dlock | Distributed lock manager | Architecture library

 by   temoto Go Version: Current License: No License

kandi X-RAY | dlock Summary

kandi X-RAY | dlock Summary

dlock is a Go library typically used in Architecture applications. dlock has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Distributed lock manager. Warning: very hard to use it properly. Not because it's broken, but because distributed systems are hard. If in doubt, do not use this.
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              dlock has a low active ecosystem.
              It has 25 star(s) with 3 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of dlock is current.

            kandi-Quality Quality

              dlock has no bugs reported.

            kandi-Security Security

              dlock has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              dlock does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              dlock releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed dlock and discovered the below as its top functions. This is intended to give you an instant insight into dlock implemented functionality, and help decide if they suit your requirements.
            • Main entry point
            • ReadMessage reads a protobuf message from r .
            • handleLock handles a lock request
            • SendMessage serializes a proto . Message to w .
            • handleUnlock handles a lock request
            • stringListRemove removes a string from a list
            • releaseKeys releases keys for the given key .
            • NewKeyLock creates a new KeyLock
            • NewServer returns a new Server .
            • NewConnection creates a new connection
            Get all kandi verified functions for this library.

            dlock Key Features

            No Key Features are available at this moment for dlock.

            dlock Examples and Code Snippets

            No Code Snippets are available at this moment for dlock.

            Community Discussions

            QUESTION

            Can't get simple Bit Sequence Recognizer circuit to work (FSM)
            Asked 2017-Jan-11 at 18:15

            This is a simple exercise for a Hardware course that I am taking. We are required to use Altera Quartus II and ModelSim to test the implementation; tools that I've never used before, so I might be missing something, and my explanations, lacking.

            The circuit has 3 inputs (Data, Clock and Reset) and 2 outputs (Locked, Error). The sequence used in this exercise is 10001.

            The problem ask to design a circuit that will recognize a sequence of bits. When the correct sequence is entered, you are granted access (the circuit enters the "UNLOCK" state; Locked output is 0). Otherwise, if at any point you enter the wrong bit, you trigger an alarm and you're supposed to remain in the "ERROR" state until the circuit is manually reset.

            "Locked" is always 1 unless it gets to the "UNLOCK" state. "Error" is always 0 unless it gets to the "ERROR" state.

            The circuit is supposed to always start out in a "RESET" state. Once it gets in the "UNLOCK" state, it stays there as long as the bits provided are 1, or goes to "RESET" if a 0 is encountered.

            This is the state diagram that I've worked out:

            Any help or ideas are welcome!

            It turned out that almost all the logic behind my implementation is correct, the problem was a misunderstanding in using the CLRNs on the flip-flops and a typo in one of the assignments. As such, most of the images were removed to get rid of the clutter.

            -- EDIT 1

            With the following code (which should be correct), the waveform is not as expected (at least the lock is not)

            ...

            ANSWER

            Answered 2017-Jan-05 at 22:42
            1. Your reset, as written in the VHDL, is active low. This means you're holding the circuit in reset most of the time. Your data pattern looks like you thought your reset was active high.

            2. Your error signal, insofar as I can see in the image of the waveform posted, is behaving correctly. Every time you exit reset for a cycle, your data is 0, which sends you to the error state. Of course this only persists for one cycle since you immediately reset again.

            3. These are just glitches, if you zoom in you'll see that the phantom unlocks are happening for 0 time (or very small time periods depending on your gate models). This is one reason why the output of combinational logic isn't used for clocking data. Passing the value through a flip-flop will remove glitches.

            EDIT: Furthermore, your state assignment table and your state output table disagree with each other. One lists the Q values from Q2 downto Q0 and the other lists from Q0 to Q2, but both list the unlocked state as "110". This doesn't cause issues for the Error state since "111" reads the same forwards and backwards.

            EDIT2: As far as avoiding glitches... glitches are the nature of combinational logic.

            You could have locked sourced directly from a flop without adding latency by having the input to a "locked" flop be dictated by the same preconditions of the unlocked state (i.e. locked_d = not((state=s4 or state=locked) and data=1) and use locked_q.

            You could just avoiding having locked be a function of multiple state bits by converting the state machine machine encoding to a one-hot or hybrid one-hot (where there is a dedicated bit for the locked/error states because they drive output bits , but the other 5 states use 3 shared state bits).

            Think of a state table like this:

            Source https://stackoverflow.com/questions/41483597

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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            gh repo clone temoto/dlock

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