MMO | Online Multiplayer Browser Shooter Game | Game Engine library

 by   boriskurikhin HTML Version: Current License: No License

kandi X-RAY | MMO Summary

kandi X-RAY | MMO Summary

MMO is a HTML library typically used in Gaming, Game Engine, Nodejs applications. MMO has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A small in-browser 2d mmo made with JavaScript libraries. This is going to be my first big JavaScript project. As the game progresses, more information will be included here. As of right now, the game is in its' early development stages and is absolutely not ready for any testing.
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              MMO has a low active ecosystem.
              It has 6 star(s) with 2 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              MMO has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MMO is current.

            kandi-Quality Quality

              MMO has 0 bugs and 0 code smells.

            kandi-Security Security

              MMO has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MMO code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MMO does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              MMO releases are not available. You will need to build from source code and install.
              It has 889 lines of code, 0 functions and 12 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of MMO
            Get all kandi verified functions for this library.

            MMO Key Features

            No Key Features are available at this moment for MMO.

            MMO Examples and Code Snippets

            No Code Snippets are available at this moment for MMO.

            Community Discussions

            QUESTION

            Can I show ToolTip for the nodes I am painting on a panel?
            Asked 2022-Feb-16 at 21:57

            I have a mesh system for a MMO and it's uses A* to find paths. Occasionally it fails because I have nodes that are badly placed. To fix this, I made a mesh visualiser. It works OKish - I can see that some nodes are badly placed. But I can't see which nodes.

            Here is my code to show the nodes:

            ...

            ANSWER

            Answered 2022-Feb-16 at 20:55

            Yes, you can show a tooltip for your nodes that you have drawn on the drawing surface. To do so, you need to do the followings:

            • Implement hit-testing for your node, so you can get the node under the mouse position.
            • Create a timer and In mouse move event handler of the drawing surface, do hit-testing to find the hot item. If the hot node is not same as the current hot node, you stop the timer, otherwise, if there's a new hot item you start the timer.
            • In the timer tick event handler, check if there's a hot item, show the tooltip and stop the time.
            • In the mouse leave event of the drawing surface, stop the timer.

            And here is the result, which shows tooltip for some points in a drawing:

            The above algorithm, is being used in internal logic of ToolStrip control to show tooltip for the tool strip items (which are not control). So without wasting a lot of windows handle, and using a single parent control and a single tooltip, you can show tooltip for as many nodes as you want.

            Code Example - Show Tooltip for some points in a drawing

            Here is the drawing surface:

            Source https://stackoverflow.com/questions/71145821

            QUESTION

            How can I write a python program, which prints out all the substrings which are at least three characters long?
            Asked 2022-Feb-05 at 10:32

            I need to write program, which prints out all the substrings which are at least three characters long, and which begin with the character specified by the user. Here is an example how it should work:

            ...

            ANSWER

            Answered 2021-Oct-26 at 10:06

            you just started an infinite while loop and stopped at first match

            you can modify it to :

            Source https://stackoverflow.com/questions/69721060

            QUESTION

            React.js useState function passed as a parameter doesn't rerender its component
            Asked 2021-Nov-10 at 20:14

            So what I'm trying to do is to have a component that renders a list of games.

            The component calls the function ApiMMO.getGamesFromTo() from a separate script passing the (response)=>{setGameList(response)} as a parameter. This separated scripts does a request and uses the function passed as parameter to change the component's state. The script does the job and the console logs confirm that the gameList changed but the component doesn't rerender.

            The way I know the component didn't rerender is because the GameCard component prints its props when mounted.

            So here's the code:

            ...

            ANSWER

            Answered 2021-Nov-10 at 20:14

            Can you change getGamesFromTo() so it doesn't need the callback and just returns the response?

            Then in your useEffect you could just have:

            Source https://stackoverflow.com/questions/69907046

            QUESTION

            c# monogame how to make camera reset position slowly behind player
            Asked 2021-Sep-18 at 19:23

            Hello I'm trying to create a sort of MMO camera style where a player can drag to look around the character and when he moves forward the camera slowly rotates back to behind the player, when the camera resets back it choose to move left or right side of the player which ever is shortest path. At the moment the code below is not working for when you need to rotate past 360 degrees to 0 degrees.

            ...

            ANSWER

            Answered 2021-Sep-18 at 19:23

            The math when comparing angles does not equate the distance between 1 and 359 as 2.

            Source https://stackoverflow.com/questions/69233885

            QUESTION

            pandas return auxilliary column from groupby and max
            Asked 2021-Aug-25 at 17:00

            I have a pandas DataFrame with 3 columns, A, B, and V.

            I want a DataFrame with A as the index and one column, which contains the B for the maximum V

            I can easily create a df with A and the maximum V using groupby, and then perform some machinations to extract the corresponding B, but that seems like the wrong idea.

            I've been playing with combinations of groupby and agg with no joy.

            Sample Data:

            ...

            ANSWER

            Answered 2021-Aug-25 at 17:00
            A = [1,1,1,2,2,2,3,3,3,4,4,4]
            B = [1,2,3,4,5,6,7,8,9,10,11,12]
            V = [21,22,23,24,25,26,27,28,29,30,31,32]
            df = pd.DataFrame({'A': A, 'B': B, 'V': V})
            res = df.groupby('A').apply(
                lambda x: x[x['V']==x['V'].max()]).set_index('A')['B'].to_frame()
            
            res
            
                B
            A    
            1   3
            2   6
            3   9
            4  12
            

            Source https://stackoverflow.com/questions/68926755

            QUESTION

            Conditional Formatting a cell if it's value matches the value in a specified range
            Asked 2021-Aug-14 at 05:40

            I'm not the biggest crack when it comes to excel/sheets so this might be a rather easy to solve issue - so sorry for that. I've searched for possible solutions here and on other places for a while now but have not been able to produce something that works. That's why I decided to ask my question here.

