Dungeons | Dungeons Minecraft plugin for Bukkit | Game Engine library

 by   Mtihc Java Version: Current License: No License

kandi X-RAY | Dungeons Summary

kandi X-RAY | Dungeons Summary

Dungeons is a Java library typically used in Gaming, Game Engine, Minecraft, Discord applications. Dungeons has no vulnerabilities and it has low support. However Dungeons has 9 bugs and it build file is not available. You can download it from GitHub.

Dungeons are regions that can be entered using a button. When a button is pressed. The region starts restoring. When it’s finished (and the start-delay is also passed), the dungeon is started.
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            kandi-support Support

              Dungeons has a low active ecosystem.
              It has 2 star(s) with 0 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Dungeons has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Dungeons is current.

            kandi-Quality Quality

              OutlinedDot
              Dungeons has 9 bugs (0 blocker, 5 critical, 4 major, 0 minor) and 149 code smells.

            kandi-Security Security

              Dungeons has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Dungeons code analysis shows 0 unresolved vulnerabilities.
              There are 7 security hotspots that need review.

            kandi-License License

              Dungeons does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Dungeons releases are not available. You will need to build from source code and install.
              Dungeons has no build file. You will be need to create the build yourself to build the component from source.
              It has 3440 lines of code, 381 functions and 34 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Dungeons and discovered the below as its top functions. This is intended to give you an instant insight into Dungeons implemented functionality, and help decide if they suit your requirements.
            • Gets the command
            • Sets the button to the given location
            • Saves a button
            • Called when a command is clicked
            • Removes a button from a given location
            • Saves the given dungeon
            • Gets the page number
            • Retrieves a set of dotted ids for the current directory
            • Handles a command
            • Returns the next random location in the given world
            • Serialize the state of the Minecraft object
            • Get all sign locations
            • Creates a simple command with the specified label
            • Serialize the sign location into a map
            • Deserializes a maze sign
            • Deserialize a DungeonButton instance
            • Deserialize a game
            • Delete a Dungeon
            • Handles a move event
            • Returns the sign for a given location
            • Command
            • Check if the input is valid
            • Called when the game is pressed
            • Event handler
            • Called when the command is executed
            • Called when the player enters a player
            Get all kandi verified functions for this library.

            Dungeons Key Features

            No Key Features are available at this moment for Dungeons.

            Dungeons Examples and Code Snippets

            No Code Snippets are available at this moment for Dungeons.

            Community Discussions

            QUESTION

            Why does my code make me type "yes" or "no" twice to get the result I want instead of just once?
            Asked 2022-Feb-26 at 20:58

            Why does this code make me type yes or no twice to get the result I want instead of just once?

            This is for the python dice roll text game, btw...

            ...

            ANSWER

            Answered 2022-Feb-26 at 20:56

            Every time you call the input() function, it prompts for input. Since you call it twice for each iteration of your while loop, the user is prompted twice per iteration. You should instead only call the input() function once in your while loop.

            You can also avoid using the answer variable if you just use the roll_again variable for your conditions for your if and elif.

            Source https://stackoverflow.com/questions/71280152

            QUESTION

            JSON format leads to .map is not a function
            Asked 2022-Feb-13 at 19:28

            With the current way strapi outputs a JSON I always get the error .map is not a function. It is a NEXT.JS Frontent. Could it be that this comes from the JSON not being output as an Array?

            ...

            ANSWER

            Answered 2022-Feb-13 at 19:28

            This is because posts is a JSON object and not an array that you can use the map() function with. Instead, you need to give the array to the map() function before you can pull out the titles.

            To access the array of the JSON object, you can use posts['data'].

            Source https://stackoverflow.com/questions/71104081

            QUESTION

            Is it possible to scrape HTML hyperlink text, rather than just the URL?
            Asked 2022-Jan-05 at 20:30

            Im trying to scrape some text from :https://twitchtracker.com/criticalrole/games, in order to show a streamers most streamed game for a twitch pay data analysis project.

            I am trying to scrape "Dungeons & Dragons" from the first row in the table, but so far Ive only scraped the href.

            My Code: table = soup2.find(id='games').select('a', limit=1) print(table)

            Output [ Dungeons & Dragons ]

            ...

            ANSWER

            Answered 2022-Jan-05 at 20:30

            QUESTION

            Slay the Spire Default Mod Base: Game Crashed When Trying to Play as The Default
            Asked 2022-Jan-01 at 15:31

            I'm following the Default Mod Base tutorial and I stumbled on a problem. The game crashed when I try to start a new run as the Default:

            ...

            ANSWER

            Answered 2022-Jan-01 at 15:31

            Thanks to the people over at the official Slay the Spire Discord for the help.

            For others who are experiencing the same issue, go to line 439 in DefaultMod.java

            Source https://stackoverflow.com/questions/70549264

            QUESTION

            Unity Dungeon Generation
            Asked 2021-Oct-01 at 04:14

            I'm attempting to generate random dungeons using prefabs.

            I have it working to where it will pick a random doorway from a list of doorways and spawn a new room. I then have a script on the bounding box to update the room script for when it intersects another room.

            The issue that I am currently having is that I'm not entirely sure on how to wait or delay to check and see if the onTriggerEvent has been called.

            I'm currently checking to see if there was a collision, and setting a boolean variable to true when that happens otherwise it's false. This always results with the variable being false even though there is collision occurring.

