Dungeons | Dungeons Minecraft plugin for Bukkit | Game Engine library
kandi X-RAY | Dungeons Summary
kandi X-RAY | Dungeons Summary
Dungeons are regions that can be entered using a button. When a button is pressed. The region starts restoring. When it’s finished (and the start-delay is also passed), the dungeon is started.
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Top functions reviewed by kandi - BETA
- Gets the command
- Sets the button to the given location
- Saves a button
- Called when a command is clicked
- Removes a button from a given location
- Saves the given dungeon
- Gets the page number
- Retrieves a set of dotted ids for the current directory
- Handles a command
- Returns the next random location in the given world
- Serialize the state of the Minecraft object
- Get all sign locations
- Creates a simple command with the specified label
- Serialize the sign location into a map
- Deserializes a maze sign
- Deserialize a DungeonButton instance
- Deserialize a game
- Delete a Dungeon
- Handles a move event
- Returns the sign for a given location
- Command
- Check if the input is valid
- Called when the game is pressed
- Event handler
- Called when the command is executed
- Called when the player enters a player
Dungeons Key Features
Dungeons Examples and Code Snippets
Community Discussions
Trending Discussions on Dungeons
QUESTION
Why does this code make me type yes or no twice to get the result I want instead of just once?
This is for the python dice roll text game, btw...
...ANSWER
Answered 2022-Feb-26 at 20:56Every time you call the input()
function, it prompts for input. Since you call it twice for each iteration of your while
loop, the user is prompted twice per iteration. You should instead only call the input()
function once in your while
loop.
You can also avoid using the answer
variable if you just use the roll_again
variable for your conditions for your if
and elif
.
QUESTION
With the current way strapi outputs a JSON I always get the error .map is not a function. It is a NEXT.JS Frontent. Could it be that this comes from the JSON not being output as an Array?
...ANSWER
Answered 2022-Feb-13 at 19:28This is because posts
is a JSON object and not an array that you can use the map()
function with. Instead, you need to give the array to the map()
function before you can pull out the titles.
To access the array of the JSON object, you can use posts['data']
.
QUESTION
Im trying to scrape some text from :https://twitchtracker.com/criticalrole/games, in order to show a streamers most streamed game for a twitch pay data analysis project.
I am trying to scrape "Dungeons & Dragons" from the first row in the table, but so far Ive only scraped the href.
My Code: table = soup2.find(id='games').select('a', limit=1) print(table)
Output [ Dungeons & Dragons ]
ANSWER
Answered 2022-Jan-05 at 20:30QUESTION
I'm following the Default Mod Base tutorial and I stumbled on a problem. The game crashed when I try to start a new run as the Default:
...ANSWER
Answered 2022-Jan-01 at 15:31Thanks to the people over at the official Slay the Spire Discord for the help.
For others who are experiencing the same issue, go to line 439 in DefaultMod.java
QUESTION
I'm attempting to generate random dungeons using prefabs.
I have it working to where it will pick a random doorway from a list of doorways and spawn a new room. I then have a script on the bounding box to update the room script for when it intersects another room.
The issue that I am currently having is that I'm not entirely sure on how to wait or delay to check and see if the onTriggerEvent
has been called.
I'm currently checking to see if there was a collision, and setting a boolean
variable to true when that happens otherwise it's false. This always results with the variable being false even though there is collision occurring.
Edit:
This is currently how i'm checking to see if a room is valid:
DungeonGenerator.cs:
...ANSWER
Answered 2021-Sep-20 at 18:25You can use OnTriggerStay()
if I understand correctly, as it returns true if there is something in the trigger and false otherwise. If you are using 2d, use OnTriggerStay2D()
. To use it, just define it as a function like you would normally, with an argument of Collider other
, with Collider being the type, and other being the other collider.. Then, you can check details about the collider(for example you can check if it's the player) and then do stuff to the other collider(and by extension, the entire object) and the object the script is attached to. Here is an example, but it may require tweaking to perfectly fit what you want to do.
QUESTION
Is there any way to include a PHP file, and be able to read what values global variables and/or class static properties would have in that file’s scope, without polluting those same global variables and static class properties in the calling scope?
Say I have example.php
:
ANSWER
Answered 2021-Sep-01 at 22:14My solution here was to create a version of my “sub-subject” code that, instead of echo
’ing HTML, echo
’ed a JSON of the variables I was interested in with json_encode
.
Then the other file used json_decode(`php sub-subject-json.php`);
. The backtick operator executes a shell command, in this case, php
itself called with the file I want to look at.
So, for example, where previously I might have had
minion.php
QUESTION
I'm writing C++ code in order to practice and learn for myself only. But I am having trouble instantiating one of my custom objects.
I'll try to be brief in my explanation here (but also trying not to miss necessary details): Game is Text-Only. Dungeon class is the class I have trouble creating instance of. I also have a 'Game' class (when the Game class is instantiated, the results are as I expected).
In my Dungeon constructor I put a cout
with some log info. But it never prints. However the initialization code within the same code block all appears to have happened. (I know this because if I call a function to print the value of one of its variables I can see that it has indeed been populated with the data).
(The line inside the Game() constructor which calls the Debug_PrintRaw() function, this gives the desired result which implies to me that the constructor Dungeon(string filename) is called, because the string is converted from the file at that moment and it has worked the full string (the contents of the file) are printed. But none of the LOG parts are printed. (I expected them to get printed as soon as the game starts, since at the moment Game is spawned, it should spawn a Dungeon also.
So the total project code isn't too large, its just started so I will post it all here (the code is probably very stupid and overblown because I don't always know what I am doing!):
(thanks for any help)
...ANSWER
Answered 2021-Aug-19 at 20:51OK well the answer turned out to be simple. As per the comments I was clearing the screen and hence my outputs with "LOG: xxxxx" were being cleared with it. I was stupidly expecting to magically still see them.
So the simple fix was not to clear the screen, then I could see all the log.
But of course I want to be able to clear the screen also, so this highlights to me the need for some output 'log' file(s). So the simple fix becomes a new can of worms ;)
Well I am very much a noobie and this is just how I personally implemented that logfile output. This consists of (optionally) getting the date/time using ctime_s
, as well as using #include
In the Game.h I added this variable and function:
QUESTION
I'm pretty new to HTML/CSS/Bootstrap but really wanted to pick it up for a long term learning project with JS eventually be included for a idle game.
The issue i'm having is i want the content to be positioned next to my navigation bar under welcome back, I've tried the many ways i can think of to do it but fail every time.
What i currently have is
...ANSWER
Answered 2021-Aug-17 at 23:54Try this:
set
...
in ...
QUESTION
I'm trying to implement a method to copy dungeons in a game managment app.
Here is an example of a Dungeon to be copied:
...ANSWER
Answered 2021-May-03 at 20:39You can use the spread operator in JavaScript.
In your case, it can be done by
const newObject = {...oldObject};
For more information read this blog https://medium.com/@kevinlai76/the-spread-operator-deep-and-shallow-copies-d193ac9b58bf
QUESTION
I have a problem about implementing recommendation system by using Euclidean Distance.
What I want to do is to list some close games with respect to search criteria by game title and genre.
Here is my project link : Link
After calling function, it throws an error shown below. How can I fix it?
Here is the error
...ANSWER
Answered 2021-Jan-03 at 16:00The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Dungeons
You can use Dungeons like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Dungeons component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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