Fragmentation | powerful library that manage Fragment | Architecture library
kandi X-RAY | Fragmentation Summary
kandi X-RAY | Fragmentation Summary
Fragmentation is a powerful library managing Fragment for Android. It is designed for "Single Activity + Multi-Fragments" and "Multi-FragmentActivities + Multi-Fragments" architecture to simplify development process.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Called when a navigation item is selected .
- Set the view .
- Mock a view to an animator .
- Initialize the view .
- toggles view .
- On menu item clicked .
- returns a list of views that are not currently active
- print all fragment records
- Validate edge size .
- Set the support visible flag .
Fragmentation Key Features
Fragmentation Examples and Code Snippets
import WebSocket, { WebSocketServer } from 'ws';
const wss = new WebSocketServer({
port: 8080,
perMessageDeflate: {
zlibDeflateOptions: {
// See zlib defaults.
chunkSize: 1024,
memLevel: 7,
level: 3
},
zlibInf
Community Discussions
Trending Discussions on Fragmentation
QUESTION
In an effort to become better with Haskell, I'm rewriting a small CLI that I developed originally in Python. The CLI mostly makes GET requests to an API and allows for filtering/formatting the JSON result.
I'm finding my Haskell version to be a lot slower than my Python one.
To help narrow down the problem, I excluded all parts of my Haskell code except the fetching of data - essentially, it's this:
...ANSWER
Answered 2021-May-02 at 00:04It seemed odd that the performance of a common Haskell library was so slow for me, but somehow this approach solved my concerns:
I found that the performance of my executable was faster when I used stack install
to copy the binaries:
QUESTION
Is it possible to implement a WebService over a WebRTC Data Channel ?
The idea is:
- The client makes one https request to the server for signaling and session establishment
- The client and the server start to communicate via a WebRTC DataChannel bidirectionally
Benefits?:
- Performance ?
- Requests goes over one connection and the standard allows for multiple datachannels over the same connection ( ports )
- Flexible networking topologies
- UDP
- End to end encryption
- The server can send events over the same connection
- Load balancing could be implemented from a pool of servers client side without a load balancer , or all kinds of different solutions
- Currently being debated the addition of DataChannels to Workers/Service Workers/ etc https://github.com/w3c/webrtc-extensions/issues/64
Drawbacks:
- Application specific code for implementing request fragmentation and control over buffer limits
- [EDIT 3] I don't know how much of a difference in terms of performance and cpu/memory usage will it be against HTTP/2 Stream
Ideas:
- Clients could be read replicas of the data for sync, or any other applications that are suitable for orbit-db https://github.com/orbitdb/orbit-db in the public IPFS network, the benefit of using orbit-db is that only allows to the owner to make writes, then the server could additionally sign with his key all the data so that the clients could verify and trust it's from the server, that could offload the main server for reads, just an idea.
[EDIT]
I've found this repo: https://github.com/jsmouret/grpc-over-webrtc amazing!
[EDIT2]
Changed Orbit-db idea and removed cluster IPFS after investigating a bit
[EDIT3]
After searching Fetch PROS for HTTP/2 i've found Fetch upload streaming with ReadableStreams, i don't know how much of a difference will it be to run GRPC (bidi) over a WebRTC DataChannel or a HTTP/2 Stream
Very cool video explaining the feature: https://www.youtube.com/watch?v=G9PpImUEeUA
...ANSWER
Answered 2021-Apr-22 at 22:08Lots of different points here, will try to address them all.
The idea is 100% feasible. Check out Pion WebRTC's data-channels example. All it takes a single request/response to establish a connection.
PerformanceData channels are a much better fit if you are doing latency sensitive work.
With data channels you can measure backpressure. You can tell how much data has been delivered, and how much has has been queued. If the queue is getting full you know you are sending too much data. Other APIs in the browser don't give you this. There are some future APIs (WebTransport) but they aren't available yet.