            Edit:
            This is currently how i'm checking to see if a room is valid:

            DungeonGenerator.cs:

            ...

            ANSWER

            Answered 2021-Sep-20 at 18:25

            You can use OnTriggerStay() if I understand correctly, as it returns true if there is something in the trigger and false otherwise. If you are using 2d, use OnTriggerStay2D(). To use it, just define it as a function like you would normally, with an argument of Collider other, with Collider being the type, and other being the other collider.. Then, you can check details about the collider(for example you can check if it's the player) and then do stuff to the other collider(and by extension, the entire object) and the object the script is attached to. Here is an example, but it may require tweaking to perfectly fit what you want to do.

            Source https://stackoverflow.com/questions/69248026

            QUESTION

            Access global variables and static class properties of another file, without bringing those into scope
            Asked 2021-Sep-01 at 22:14

            Is there any way to include a PHP file, and be able to read what values global variables and/or class static properties would have in that file’s scope, without polluting those same global variables and static class properties in the calling scope?

            Say I have example.php:

            ...

            ANSWER

            Answered 2021-Sep-01 at 22:14

            My solution here was to create a version of my “sub-subject” code that, instead of echo’ing HTML, echo’ed a JSON of the variables I was interested in with json_encode.

            Then the other file used json_decode(`php sub-subject-json.php`);. The backtick operator executes a shell command, in this case, php itself called with the file I want to look at.

            So, for example, where previously I might have had

            minion.php

            Source https://stackoverflow.com/questions/68824128

            QUESTION

            Instantiating Objects in pure C++? Constructor code not being called. But is having some effect
            Asked 2021-Aug-19 at 20:51

            I'm writing C++ code in order to practice and learn for myself only. But I am having trouble instantiating one of my custom objects.

            I'll try to be brief in my explanation here (but also trying not to miss necessary details): Game is Text-Only. Dungeon class is the class I have trouble creating instance of. I also have a 'Game' class (when the Game class is instantiated, the results are as I expected).

            In my Dungeon constructor I put a cout with some log info. But it never prints. However the initialization code within the same code block all appears to have happened. (I know this because if I call a function to print the value of one of its variables I can see that it has indeed been populated with the data).

            (The line inside the Game() constructor which calls the Debug_PrintRaw() function, this gives the desired result which implies to me that the constructor Dungeon(string filename) is called, because the string is converted from the file at that moment and it has worked the full string (the contents of the file) are printed. But none of the LOG parts are printed. (I expected them to get printed as soon as the game starts, since at the moment Game is spawned, it should spawn a Dungeon also.

            So the total project code isn't too large, its just started so I will post it all here (the code is probably very stupid and overblown because I don't always know what I am doing!):

            (thanks for any help)

            ...

            ANSWER

            Answered 2021-Aug-19 at 20:51

            OK well the answer turned out to be simple. As per the comments I was clearing the screen and hence my outputs with "LOG: xxxxx" were being cleared with it. I was stupidly expecting to magically still see them.

            So the simple fix was not to clear the screen, then I could see all the log.

            But of course I want to be able to clear the screen also, so this highlights to me the need for some output 'log' file(s). So the simple fix becomes a new can of worms ;)

            Well I am very much a noobie and this is just how I personally implemented that logfile output. This consists of (optionally) getting the date/time using ctime_s, as well as using #include

            In the Game.h I added this variable and function:

            Source https://stackoverflow.com/questions/68853329

            QUESTION

            Bootstrap positional issues within content
            Asked 2021-Aug-17 at 23:54

            I'm pretty new to HTML/CSS/Bootstrap but really wanted to pick it up for a long term learning project with JS eventually be included for a idle game.

            The issue i'm having is i want the content to be positioned next to my navigation bar under welcome back, I've tried the many ways i can think of to do it but fail every time.

            What i currently have is

            ...

            ANSWER

            Answered 2021-Aug-17 at 23:54

            Try this:

            set

            ... in ...

            Source https://stackoverflow.com/questions/68824586

            QUESTION

            How can I deep copy an objects that contains nested objects and arrays?
            Asked 2021-May-03 at 20:39

            I'm trying to implement a method to copy dungeons in a game managment app.

            Here is an example of a Dungeon to be copied:

            ...

            ANSWER

            Answered 2021-May-03 at 20:39

            You can use the spread operator in JavaScript.

            In your case, it can be done by

            const newObject = {...oldObject};

            For more information read this blog https://medium.com/@kevinlai76/the-spread-operator-deep-and-shallow-copies-d193ac9b58bf

            Source https://stackoverflow.com/questions/67375119

            QUESTION

            Recommendation System by using Euclidean Distance (TypeError: unsupported operand type(s) for -: 'str' and 'str')
            Asked 2021-Jan-03 at 19:48

            I have a problem about implementing recommendation system by using Euclidean Distance.

            What I want to do is to list some close games with respect to search criteria by game title and genre.

            Here is my project link : Link

            After calling function, it throws an error shown below. How can I fix it?

            Here is the error

            ...

            ANSWER

            Answered 2021-Jan-03 at 16:00

            The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.

            Source https://stackoverflow.com/questions/65551325

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Dungeons

            You can download it from GitHub.
            You can use Dungeons like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Dungeons component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/Mtihc/Dungeons.git

          • CLI

            gh repo clone Mtihc/Dungeons

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            git@github.com:Mtihc/Dungeons.git

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