go-design-pattern | go的设计模式实例 | Architecture library

 by   xiaomeng79 Go Version: Current License: GPL-3.0

kandi X-RAY | go-design-pattern Summary

kandi X-RAY | go-design-pattern Summary

go-design-pattern is a Go library typically used in Architecture applications. go-design-pattern has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

go的设计模式实例
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            kandi-support Support

              go-design-pattern has a low active ecosystem.
              It has 37 star(s) with 11 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              go-design-pattern has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of go-design-pattern is current.

            kandi-Quality Quality

              go-design-pattern has no bugs reported.

            kandi-Security Security

              go-design-pattern has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              go-design-pattern is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              go-design-pattern releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed go-design-pattern and discovered the below as its top functions. This is intended to give you an instant insight into go-design-pattern implemented functionality, and help decide if they suit your requirements.
            • Calculate price
            • NewLog returns a new logger
            • New returns a new instance of http client
            • Initialize instance2
            • WithOut sets the output writer
            • WithPrefix overrides the default prefix
            • NewUrgencyMessage creates a new UrgencyMessage instance
            • NewCommonMessage returns a new common message instance
            • WithFlag sets the flag
            • Round rounds f to nearest nearest n
            Get all kandi verified functions for this library.

            go-design-pattern Key Features

            No Key Features are available at this moment for go-design-pattern.

            go-design-pattern Examples and Code Snippets

            No Code Snippets are available at this moment for go-design-pattern.

            Community Discussions

            QUESTION

            Singleton test not working when var is instantiated with *
            Asked 2019-Jun-12 at 22:01

            I'm following the Singleton design pattern as described in this book (https://github.com/PacktPublishing/Go-Design-Patterns/blob/master/Chapter02/main.go) and I have this code in file "singleton2.go":

            ...

            ANSWER

            Answered 2019-Jun-12 at 22:01

            Follow the logic of your code and it's apparent where the problem is.

            When you declare, but do not initialize the singleton (var instance *singleton) then instance is nil. Calling GetInstance evaluates instance == nil as true and returns a new *singleton every time it is called. That is why counter2 will never equal expectedCounter - each call to GetInstance is returning a new counter instance.

            When you initialize the singleton instance (var instance = &singleton{}) then calls to GetInstance will return that singleton instance since it is not nil.

            I imagine you'd want to modify GetInstance to something like this:

            Source https://stackoverflow.com/questions/56534491

            QUESTION

            what is the difference between pool and prototype patterns?
            Asked 2018-Jun-14 at 20:14

            I've just read the chapter on Creational patterns in the book Design Patterns in golang. These are:

            • factory
            • abstract factory
            • prototype
            • singleton
            • builder

            I've created a repository on github to list all of them. I've looked for other repositories like mine:

            Some list object-pool as a pattern, others simple-factory and factory-method. Does there exist an official list of creational patterns in go? Is it important to know the list, or is it more important to know what is possible and be able to use right code in right context? With or without know all the patterns in the world?

            And, ... what is the difference between prototype and object pool patterns? They look very similar to me.

            ...

            ANSWER

            Answered 2018-Jun-14 at 20:14

            Design Patterns do not exist in isolation, they have relationships of their own. So for example, an object pool might use a factory or prototype to initially fill the pool or deal with exhaustion. The objects in that pool might conform to the command pattern, or be examples of the builder pattern.

            In practice you cannot possibly know all the details of all patterns, the most important thing to know is the intent. What the pattern achieves. When using the pattern the remaining details can and should be taken from a pattern catalogue, over time you will learn some patterns comprehensively and reference others.

            A Pattern Catalogue is the a collection of fully documented Design Patterns. The GoF Design Patterns book is probably the most famous Pattern Catalogue, however the book you mention and even github repositories can fulfil the same purpose.

            Source https://stackoverflow.com/questions/46189914

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install go-design-pattern

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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