FlappyBird | popular Flappy Bird on Android with voice control support | Game Engine library
kandi X-RAY | FlappyBird Summary
kandi X-RAY | FlappyBird Summary
Flappy Bird on Android. Using no game engine. Touch Control V.S. Voice Control.
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Top functions reviewed by kandi - BETA
- Update the surface
- Removes the items from the pipe
- Returns whether a pipe is out of the screen
- Sets the X position of the element
- Returns true if the game is still alive
- Play the music
- Gets x position
- Get the height of the page
- Set the position of the view
- Sets the position of the element
- Adds a new pipe to the list of pipes
- Restarts the game
- Sets the timer to update the UI
- Resets the data of the game
- Initializes the game
- Jump the jump Y
- Initialize views
- Initialize the surface
- Get a bitmap from a vector drawable
- Launch the voice activity
- Called when a timer is pressed
- Initialize the activity
- Handles request permissions
- Cancel the recorder
- Method to adjust the volume threshold of the room
- Launch Activity to Touch Activity
FlappyBird Key Features
FlappyBird Examples and Code Snippets
Copyright 2017-2020 DerekDick
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/license
Community Discussions
Trending Discussions on FlappyBird
QUESTION
So, I found a video of Tech with Tim, where he was creating a flappy bird py file.. Well, my issue is the pygame window in not popping up after running it. I'm using ubuntu 20.04.. Searched for solutions, and mixed all I've learnt since I'm a complete beginner in pygame.. need help :(
...ANSWER
Answered 2021-May-18 at 21:49os.environ["SDL_VIDEODRIVER"] = "dummy"
This line makes pygame use its "dummy", meaning "fake", video driver.
With a fake video driver, of course the window isn't showing up. Try just removing it.
QUESTION
So I trying out lwjgl but I'm having a problem, when I try to create a window I get an error I just can't figure out why.
I have tried to lower my java version from java 16 to 14 but that didn't work.
Main Class:
...ANSWER
Answered 2021-May-02 at 19:07Ok so the problem was very simple I never changed the windows value
before the long window was set to nothing
but I figured out that I had to set it equal to glfwCreateWindow:
before:
QUESTION
In a simple HTML,CSS and JavaScript game, I replaced (in the CSS)
...ANSWER
Answered 2021-Feb-05 at 14:21Is this what you want to achieve? I added a little border to show the width problem solved.
QUESTION
I attempting to add some gravity to a round circle in a HTML, CSS and JavaScript game. The JavaScript section of the relevant code is below:
repl.it https://repl.it/join/wukcvzow-iamapersonthing
Following this tutorial and the relevant part is at: 06.44 minutes.
JavaScript:
...ANSWER
Answered 2021-Feb-03 at 20:50Repl is not working.
QUESTION
I currently have the beginning's of a flappy bird game and the css generates a small red ball. I want to replace the ball with a jpg image taken from the internet, which I can also style and control/animate from the css, as I would do with the ball.
Image source: "https://img1.pnghut.com/16/12/25/KjSdhUe19q/logo-app-store-smiley-smile-score.jpg"
I've tried various things to put it in the CSS and in the HTML, but do not fully understand how it all ties together.
If I add the image (as I have done) in the html, can I not style it using the CSS?
For now, I want to:
- Render the image on the screen (as I have done)
- Style it to the same specs as the red ball (e.g. 20 x 20 etc, with starting positions, positioning etc)
Currently the TOP POSITION in the CSS seems to work (when applied to the image) but not the width and height. I had to hard code the width and the height of the image in to the HTML.
Any explanations as to best practices and a solution please.
Full current code here:
https://repl.it/@iamapersonthing/flappybirds
HTML
...ANSWER
Answered 2021-Feb-03 at 14:15You have to add you style to the img tag. You'll have to add a display:block as well otherwise, the image will not take the width and height you specified.
QUESTION
i am working on a Unity 2d game thats rounded about a player dodging random objects while flying...something like flappybird. the game work normal.
But the problem is when the player when touch the top screen edge and keep adding force the player get stuck a while on the edge. i think i need to disable adding force when the player touch the edge of the screen. I hope u guys help me. This the player code.
...ANSWER
Answered 2020-Oct-15 at 05:21Whenever dealing with Rigidbody
then don't set any values via the Transform
component!
This might break the physics.
And then basically you already said it: Don't add more upwards force if you are on the edges.
As a simple trick you could set the Y velocity to 0 when hitting the edges like
QUESTION
I have created a simple FlappyBird clone game with socket programming and now I am doing the UML diagram. My classes implements Runnable
Like:
...ANSWER
Answered 2020-Aug-02 at 14:00Though the (formerly) accepted answer by user7 is right per se, there's also a "it depends". If you create your UML for a machine (a code generator) or a coding monkey you will have to add it in order to make it complete. If it's for a common (human) understanding you can omit those details.
As a side note: your arrows are wrong. Those are extensions (used only in profile definitions), not realizations. A realization has an open triangle and a dashed line.
QUESTION
I made a game similar to Flappy Bird by using JavaFX. Now I want to play it by using localhost IP. How can I move the class in FlappyBird to the client so that the flappybird becomes the client?
also how can we make multiple clients using this? This code is a simple one i made with simple concept behind it but what i don't understand is how can i make a class as in a game of flappy bird in the socket programming. How do i implement everything from the flappy bird to the client so the client becomes a flappy bird object
Client:
...ANSWER
Answered 2020-Jul-21 at 18:29I have found the answer
Main.main(null);
QUESTION
Im trying to implement jumping mechanics so i have 2 states, falling and jumping. I code it this way that if its not jumping its falling and the other way around, bool switches when player is at the pick of jump and thats when jumpSpedDecrease > 0.299f, in code there u can see that in that if statement theres cout saying "This code should work". When i run program i can see this in code but the values i change there stay same way, but it obviously should change.
...ANSWER
Answered 2019-Jul-07 at 18:03Reconsider these lines:
QUESTION
I have the following code. I am trying to get my HTML site to render the background image (bg) and the pipe images (pipeNorth and pipeSouth) on my canvas.
I am using chrome.
1st CODE ATTEMPT
...ANSWER
Answered 2019-Jun-19 at 15:27That happens because you're trying to draw them right after setting the Image's .src property. At this time it might not be loaded yet so you need to wait for the onload event before calling drawImage().
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install FlappyBird
You can use FlappyBird like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the FlappyBird component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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