goroutines | It provides an easy way | Architecture library

 by   viney-shih Go Version: v1.0.1 License: Apache-2.0

kandi X-RAY | goroutines Summary

kandi X-RAY | goroutines Summary

goroutines is a Go library typically used in Architecture applications. goroutines has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Package goroutines is an efficient, flexible, and lightweight goroutine pool written in Go. It provides a easy way to deal with several kinds of concurrent tasks with limited resource. Inspired by fastsocket, the implementation is based on channel. It adopts pubsub model for dispatching tasks, and holding surplus tasks in queue if submitted more than the capacity of pool.
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            kandi-support Support

              goroutines has a low active ecosystem.
              It has 55 star(s) with 2 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              goroutines has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of goroutines is v1.0.1

            kandi-Quality Quality

              goroutines has 0 bugs and 14 code smells.

            kandi-Security Security

              goroutines has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              goroutines code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              goroutines is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              goroutines releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 1018 lines of code, 75 functions and 9 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed goroutines and discovered the below as its top functions. This is intended to give you an instant insight into goroutines implemented functionality, and help decide if they suit your requirements.
            • NewBatch returns a new Batch .
            • NewPool creates a new pool
            • getState returns the current state of the worker .
            • loadPoolOption loads a poolOption from options .
            • WithPreAllocWorkers sets the number of workers to pre - allocated workers .
            • WithWorkerAdjustPeriod is a functional option on NewPoolOption that sets the period of the worker pool .
            • WithTaskQueueLength option sets the number of task queue tasks
            • max returns the maximum value in a slice .
            • newWorker returns a new worker .
            • newConsumer returns a new consumer .
            Get all kandi verified functions for this library.

            goroutines Key Features

            No Key Features are available at this moment for goroutines.

            goroutines Examples and Code Snippets

            goroutines,How to use,Batch work example
            Godot img1Lines of Code : 45dot img1License : Permissive (Apache-2.0)
            copy iconCopy
            package main
            
            import (
            	"fmt"
            
            	"github.com/viney-shih/goroutines"
            )
            
            func main() {
            	taskN := 100
            
            	// allocate a one-time batch job with 5 goroutines to deal with those tasks.
            	// no need to spawn extra goroutine by specifing the batch size consisti  
            goroutines,How to use,Pool example
            Godot img2Lines of Code : 40dot img2License : Permissive (Apache-2.0)
            copy iconCopy
            package main
            
            import (
            	"fmt"
            	"time"
            
            	"github.com/viney-shih/goroutines"
            )
            
            func main() {
            	taskN := 100
            	rets := make(chan int, taskN)
            
            	// allocate a pool with 5 goroutines to deal with those tasks
            	p := goroutines.NewPool(5)
            	// don't forget to r  
            goroutines,Installation
            Godot img3Lines of Code : 1dot img3License : Permissive (Apache-2.0)
            copy iconCopy
            go get github.com/viney-shih/goroutines
              

            Community Discussions

            QUESTION

            cmd.StdoutPipe example in go pkg docs does not run in playground
            Asked 2022-Feb-27 at 10:56

            cmd.StdoutPipe example at go documentation: https://pkg.go.dev/os/exec#example-Cmd.StdoutPipe does not run in playground.

            https://play.golang.org/p/ek7-_Xa_bN3

            Error:

            ...

            ANSWER

            Answered 2022-Feb-27 at 10:56

            From the documentation on the os.exec package (which is where this example comes from):

            Note that the examples in this package assume a Unix system. They may not run on Windows, and they do not run in the Go Playground used by golang.org and godoc.org.

            That note doesn't provide a reason, but the reason is presumably that allowing user-provided unix commands to run would give a broader attack surface for malicious code. It's not that it's impossible to allow this in a relatively secure way, but there's various tradeoffs which make disallowing os.exec a natural choice.

            Source https://stackoverflow.com/questions/71284040

            QUESTION

            Handle goroutine termination and error handling via error group?
            Asked 2022-Feb-24 at 15:18

            I am trying to read multiple files in parallel in such a way so that each go routine that is reading a file write its data to that channel, then have a single go-routine that listens to that channel and adds the data to the map. Here is my play.

            Below is the example from the play:

            ...

            ANSWER

            Answered 2022-Feb-24 at 15:18

            How can I use golang.org/x/sync/errgroup to wait on and handle errors from goroutines or if there is any better way like using semaphore? For example [...] I want to cancels all those remaining in the case of any one routine returning an error (in which case that error is the one bubble back up to the caller). And it should automatically waits for all the supplied go routines to complete successfully for success case.

