safequeue | fast FIFO queue in pure Go | Architecture library
kandi X-RAY | safequeue Summary
kandi X-RAY | safequeue Summary
SafeQueue is low-level, in-memory, thread-safe, simple and fast FIFO queue in pure Go.
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- DirtyPop removes an element from the queue and returns it .
- NewSafeQueue returns a SafeQueue .
safequeue Key Features
safequeue Examples and Code Snippets
Community Discussions
Trending Discussions on safequeue
QUESTION
I was trying to create a thread safe queue, but something went wrong. I can't understand why does my thread freeze. Expected: 1 2 3, but i get nothing (everything just freezes)
I guess the problem is misuse of condition variable in front (pop) and get (peek) methods, but I can't find my mistake. Could you please point out my mistake and explain what the mistake is?
...ANSWER
Answered 2021-Jun-15 at 11:06This is your front
:
QUESTION
What is the best way to do Safe Thread
?
Using NSLock
:
ANSWER
Answered 2021-Jan-05 at 08:12None of the above. A nonconcurrent (serial) queue is the best form of locking.
QUESTION
I have such a problem. I have a self-implemented thread-safe queue. I filled it with std::map
s, of the following structure: word - number of its occurrences. So I want to merge these maps to get the map, which will represent total number of occurrences of these words. I want to do it in parallel, so I implemented the following function(merge), but I think, that it can be the case, when mapping will finish, while there still will be maps to merge. How can I fix it? Here is my code of self-implemented queue, merge function and example of running.
ANSWER
Answered 2020-Apr-21 at 12:32The problem is that safeQueue::size
may return outdated result, as another thread may insert or remove an element as soon as safeQueue::size
releases the internal lock. For your merge
function, this means that by the time you check the while (que.size() >= 2)
condition, the size of the queue might have already changed. In particular, merge
may return when queue size is more than 1.
You need to lock the internal queue mutex and perform three actions without releasing it:
- Test the queue size. Return if less than 2.
- Dequeue the first element.
- Dequeue the second element.
You may still end up with more than one element in the queue after merge
if some other threads are adding new elements to the queue besides merge
. If that is the case, you need to be prepared for that or block those other threads until merge
completes and you process its result.
QUESTION
I have such method
...ANSWER
Answered 2020-Apr-10 at 11:03You can pass reference to pointer like:
QUESTION
I am trying to make a thread safe queue in c++ with the help of std::mutex
and std::condition_variable
.The Code
ANSWER
Answered 2020-Jan-14 at 13:21It doesn't mean the program isn't thread safe. It doesn't mean it's ill-defined and can crash.
It just means your program's logic is not written to add the items to the queue in any particular order.
If you want those two items to be added in a specific order, push both from one thread.
Thread safety doesn't mean your application runs as if it only had one thread.
Your program is working fine.
QUESTION
Short Question: What obvious mistake (misunderstanding?) am I making with the use of std::is_pointer
and/or std::is_array
within SafeQueue::clear()? The intent is to check for queue of pointers, then check if pointers happen to be unsigned char*
or char*
arrays.
This is in C++11, wrapping the std::queue
class to bring something approaching thread safety.
ANSWER
Answered 2017-Jul-28 at 19:03All branches are compiled even if the control is false
.
You are getting build breaks because for T=int
, delete[]
called on an int
is not legal C++.
The way to fix your problem is to not store arrays of raw char*
, but instead smart pointers like std::unique_ptr
or std::unique_ptr
in your queue.
You can do this with a type trait:
QUESTION
UPD: So the gist of the solution: If copy constructor exists it prevents move constructor from being called by std::move
. Problem solved.
I've tried to write a "thread safe stack" accordingly to lecturer's requirements:
- It should store type itself.
- For primitive types it should receive/return by copy (as usual in c)
- For class-type it shouldn't call redundant copy-constructor on recieve/return. Use
shared_ptr
to achieve this.
And I can't make number 3 work.
To be more specific: I don't know how to pass shared_ptr to/from such-designed class. And moreover I'm almost sure I've written the class itself syntactically wrong.
...ANSWER
Answered 2017-Jun-16 at 21:35Remove your unnecessary constructors and destructors and change functions forEven_class and forOdd_class and your code will compile again.
Why removing constructors? Because compiler has rules how to generate default constructors. In your case you wanted move constructor generated, but by defining copy constructor and destructor, you prevented compiler from doing so. Your options are:
- properly define all constructors including move constructor
- remove copy constructor and destructor as I suggested since they doesn't do anything execpt debut output
- instruct compiler to generate default move constructor
myclass(myclass &&obj) = default
See this SO on automatic generation of move operations I you want those debug messages, then you have to define those constructors properly. Including task they have to do other than your debug messages.
Regarding changes in functions forEven_class you can´t take the myclass by reference because it is not an lvalue. For more info on this google rvalue reference.
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