DMG-01 | A Gameboy Emulator in Rust | Game Engine library
kandi X-RAY | DMG-01 Summary
kandi X-RAY | DMG-01 Summary
A Gameboy Emulator in Rust
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QUESTION
I'm working on an implementation for the DMG-01 (A.K.A gameboy 1989) on my github. I've already implemented both the APU and the PPU, with (almost) perfect timing on my pc (and the pc of my friends). However, when I run the emulator on one of my friend's pc, it runs twice as fast as mine or the rest of my friends.
The code for syncronizing the clock (between the gameboy and the pc it's running on) is as follows:
Clock.h Header File:
...ANSWER
Answered 2020-Oct-14 at 13:07I think you may be running into overflow under the hood of .
The expression:
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