KillBox | Multiplayer 3D FPS written in Java | Game Engine library

 by   AXDOOMER Java Version: Current License: GPL-3.0

kandi X-RAY | KillBox Summary

kandi X-RAY | KillBox Summary

KillBox is a Java library typically used in Gaming, Game Engine applications. KillBox has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However KillBox build file is not available. You can download it from GitHub.

A multiplayer FPS game that I made with friends during college (2015) using LWJGL. It is distributed under the GNU GPL v3.
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              KillBox has a low active ecosystem.
              It has 12 star(s) with 6 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 11 open issues and 9 have been closed. On average issues are closed in 334 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of KillBox is current.

            kandi-Quality Quality

              KillBox has 0 bugs and 0 code smells.

            kandi-Security Security

              KillBox has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              KillBox code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              KillBox is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              KillBox releases are not available. You will need to build from source code and install.
              KillBox has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              KillBox saves you 3164 person hours of effort in developing the same functionality from scratch.
              It has 6807 lines of code, 340 functions and 11 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed KillBox and discovered the below as its top functions. This is intended to give you an instant insight into KillBox implemented functionality, and help decide if they suit your requirements.
            • Runs the program
            • Renders the player
            • Loads a level from a file
            • Run the logic
            • Load fonts
            • Load sprites for players
            • Set the SoundMode value
            • Send first message to players
            • Send a message to all player
            • Send nodes to all players
            Get all kandi verified functions for this library.

            KillBox Key Features

            No Key Features are available at this moment for KillBox.

            KillBox Examples and Code Snippets

            No Code Snippets are available at this moment for KillBox.

            Community Discussions

            QUESTION

            Divide row 0 into 2 columns and keeping row 1 in 1 column. c# xaml
            Asked 2021-Feb-19 at 09:05

            The title really says it all i would like to divide row 0 into 2 columns and keeping row 1 in 1 column. I have some buttons, textboxes and labels at row 0, and a listbox at row 1.

            But it does not seem to work. By textboxes are set to HorizontalAlignment="Stretch", and they stretch across the entire column 0-1 in row 0, and not just across column 0 in row 0.

            My xaml looks like this

            ...

            ANSWER

            Answered 2021-Feb-19 at 09:05

            QUESTION

            Moving Object Not Stopping On Collision Unity
            Asked 2020-Oct-15 at 20:28

            I am developing an infinite tower jumping game using Unity2D, and currently working on a continually moving object which causes the player to die if contact is made. The player can also die if they either fall off of a platform or off-screen. All methods of death rely on a BoxCollider2D I am using as a Killbox (tagged accordingly) - the player sprite has a RigidBody2D and BoxCollider2D attached to it - so there is one attached to the main camera (it moves as the player sprite progresses through the level) and to the top of the moving object.

            The current code I have works up to the point where the game over screen appears on player death, but the object continues to move whilst everything else stops.

            Here is my code for the moving object:

            ...

            ANSWER

            Answered 2020-Oct-13 at 19:29

            You made a mistake on the first line of the Update() method :

            Source https://stackoverflow.com/questions/64324171

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install KillBox

            You can download it from GitHub.
            You can use KillBox like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the KillBox component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/AXDOOMER/KillBox.git

          • CLI

            gh repo clone AXDOOMER/KillBox

          • sshUrl

            git@github.com:AXDOOMER/KillBox.git

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