gdx-gamesvcs | Easy integration of gameservices in your libGDX game | Game Engine library

 by   MrStahlfelge Java Version: v1.1.0 License: Apache-2.0

kandi X-RAY | gdx-gamesvcs Summary

kandi X-RAY | gdx-gamesvcs Summary

gdx-gamesvcs is a Java library typically used in Gaming, Game Engine applications. gdx-gamesvcs has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub, Maven.

Easy integration of gameservices in your libGDX game: Google Play Games, Apple Game Center, Amazon GameCircle and more
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              gdx-gamesvcs has a low active ecosystem.
              It has 95 star(s) with 14 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 34 have been closed. On average issues are closed in 123 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of gdx-gamesvcs is v1.1.0

            kandi-Quality Quality

              gdx-gamesvcs has 0 bugs and 0 code smells.

            kandi-Security Security

              gdx-gamesvcs has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gdx-gamesvcs code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gdx-gamesvcs is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gdx-gamesvcs releases are available to install and integrate.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              It has 6926 lines of code, 511 functions and 56 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed gdx-gamesvcs and discovered the below as its top functions. This is intended to give you an instant insight into gdx-gamesvcs implemented functionality, and help decide if they suit your requirements.
            • Records the events
            • Called when the game service is ready .
            • Resolve a connection failure
            • Build the request for the GIS service .
            • Authorizes the Google Analytics application .
            • Loads player information from game server .
            • Creates a GjScoreboardEntry from a JSON value .
            • Downloads the contents of a URL .
            • Build query stat request .
            • Get an array of ListenerBoardBoardEntry objects .
            Get all kandi verified functions for this library.

            gdx-gamesvcs Key Features

            No Key Features are available at this moment for gdx-gamesvcs.

            gdx-gamesvcs Examples and Code Snippets

            No Code Snippets are available at this moment for gdx-gamesvcs.

            Community Discussions

            Trending Discussions on gdx-gamesvcs

            QUESTION

            How to save game data to the cloud using gdx-gamesvcs?
            Asked 2020-Aug-22 at 06:19

            I want to implement Google Play Games Services in my game on the libgdx engine. I tried using gdx-gamesvcs for this. But I am having trouble saving data. I understood from the example that one value is being saved, not the entire state of the game. So I decided to check it out: save and load one value using gsClient.loadGameState and gsClient.saveGameState. I deliberately deleted the game data from the device. But as a result, not only the test value changed, but many others as well. I thought that the state of the entire game is being saved, but the values ​​obtained do not fit into the logic of the game and could not be obtained in it. How should I use this tool and is it worth it at all, or is it better to use what libgdx itself offers? Here is a piece of code:

            ...

            ANSWER

            Answered 2020-Aug-20 at 19:56

            Well, libgdx offers no built-in cloud-save, it is hard to use it for that. :-)

            You should in any case save to local AND to cloud, as the cloud is not very fast to load its state.

            I can see no problem in your code besides the fact that you swallow an UnsupportedOperationException that is thrown if you did not activate cloud save feature. So the interesting question is: what happens if you don't swallow the exception, and did you intialize GpgsClient with cloud save enabled? Are you really logged in to Gpgs, and is the feature also activated in your developer console?

            Source https://stackoverflow.com/questions/63511274

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gdx-gamesvcs

            This project is published to the Sonatype Maven repository. You can integrate the lib into your project by just adding the dependencies to your build.gradle file.

            Support

            Google Play Games (Android, Desktop, HTML5)Apple Game Center (iOS RoboVM)GameJolt (all platforms)Huawei Game Service (Android, since 1.1.0)Amazon GameCircle (Android)Kongregate (HTML5)
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