baffled. I reworked everything from scratch and same behavior persists.

            Blog Link: https://keeganleary.com/flutter-app/ (The Badge is just below the web app)

            Clicking with thumb on iPhone redirects to pages with goobly-gook addresses like (Don't Follow, I added some ... to hopefully keep anybody from following this link!): https://4i9...gx8uxvn13l...top/t/fe312738ec36/99fda6ec-568c...1=

            If I long-press and copy link, then paste into browser on iPhone, it opens up the App Store like it should!

            Functionality is same on Chrome and Safari, and two different iPhones.

            My code

            ...

            ANSWER

            Answered 2021-Jan-20 at 02:26

            I analyzed your site and found no virus.

            I noticed that you are using disqus on your site, I am almost sure that these ads came from the disqus that, unfortunately, inject ads without our permission, generally unwanted or deceptive low quality ads that can even hinder users' navigation.

            Take the test, disable DISQUS from your site and see if the ads disappear.

            unfortunately I have not found another way to disable these ads if not buying the subscription where you can disable the ads.

            Source https://stackoverflow.com/questions/65723901

            QUESTION

            com.facebook.react.common.JavascriptException: Error: Element type is invalid
            Asked 2021-Jan-10 at 20:14
            TL;DR

            Non-Expo React Native app 0.63 builds and runs perfectly on device "debug" variant, but when changing to "release" variant it crashes with absolutely no errors thrown at metro, instead only showing a shady exception stack:

            Steps to facepalm hard
            • react-native run android --variant="debug" -> Works
            • ./gradlew clean
            • react-native run android --variant="release" -> Stops working
            • ./gradlew clean
            • react-native run android --variant="debug" -> Works Again
            logcat ...

            ANSWER

            Answered 2021-Jan-10 at 20:14
            In Short

            Disable obfuscation caused by minified javascript, updating the android build.gradle like this:

            Source https://stackoverflow.com/questions/65572065

            QUESTION

            How to set a custom FPS limit on shady engine
            Asked 2020-Nov-30 at 22:02

            I am currently using shady on a 144 HZ monitor and I'm trying to limit the shady world refresh rate to 90 Hz. From my understanding the only way to reduce the FPS is by using the "SetSwapInterval" which cuts the framerate by half or third. Is there anyway other way to reduce the FPS by making a call to shady without using time.sleep() or some other python based timing to achieve this effect?

            ...

            ANSWER

            Answered 2020-Nov-30 at 22:02

            First it's important to understand: if you update screen content at intervals that are not an integer multiple of the monitor's physical refresh period, you're bound to get temporal artifacts of one type or another. If it's important to avoid temporal artifacts, the only good solution is to not drive your monitor at 144Hz—instead, go into your "Displays" control-panel and tell your operating system to actually drive it at 90Hz. If your hardware/drivers don't support this, then it's going to be a case of "pick your poison".

            Poison A is to have the frame-update code run every 1/90 of a second on-the-dot whether the screen is physically ready or not. In this case you'll buy extra time to perform rendering (draw more/bigger stimuli) but, regardless of whether you needed that extra time or not, you'll inevitably get visual "tearing" artifacts as the screen is out of synch with VRAM.

            Poison B is to dither the scheduling of the frames, so that updates are sometimes one physical frame apart (1/144 of a second) and sometimes two physical frames (2/144 of a second), averaging out to 1/90. In this case you won't get tearing, but animation will likely be jerky and irregular-looking. Also, in the shorter-duration frames, you're not getting any extra time for rendering, which may defeat the purpose.

            Both of these are undesirable in nearly all the use-cases for which Shady was conceived, so Shady doesn't offer any pre-packaged solution for doing this. Below is a listing that accomplishes either solution, depending on whether you run it with --allowTearing or not. I set the default to --fps=40, an arbitrary target less than 60 so that I could test it on my 60Hz setup; obviously you would want to run with --fps=90.

            Both solutions do involve a sleep() in Python (there would be no point in hacking something more-precise in the lower levels: the sleep is the least-awful of the problems with all of this). The difference between them is just w.SetSwapInterval(0), the effect of which is to make the rendering code run as fast as it can without caring about physical screen timing at all (NB: this setting may actually be ignored on some graphics drivers, in which case you're stuck with Poison B).

            Source https://stackoverflow.com/questions/65080474

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install shady

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/polyfloyd/shady.git

          • CLI

            gh repo clone polyfloyd/shady

          • sshUrl

            git@github.com:polyfloyd/shady.git

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