Data channels allow unordered/unreliable delivery. With TCP everything you send will be delivered and in order, this issue is known as head-of-line blocking. That means if you lose a packet all subsequent packets must be delayed. An example would be if you sent 0 1 2 3
, if packet 1 hasn't arrived yet 2 and 3 can't be processed yet. Data channels can be configured to give you packets as soon as they arrive.
I can't give you specific numbers on the CPU/Memory costs of running DTLS+SCTP vs TLS+WebSocket server. It depends on hardware/network you have, what the workload is etc...
MultiplexingYou can serve multiple DataChannel streams over a single WebRTC Connection (PeerConnection). You can also serve multiple PeerConnections over a single port.
Network TransportWebRTC can be run over UDP or TCP
Load BalancingThis is harder (but not intractable) moving DTLS and SCTP sessions between servers isn't easy with existing libraries. With pion/dtls it has the support to export/resume a session. I don't know support in other libraries however.
TLS/Websocket is much easier to load balance.
End to end encryptionWebRTC has mandatory encryption. This is nice over HTTP 1.1 which might accidentally fall back to non-TLS if configured incorrectly.
If you want to route a message through the server (and not have the server see it) I don't think what protocol you use matters.
TopologiesWebRTC can be run in many different topologies. You can do P2P or Client/Server, and lots of things in between. Depending on what you are building you could build a hybrid mesh. You could create a graph of connections, and deploy servers as needed. This flexibility lets you do some interesting things.
Hopefully addressed all your points! Happy to discuss further in the comments/will keep editing the question.
QUESTION
I am trying to receive a large amount of data using a boost::beast::websocket, fed by another boost::beast::websocket. Normally, this data is sent to a connected browser but I'd like to set up a purely C++ unit test validating certain components of the traffic. I set the auto fragmentation to true from the sender with a max size of 1MB but after a few messages, the receiver spits out:
...ANSWER
Answered 2021-Apr-15 at 20:17If your use pattern is fixed:
QUESTION
Is there any free tool to Analyze SQL Server Index fragmentation and defrag them instantly ?
...ANSWER
Answered 2021-Apr-10 at 04:04Yes there is a tool from SQL Planner. You can find Index Fragmentation quickly in elegant report and defrag that instantly in GUI mode.
SQL Server Index Defragmentation is Free Forever Utility in SQL Planner !
Watch a demo about it in you tube video here
QUESTION
I'm trying to get the output that is supposed to show but the blockSize is the same as memorySize (which is decreasing but I need my blockSize to stay as its initial one) Plus if there's any improvement of best fit that you can suggest, do tell!
...ANSWER
Answered 2021-Mar-30 at 20:17You should use copy.copy() to get a copy of your variable in line 3
QUESTION
As it stands, my project correctly uses libavcodec to decode a video, where each frame is manipulated (it doesn't matter how) and output to a new video. I've cobbled this together from examples found online, and it works. The result is a perfect .mp4 of the manipulated frames, minus the audio.
My problem is, when I try to add an audio stream to the output container, I get a crash in mux.c that I can't explain. It's in static int compute_muxer_pkt_fields(AVFormatContext *s, AVStream *st, AVPacket *pkt)
. Where st->internal->priv_pts->val = pkt->dts;
is attempted, priv_pts
is nullptr.
I don't recall the version number, but this is from a November 4, 2020 ffmpeg build from git.
My MediaContentMgr
is much bigger than what I have here. I'm stripping out everything to do with the frame manipulation, so if I'm missing anything, please let me know and I'll edit.
The code that, when added, triggers the nullptr exception, is called out inline
The .h:
...ANSWER
Answered 2021-Mar-29 at 14:49Please note that you should always try to provide a self-contained minimal working example to make it easier for others to help. With the actual code, the matching FFmpeg version, and an input video that triggers the segmentation fault (to be sure), the issue would be a matter of analyzing the control flow to identify why st->internal->priv_pts
was not allocated. Without the full scenario, I have to report to making assumptions that may or may not correspond to your actual code.
Based on your description, I attempted to reproduce the issue by cloning https://github.com/FFmpeg/FFmpeg.git and creating a new branch from commit b52e0d95 (November 4, 2020) to approximate your FFmpeg version.