            What I'm trying to achieve seems rather simple:

            This is an organization thing for an MMO. I have several role categories set up in which I list different names of players. Like "Warrior" in I3 and then I list the names of all warrior players under it in the range I4:I9. This continues for other classes in the following columns.

            Then I have a "Raid" setup area in which I list some of the players that joined this Raid.

            All I want to achieve now is to put up a conditional formatting for the range in the Raid setup area (which is not the issue) and color individual cells depending on their values and their "matches" over in the category area.

            Here is a picture of how it looks which might explain it better: https://i.imgur.com/uJw4coh.png

            On the left is the Raid setup. Now for the players listed inside of it the range would be A7:C21.

            For this range I want to check if any of the names listed here matches any of the names listed in the range of the "Warriors" column over in I3:I9. In this case it would be "Johnbello" that matches. If that is the case the cell that matches the value - in the Raid setup area - should be colored a specific color.

            Where I have been stuck is finding a way not having to define what specifically to look for to make the condition apply rather than taking it out of the defined range the rule should apply to.

            The option to put in a "Custom formula is" formula seems to be obvious, I've tried thing's I've found using MATCH and VLOOKUP but seem to fail with the syntax usage apparently. There might be an easier way, or a more reasonable one - but that's why I'm asking here.

            I hope this isn't too confusing and makes sense in some way.

            Any help would be appreciated!

            ...

            ANSWER

            Answered 2021-Aug-13 at 19:01

            QUESTION

            Skill cooldown animation effect similar to games like WoW in css/js?
            Asked 2021-Apr-26 at 07:42

            I'm trying to make an effect where when a skill icon is clicked, it goes on "cooldown" similar to when a skill goes on cooldown in a typical MMO like WoW.

            I found the below code for achieving such an effect, but it's not documented and I don't very much understand it but want to make changes to it.

            html:

            ...

            ANSWER

            Answered 2021-Apr-26 at 07:42

            Another approach would be to use the conic-gradient together with some CSS variables. This way we don't need to build an SVG.

            PS: There are comments in the JS to explain how it works.

            Source https://stackoverflow.com/questions/67261754

            QUESTION

            How multiplayer games like MMO's handle massive requests
            Asked 2021-Apr-22 at 09:21

            I asked myself how mmo's like ragnarok, WoW, handle the actions("requests i guess") they send to the servers? Like one player use some item or kill a monster, or activate a skill, how the game handle this in time fashion, to show this in others players game instantly, I saw one time that seems to be some event driven architecture, the player change the state of the game, and send the event to the server, but how? in massive multiple game clients open.

            ...

            ANSWER

            Answered 2021-Apr-21 at 01:15

            This is a very large question. But I will give you the shortest answer. If you want to know more, you can read Multiplayer Game Programming book to get more details.

            Most of MMO games are server-client games (Some games are peer-to-peer, but they are too minor percent). There are 3 types of server-client games:

            • Authoritative server: The game server’s simulation of the game is considered to be correct. If the client ever finds itself in different state with the server, it should update its game state based on what the server says is the game state.
            • Dedicated server: They only run the game state and communicate with all of the clients. The dedicated server process is completely separate from any client processes running the game. This means that the dedicated server typically is headless and does not actually display any graphics. Most of games is run on dedicated server, this type also is sub-classification of Authoritative server.
            • Listen server: One of the players can use their machine as both a server and a client. Game publisher doesn't need to rent servers in a cloud provider. One require is that a user's machine running as a listen server must be powerful enough and have a fast enough connection to handle this increased load.

            If you want explore more about some famous or AAA game server, checkout some open-source server like:

            • RakNet is a part of Oculus then Facebook now, but they stop development from 2015. One of famous game use RakNet is Minecraft, the server is forked then written Java (instead of C++ as original).
            • Agones is a collaboration project of Google and Ubisoft for Google Cloud Computing and Assassin's Creed Odyssey game. Their demo of server and client is here.

            Source https://stackoverflow.com/questions/66646046

            QUESTION

            Discord.py command not working without any error messages or output
            Asked 2021-Apr-03 at 20:19

            This is the code that until I ran it today when this command didn't provide any feedback, no embed, no error message and no new files:

            ...

            ANSWER

            Answered 2021-Mar-27 at 18:07

            Do you have a on_message event running? if so, that could make the command not work.

            Source https://stackoverflow.com/questions/66825336

            QUESTION

            awaitReactions problems in Discord.js
            Asked 2021-Jan-05 at 02:56

            Nothing happens when I react, can someone help me? After 1 minute, the message of the .catch is sent. (sorry for errors english is not my main language)

            ...

            ANSWER

            Answered 2021-Jan-04 at 22:27

            There are many mistakes in your code, and any of them could cause unexpected errors. Let's walk through them all and afterwards look at how you could debug such an error.

            1. Let's make sure every statement is terminated by a semicolon ;. Although this is unlikely to have been the cause of your issue, it's still better practice.

            Source https://stackoverflow.com/questions/65570064

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MMO

            You can download it from GitHub.

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