player-events | Sends a configurable message | Game Engine library

 by   ByMartrixx Java Version: 2.4.4 License: MIT

kandi X-RAY | player-events Summary

kandi X-RAY | player-events Summary

player-events is a Java library typically used in Gaming, Game Engine, Minecraft applications. player-events has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

A Fabric mod that executes and sends configurable commands and messages respectively on certain events triggered by a player, such as Dying, Joining a server, Killing another player, etc. Since 2.2.0 Datapacks can define functions that will be executed on an event, using the corresponding function tag #player_events:.
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            kandi-support Support

              player-events has a low active ecosystem.
              It has 28 star(s) with 5 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 10 open issues and 17 have been closed. On average issues are closed in 14 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of player-events is 2.4.4

            kandi-Quality Quality

              player-events has 0 bugs and 0 code smells.

            kandi-Security Security

              player-events has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              player-events code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              player-events is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              player-events releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 1101 lines of code, 87 functions and 26 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed player-events and discovered the below as its top functions. This is intended to give you an instant insight into player-events implemented functionality, and help decide if they suit your requirements.
            • Test whether the command has an action group
            • Sets the kill entity actions
            • Test action
            • Test whether kill player actions are set
            • Run a simple action
            • Test all the custom commands that are sent to the server
            • Register the server
            • Registers the main command node
            • Initializes the reload command
            • Load the list of events
            • Called when a player is killed
            • Executes kill entity actions
            • Executes the kill player actions
            Get all kandi verified functions for this library.

            player-events Key Features

            No Key Features are available at this moment for player-events.

            player-events Examples and Code Snippets

            Player Events
            Javadot img1Lines of Code : 72dot img1License : Permissive (MIT)
            copy iconCopy
            {
              "first_death": {
                "actions": [
                  "${player} died for the first time"
                ],
                "broadcast_to_everyone": true,
                "pick_message_randomly": false
              },
              "death": {
                "actions": [
                  "${player} just died!"
                ],
                "broadcast_to_ever  
            API
            Javadot img2Lines of Code : 31dot img2License : Permissive (MIT)
            copy iconCopy
            repositories {
                maven {
                    url 'https://maven.bymartrixx.me'    
                }
            }
            
            dependencies {
                // Using the version from the gradle.properties
                modImplementation "me.bymartrixx.player-events:api:${project.player_events_api_version}"
            
                //   

            Community Discussions

            QUESTION

            VLCJ: A fatal error has been detected by the Java Runtime Environment just after 1 second of playback
            Asked 2019-May-25 at 21:47

            Here's code:

            ...

            ANSWER

            Answered 2019-May-25 at 21:47

            tldr;

            Add Thread.currentThread().join(); after calling play method of media player inside the class hosting the callback. It will somehow keep the thread running, preventing the execution stopping due to end of executable logic in case any native lib error.

            After doing many experiments or say trial and error, I found this.

            Something else needed to keep the application running or otherwise even a single error in native code while processing the stream will kill the whole application. The actual code from where I took usage example of custom renderer is opening a jwt Frame which is keeping the application open. I removed it as I need not to show anything. But, now I started getting the problem. There's no other work left for the running thread/class, any error originating in native lib will break the connection(an expert might use a better terminology here) and hence the program will close, in return JNI will fire callback object is garbage collected.

            I was using the Thread.currentThread().join(); but outside the class after creating an instance, hence effecting nothing for the class hosting the callbacks for rendering/processing the data.

            Thinking more about what the jwt Frame might be doing, I removed it and replaced with Thread.currentThread().join(); inside the constructor, voila it started working perfectly.

            Source https://stackoverflow.com/questions/56277716

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install player-events

            You can download it from GitHub.
            You can use player-events like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the player-events component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            Note: This event does not support datapack functions. Additionally, you can create simple commands (if you want a more complex command, this mod isn't what you are looking for) or listen to existing ones.
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