DMG-01 | A Gameboy Emulator in Rust | Game Engine library

 by   rylev HTML Version: Current License: No License

kandi X-RAY | DMG-01 Summary

kandi X-RAY | DMG-01 Summary

DMG-01 is a HTML library typically used in Gaming, Game Engine applications. DMG-01 has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A Gameboy Emulator in Rust
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            kandi-support Support

              DMG-01 has a low active ecosystem.
              It has 171 star(s) with 19 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 0 have been closed. There are 33 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of DMG-01 is current.

            kandi-Quality Quality

              DMG-01 has 0 bugs and 0 code smells.

            kandi-Security Security

              DMG-01 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              DMG-01 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              DMG-01 does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              DMG-01 releases are not available. You will need to build from source code and install.
              It has 7320 lines of code, 0 functions and 62 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            DMG-01 Key Features

            No Key Features are available at this moment for DMG-01.

            DMG-01 Examples and Code Snippets

            No Code Snippets are available at this moment for DMG-01.

            Community Discussions

            Trending Discussions on DMG-01

            QUESTION

            Clock timing changes on different computers
            Asked 2020-Oct-14 at 13:07

            I'm working on an implementation for the DMG-01 (A.K.A gameboy 1989) on my github. I've already implemented both the APU and the PPU, with (almost) perfect timing on my pc (and the pc of my friends). However, when I run the emulator on one of my friend's pc, it runs twice as fast as mine or the rest of my friends.

            The code for syncronizing the clock (between the gameboy and the pc it's running on) is as follows:

            Clock.h Header File:

            ...

            ANSWER

            Answered 2020-Oct-14 at 13:07

            I think you may be running into overflow under the hood of .

            The expression:

            Source https://stackoverflow.com/questions/64352614

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DMG-01

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/rylev/DMG-01.git

          • CLI

            gh repo clone rylev/DMG-01

          • sshUrl

            git@github.com:rylev/DMG-01.git

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