EnderStorage | THIS PROJECT IS RETIRED : See here for the current repo | Game Engine library

 by   Chicken-Bones Java Version: Current License: MIT

kandi X-RAY | EnderStorage Summary

kandi X-RAY | EnderStorage Summary

EnderStorage is a Java library typically used in Gaming, Game Engine applications. EnderStorage has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However EnderStorage build file is not available. You can download it from GitHub.

EnderStorage
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    Quality
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            kandi-support Support

              EnderStorage has a low active ecosystem.
              It has 24 star(s) with 23 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 27 open issues and 43 have been closed. On average issues are closed in 76 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of EnderStorage is current.

            kandi-Quality Quality

              EnderStorage has 0 bugs and 0 code smells.

            kandi-Security Security

              EnderStorage has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              EnderStorage code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              EnderStorage is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              EnderStorage releases are not available. You will need to build from source code and install.
              EnderStorage has no build file. You will be need to create the build yourself to build the component from source.
              EnderStorage saves you 1399 person hours of effort in developing the same functionality from scratch.
              It has 3129 lines of code, 309 functions and 34 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed EnderStorage and discovered the below as its top functions. This is intended to give you an instant insight into EnderStorage implemented functionality, and help decide if they suit your requirements.
            • Called when a block is activated
            • Converts a set of colour into integer colons
            • Set the frequency of this sprite
            • Set the owner
            • Render the item
            • Render a tank
            • Render the player
            • Handle a server command
            • Get the colour of a given string
            • Update block metadata
            • Initializes the proxy
            • Register all resources
            • Handle a description packet
            • Register icons in the sprite sheet
            • Render a tile entity at the specified tile entity
            • Generates the selection button
            • Add a convex hull
            • This method is called when the item stack is hit
            • Render an item
            • Save the dirty storage
            • GetCrafting results
            • Load the save tag
            • Convert corners to Axis Alignment
            • Handle a packet packet
            • Transfer itemStack to another slot
            • Draw a GUI container layer
            Get all kandi verified functions for this library.

            EnderStorage Key Features

            No Key Features are available at this moment for EnderStorage.

            EnderStorage Examples and Code Snippets

            No Code Snippets are available at this moment for EnderStorage.

            Community Discussions

            Trending Discussions on EnderStorage

            QUESTION

            How to Put Data Into a Table From an Existing File
            Asked 2019-Jan-25 at 20:46

            I have a program for a turtle in ComputerCraft that is meant to be a storage unit. I input an item, and it should read a file to find where to put the item. If there is a new item, it adds the information to a file. When I do

            ...

            ANSWER

            Answered 2019-Jan-25 at 18:00

            Reading / Writing the entire file every time you add a new block seems a bit messy, specially if you consider that you might restart the turtle in the process of writing the new file and end up with half your data being lost.

            You do have a file system, so why not use that instead? Create a directory and write a new file for every block name, then save the coordinates in it. This also allows you to store more than one chest for each block-type, in case you get filthy rich happens sooner than you'd expect when using turtles to excavate huge chunks of the map.

            I just realized that I didn't actually answer the question, so here goes that:

            When you have a file file, you can easily read a single line with file.readLine(). This returns either the line it read as a string, or nil if you're at the end of a file. Assuming you just write three coordinates separated by spaces after the block name, you can then parse them into a table like this:

            Source https://stackoverflow.com/questions/54358211

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install EnderStorage

            You can download it from GitHub.
            You can use EnderStorage like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the EnderStorage component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Chicken-Bones/EnderStorage.git

          • CLI

            gh repo clone Chicken-Bones/EnderStorage

          • sshUrl

            git@github.com:Chicken-Bones/EnderStorage.git

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