            There are many ways to communicate error states across goroutines. errgroup does a bunch of heavy lifting though, and is appropriate for this case. Otherwise you're going to end up implementing the same thing.

            To use errgroup we'll need to handle errors (and for your demo, generate some). In addition, to cancel existing goroutines, we'll use a context from errgroup.NewWithContext.

            From the errgroup reference,

            Package errgroup provides synchronization, error propagation, and Context cancelation for groups of goroutines working on subtasks of a common task.

            Your play doesn't support any error handling. We can't collect and cancel on errors if we don't do any error handling. So I added some code to inject error handling:

            Source https://stackoverflow.com/questions/71246253

            QUESTION

            Concurrent execution but serialized output
            Asked 2022-Feb-17 at 13:54

            I need to use 3 goroutines named g1, g2, g3. and distribute numbers from 1-10 among the above 3 goroutines in a round-robin fashion. They will do some hypothetical work based on the provided number. And program should print output in the following manner.

            g1-1
            g2-2
            g3-3
            g1-4
            g2-5
            g3-6
            ...

            Tasks must be performed concurrently but the output must be in sequential order.

            I have implemented the below code which distributes numbers and prints but output print order is not guaranteed as mentioned above.

            I need some help to fix the below code or suggestions on another approach to get the above-desired output.

            Approach 1:

            ...

            ANSWER

            Answered 2022-Feb-17 at 13:54

            if you don't want to use slice then I think something like this will work:- (playground)

            Source https://stackoverflow.com/questions/71158069

            QUESTION

            Will Go's scheduler yield control from one goroutine to another for CPU-intensive work?
            Asked 2022-Feb-16 at 15:52

            The accepted answer at golang methods that will yield goroutines explains that Go's scheduler will yield control from one goroutine to another when a syscall is encountered. I understand that this means if you have multiple goroutines running, and one begins to wait for something like an HTTP response, the scheduler can use this as a hint to yield control from that goroutine to another.

            But what about situations where there are no syscalls involved? What if, for example, you had as many goroutines running as logical CPU cores/threads available, and each were in the middle of a CPU-intensive calculation that involved no syscalls. In theory, this would saturate the CPU's ability to do work. Would the Go scheduler still be able to detect an opportunity to yield control from one of these goroutines to another, that perhaps wouldn't take as long to run, and then return control back to one of these goroutines performing the long CPU-intensive calculation?

            ...

            ANSWER

            Answered 2021-Aug-08 at 12:34

            There are few if any promises here.

            The Go 1.14 release notes says this in the Runtime section:

            Goroutines are now asynchronously preemptible. As a result, loops without function calls no longer potentially deadlock the scheduler or significantly delay garbage collection. This is supported on all platforms except windows/arm, darwin/arm, js/wasm, and plan9/*.

            A consequence of the implementation of preemption is that on Unix systems, including Linux and macOS systems, programs built with Go 1.14 will receive more signals than programs built with earlier releases. This means that programs that use packages like syscall or golang.org/x/sys/unix will see more slow system calls fail with EINTR errors. ...

            I quoted part of the third paragraph here because this gives us a big clue as to how this asynchronous preemption works: the runtime system has the OS deliver some OS signal (SIGALRM, SIGVTALRM, etc.) on some sort of schedule (real or virtual time). This allows the Go runtime to implement the same kind of schedulers that real OSes implement with real (hardware) or virtual (virtualized hardware) timers. As with OS schedulers, it's up to the runtime to decide what to do with the clock ticks: perhaps just run the GC code, for instance.

            We also see a list of platforms that don't do it. So we probably should not assume it will happen at all.

            Fortunately, the runtime source is actually available: we can go look to see what does happen, should any given platform implement it. This shows that in runtime/signal_unix.go:

            Source https://stackoverflow.com/questions/68696886

            QUESTION

            Gorountines causing a deadlock
            Asked 2022-Feb-13 at 13:52

            I am trying my hands on goroutines and came up this example - https://go.dev/play/p/mWHUmALk-1_K

            But I am having this error - fatal error: all goroutines are asleep - deadlock!

            I have tried to fix this but no luck. Please how do I fix this?

            The error seem to be on lines 15, 23 and 32.

            ...

