Ping-Pong | Simple ping pong game | Game Engine library

 by   Arinerron Java Version: Current License: No License

kandi X-RAY | Ping-Pong Summary

kandi X-RAY | Ping-Pong Summary

Ping-Pong is a Java library typically used in Gaming, Game Engine applications. Ping-Pong has no bugs, it has no vulnerabilities and it has low support. However Ping-Pong build file is not available. You can download it from GitHub.

Simple ping pong game! :).
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Ping-Pong has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Ping-Pong has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Ping-Pong is current.

            kandi-Quality Quality

              Ping-Pong has no bugs reported.

            kandi-Security Security

              Ping-Pong has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Ping-Pong does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Ping-Pong releases are not available. You will need to build from source code and install.
              Ping-Pong has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Ping-Pong and discovered the below as its top functions. This is intended to give you an instant insight into Ping-Pong implemented functionality, and help decide if they suit your requirements.
            • Main method that starts a game
            • Display the game
            • Move the ball
            • Draws the mouse coordinates
            • Paint the button
            • Key pressed
            • Display a space
            Get all kandi verified functions for this library.

            Ping-Pong Key Features

            No Key Features are available at this moment for Ping-Pong.

            Ping-Pong Examples and Code Snippets

            No Code Snippets are available at this moment for Ping-Pong.

            Community Discussions

            QUESTION

            pygame.display.update(); pygame.error: video system not initialized
            Asked 2021-Jun-15 at 18:28

            Here is my underdeveloped pygame ping-pong game, but my sprites(player&opponent) ain't moving, on giving a keyboard input. And when I quit the program, it yells an error pygame.error: video system not initialized. My pygame is the latest 1.9.6 version with all the files up-to-daee. However, I am certain that pygame.display is generating this error, but I even tried pygame.display.init() and that too didn't worked :(

            ...

            ANSWER

            Answered 2021-Jun-15 at 14:57

            Here, you have two different problems :

            First the movement is not working because to differentiate the keys, you use event.type to compare where it should be event.key. Try with for example :

            Source https://stackoverflow.com/questions/67987133

            QUESTION

            TypeError: Cannot read property 'MessageEmbed' of undefined
            Asked 2021-Jun-02 at 19:03

            I am creating a Discord bot in Discord.js and I need your "+help". The +help command will display an embed containing all the relevant commands. However, when I make the embed, I get this error.

            ...

            ANSWER

            Answered 2021-May-18 at 10:16

            According to @Tyler2P's comment, I used Discord object in the execute() function in help.js, but I did not in client.commands.get().execute() in main.js.

            Source https://stackoverflow.com/questions/67583870

            QUESTION

            Excessive claiming of tracking token
            Asked 2021-Apr-15 at 19:54

            We have noticed excessive logging from the TrackingEventProcessor class when scaling up the micro-service to 2 replicas:

            Our Axon setup:

            • axon version 3.4.3
            • spring-boot version 2.1.6.RELEASE
            • an in-house couchbase implementation as the TokenStore, i.e. CouchBaseTokenStore
            • PostgreSQL v11.7 as event store
            • Segment count for each tracking event processor = 1
            • Tracking Event Processors are configured forSingleThreadedProcessing

            We are seeing the following messages a lot:

            ...

            ANSWER

            Answered 2021-Apr-15 at 19:54

            I managed to fix the problem with the help of Allard (see comments on question). The fix was to also persist the token after it has been claimed in the fetch() method. We also started making use of the replace() method supplied by the Couchbase SDK instead of the upsert() method, to better harness the CAS (Compare-and-Swap) optimistic concurency:

            Source https://stackoverflow.com/questions/67003360

            QUESTION

            len() vs .size(0) when looping through DataLoader samples
            Asked 2021-Mar-21 at 13:50

            I came across this on github (snippet from here):

            ...

            ANSWER

            Answered 2021-Mar-21 at 13:50

            If working with data where batch size is the first dimension then you can interchange real_cpu.size(0) with len(real_cpu) or with len(data[0]). However when working with some models like LSTMs you can have batch size at second dimension, and in such case you couldn't go with len, but rather real_cpu.size(1) for example

            Source https://stackoverflow.com/questions/66732881

            QUESTION

            What Does 1614234446082ms Mean and How can You Limit It(JDA Java Discord Bot)
            Asked 2021-Feb-25 at 07:19

            I am trying to make a ping-pong bot that will respond with your ping. The problem is that it responds with this:

            ...

            ANSWER

            Answered 2021-Feb-25 at 07:19

            System.currentTimeMillis() returns amount of milliseconds since the beginning of Unix epoch, that is, midnight of 1.1.1970 UTC. I'm not sure what you aim to do, but if you want to measure time, you need to compute relative difference of two time points, e.g.