I recreated your scenario using the provided code snippets by
- including the
avformat_new_stream()
call for the audio stream - keeping the remaining audio initialization commented out
- including the original
avformat_write_header()
call site (unchanged order)
With that scenario, the video write with MP4 video/audio input fails in avformat_write_header()
:
QUESTION
Main Question:
What changes should I do to the repo's source code to successfully convert my YOLOv4 darknet weight (with custom anchors) to Tensorflow format?
Background:
I used this repo to convert my YOLOv4 darknet weights to Tensorflow format.
I have trained YOLOv4 on a custom dataset using custom anchors (9 anchors) but the number of anchors I used per [yolo] layer is 4, 3, 2, respectively. By default, YOLOv4 uses 3 anchors each [yolo] layer.
Main Problem:
The repo I used is coded in a way that only considers the default anchors, where there are 3 anchors each [yolo] layer.
What I tried to do to solve the main problem:
- I have tried to do some changes to the source code, which are summarized in this link.
- I used the code below to attempt converting the darknet weight to tf format. Here is the log of the conversion process.
python save_model.py --weights data/yolov4-512.weights --output ./checkpoints/yolov4-512 --input_size 512 --model yolov4
- I tested the resulting tf model using the code:
python detect.py --weights checkpoints/yolov4-512 --size 512 --model yolov4 --image data/pear.jpg
. The process failed and the error can be seen below. I have seen possible problems here but I don't know how to solve them.
ANSWER
Answered 2021-Mar-22 at 06:45I posted an answer to one of your earlier question about YoloV4 (CSP) conversion. Did you try and see if that worked?
If that worked, you can try to use your own config file and weights in the convert.py
command in the notebook and see if it works
QUESTION
Given something like:
...ANSWER
Answered 2021-Mar-20 at 21:57Without any known relationship between these blocks of memory, there is no basis for designating which deallocation order is correct. Just as there is no basis for deciding which allocation order is correct.
This is not a question that can be answered a priori. The only reason not to deallocate memory is if you're still using it, and one piece of memory could be "using" (ie: storing a pointer into) another. So without knowing anything about what is going on inside of that memory, there is no reason to pick any particular deallocation order.
QUESTION
tried to solve a similar question to mine, but I failed.
The code that runs in activity does not run in fragment. I tried to resolve it by referring to the article in stackoverflow, but failed Please teach me the way. What the hell is the problem?
Fragment
...ANSWER
Answered 2021-Mar-18 at 08:54Add the items before setting adapter. Can you try this ?
QUESTION
I needed to use an algorithm to solve a KP problem some time ago, in haskell
Here is what my code look like:
...ANSWER
Answered 2021-Feb-23 at 17:51We can think of a left fold as performing iterations while keeping an accumulator that is returned at the end.
When there are lots of iterations, one concern is that the accumulator might grow too large in memory. And because Haskell is lazy, this can happen even when the accumulator is of a primitive type like Int
: behind some seemingly innocent Int
value a large number of pending operations might lurk, in the form of thunks.
Here the strict left fold function foldl'
is useful because it ensures that, as the left fold is being evaluated, the accumulator will always be kept in weak head normal form (WHNF).
Alas, sometimes this isn't enough. WHNF only says that evaluation has progressed up to the "outermost constructor" of the value. This is enough for Int
, but for recursive types like lists or trees, that isn't saying much: the thunks might simply lurk further down the list, or in branches below.
This is the case here, where the accumulator is a list that is recreated at each iteration. Each iteration, the foldl'
only evaluates the list up to _ : _
. Unevaluated max
and zipWith
operations start to pile up.
What we need is a way to trigger a full evaluation of the accumulator list at each iteration, one which cleans any max
and zipWith
thunks from memory. And this is what force
accomplishes. When force $ something
is evaluated to WHNF, something
is fully evaluated to normal form, that is, not only up to the outermost constructor but "deeply".
Notice that we still need the foldl'
in order to "trigger" the force
at each iteration.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Fragmentation
You can use Fragmentation like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Fragmentation component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page