            ANSWER

            Answered 2022-Feb-13 at 13:52

            The problem is that your program starts 3 separate goroutines that send to the same channel. And you have only the main goroutine receive from that channel only once. This causes the second channel send (ch <- fmt.Sprintf("...) to block indefinitely. With unbuffered channels you need to do as many receives as you do sends.

            One approach to ensure all sends are received would be to use a range loop over the channel.

            Source https://stackoverflow.com/questions/71101091

            QUESTION

            Channels and Wait Groups Entering Deadlock
            Asked 2022-Jan-27 at 15:03

            I'm having trouble wrangling go routines and getting them to communicate back to a channel on the main go routine. To simplify, my code looks something like this:

            ...

            ANSWER

            Answered 2022-Jan-27 at 15:03

            You can wait for the group and close the channel in a separate go routine. If the channel is closed, your range over the channel will end after the last sent value has been received.

            If you just wait, nothing will receive from the channel. Since the channel is unbuffered, the performTest goroutines won't be able to send. For an unbuffered channel, the send operation will block until it has been received. Therefore, the deferred wg.Done call would never happen, and your program is deadlocked. Since Done is only called after the forever-blocking send has been performed.

            Source https://stackoverflow.com/questions/70876451

            QUESTION

            Go: using one channels to receive results from multiple goroutines
            Asked 2022-Jan-27 at 02:56

            I have a CSV file with thousands of records. I process each record in a goroutine and I want to gather all the results of processed records in a slice to write them down in another file. Simplified version of my code is:

            ...

            ANSWER

            Answered 2022-Jan-27 at 01:39

            The for-loop will only terminate once the channel is closed. You are closing the channel after for-loop terminates, hence the deadlock.

            You can fix by putting the for-loop into a goroutine:

            Source https://stackoverflow.com/questions/70871684

            QUESTION

            Go PubSub without mutexes?
            Asked 2022-Jan-11 at 18:54

            I will be implementing notification system into website backend where each page visit will subscribe user to some data that are displayed on the page and when there are changes in the system, he will be notified about it. For example someone is viewing a page with news articles and when a new article is posted, i want to notify the user so he can then fetch these new articles via js or by reloading the page. Either manually or automatically.

            To make this happen I will be using channels in a pub/sub manner. So for example there will be a "news" channel. When new article is created, this channel will receive id of this article. When user opens up a page and subscribes to "news" channel(probably via websocket), there will have to be a list of subscribers for this news channel into which he will be added as a subscriber to be notified.

            Something like:

            ...

            ANSWER

            Answered 2022-Jan-11 at 18:54

            Based on the linked comments I have came up with this code:

            Source https://stackoverflow.com/questions/70526099

            QUESTION

            How to combine the work of channels and wait group?
            Asked 2022-Jan-04 at 20:40

            There is a code:

            ...

            ANSWER

            Answered 2022-Jan-04 at 18:20

            You have three deadlocks:

            1. errValue := <-errCh // if no errors, i have panic - fatal error: all goroutines are asleep - deadlock!
            2. wg.Wait() # line 44
            3. errCh <- err # line 29

            the second one never happend because of return statement or first deadlock. for fixing deadlock 1, we must read channel with non-blocking mode. for fixing deadlock 2, we must use wg.Done in each goroutine. for fixing deadlock 3, we must use buffered channel or somehow we must consume the channel. here for simplicity I choose buffered channel, but we can read errCh inside for loop and return error if we saw error.

            Source https://stackoverflow.com/questions/70582931

            QUESTION

            Comparing times in Goroutines
            Asked 2021-Dec-12 at 16:04

            I have a test written in Go:

            ...

            ANSWER

            Answered 2021-Dec-12 at 16:04

            As commented by @Peter on the original question referencing the time package docs, serialization of time.Time loses any monotonic information by design:

            Because the monotonic clock reading has no meaning outside the current process, the serialized forms generated by t.GobEncode, t.MarshalBinary, t.MarshalJSON, and t.MarshalText omit the monotonic clock reading, and t.Format provides no format for it. Similarly, the constructors time.Date, time.Parse, time.ParseInLocation, and time.Unix, as well as the unmarshalers t.GobDecode, t.UnmarshalBinary. t.UnmarshalJSON, and t.UnmarshalText always create times with no monotonic clock reading.

            Changing the code snippet from the original question to pass time.Time values between the Goroutines works without issue.

            Source https://stackoverflow.com/questions/70312103

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install goroutines

            You can download it from GitHub.

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