            Source https://stackoverflow.com/questions/66363773

            QUESTION

            Synchronization of inter process communication between three relative processes
            Asked 2020-Nov-23 at 21:17

            I've recently studied the topic of signals and how to use them to help synchronize the processes. I'm trying to write something that will work like Ping-Pong. When there are 2 processes(Parent and Child), i can manage to do it and my code works just fine but when there are 3 processes(Parent, Child and Grandchild), it just doesn't work and i can't figure out what I'm doing wrong, please check my code and help me. The output should look like this if the input is 10, the program works as it should for the input of 10, however it doesn't work if the input is for example 3,4,5,7,8,9 etc.

            grandson 0
            son 1
            father 2
            son 3
            grandson 4
            son 5
            father 6
            son 7
            grandson 8
            son 9
            father 10

            EDIT:
            What the program should do: There should be created parent/child and grandchild processes in the program. These 3 processes should communicate with each other using only one pipe. The program waits for a positive integer input from the user. According to this input, these 3 processes one by one should print out a number starting from 0. For example, if the input is 10, the processes should print from 0 to 1 with printing just one number each and increase it by one. Grandson prints out the first number. He prints 0 first and using the pipe channel he sends the next number to process child. Process child prints, increases the number by one and sends it to the parent process. Parent process prints the number, increases it by one and sends it to the child process. Like this until one of them reaches the number which was input by the user.

            For inputs 1,3,5,7,9 my program prints till 2,4,6,8,10 including these numbers, which is not correct. For inputs 4,8 my program prints till numbers 4 and 8, but keeps waiting and doesn't return anything.

            ...

            ANSWER

            Answered 2020-Nov-23 at 21:17

            I added some debug output to the program

            Source https://stackoverflow.com/questions/64959149

            QUESTION

            Python HTTP Request/ Response very slow speed
            Asked 2020-Nov-21 at 20:19

            I want to test how much http request an easy ping-pong service can handle in a certain amount of time. I have already implemented it in Java and Go and it works fine. But when testing it with python one single ping-pong cycle needs a bit more than 2s on my machine and that's enormously long. In the other languages I have nearly 1 per each milliseconds. More than 2000 times what I get with python... how can that be? I think the http server needs to be build up each time again with python, but is it really that and how could I fix it?

            And of course the code to my little python scripts is down below:

            ...

            ANSWER

            Answered 2020-Nov-21 at 16:13

            The problem you are facing here is that the Python requests library is a synchronous library.

            While your Flask app (if set up correctly) will be capable of handling many requests at once, your code used to send the requests will only send one at a time and will block until each one is finished in sequence.

            A better test of the speed of your server will be to use Python's somewhat newer async features utilizing a library like asyncio

            Give that a try as the method for firing off your test requests and see if it is still slow. If so, at least you will have ruled out one potential issue!

            As an example of an excellent library you could try that utilizes asyncio, look at AIOHTTP.

            Source https://stackoverflow.com/questions/64942301

            QUESTION

            How to replay a game once GAME OVER comes without closing the program and running it again in PYGAME?
            Asked 2020-Nov-10 at 16:03

            I have made a Ping-Pong game in python: Pygame. Its running perfectly, and i decided to fix some of its loopholes. At the end when the GAME OVER screen displays, i have to close my game and then go back to my main source code and run it again. So i have decided to add a message "Press a key to play", and i have also added a function to check key press. The message is displayed but once a key is pressed, it isn't able to detect that. This is the checkForKeyPress(): code:

            ...

            ANSWER

            Answered 2020-Nov-10 at 16:03

            Add a function that initialize all the game states:

            Source https://stackoverflow.com/questions/64754250

            QUESTION

            Slack Blocks? Limited by design for simple apps only?
            Asked 2020-Nov-03 at 02:07

            My application sends blocks to slack that require user decision about certain things. Let's simplify it and say it's a "yes" or "no" button click. The thing is--- the object this decision works should work on is a combination of app_domain -> element_type -> element_id -- those three fields are a MUST to identify which object to work on.

            Maybe I'm reading the docs wrong, but it seems Slack is pretty limiting and there is absolutely no place to include a custom struct that'll go along with every message the ping-pong of app -> slack and slack -> app interaction. I am limited to block_id and action_id pretty much and there is absolutely nothing else I can put custom context-keeping data on. I don't get this crude limitation. Do I really have no other choice other than putting "xxxxxx|xxxxxxxx|xxxxxx" on the block_id string so that I can later decode those three IDs in my app to know what objects to work on when the user clicks an interactive button?

            There's got to be a smarter way. Any pointers?

            ...

            ANSWER

            Answered 2020-Nov-02 at 23:43

            There's another customizable field in the blocks:

            private_metadata

            https://api.slack.com/reference/surfaces/views

            Source https://stackoverflow.com/questions/64653274

            QUESTION

            Why do I need ping-pong to detect websocket connection drops if I am already reconnecting onclose()?
            Asked 2020-Oct-22 at 18:05

            I have code that connects to an external WebSocket API, which looks like follows:

            ...

            ANSWER

            Answered 2020-Oct-22 at 18:05

            If the connection is explicitly closed, you will get an onclose almost immediately, but if the connection is broken, for instance when you disconnect the ethernet cable, it will take some time to get an onclose, probably not before TCP detects loss of connectivity. This can take many minutes, depending on your settings.

            It doesn't have to be Ping/Pong by the way; a heartbeat sent by the server and received and processed in the browser is sometimes easier to implement.

            Source https://stackoverflow.com/questions/64482543

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Ping-Pong

            You can download it from GitHub.
            You can use Ping-Pong like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Ping-Pong component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/Arinerron/Ping-Pong.git

          • CLI

            gh repo clone Arinerron/Ping-Pong

          • sshUrl

            git@github.com:Arinerron/Ping-Pong.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by Arinerron

            heaptrace

            by ArinerronC

            re-lmgtfy

            by ArinerronHTML

            uftpd_dirtrav

            by ArinerronPython

            pfc

            by ArinerronJava