godotandroid | Android module for Godot Engine | Game Engine library
kandi X-RAY | godotandroid Summary
kandi X-RAY | godotandroid Summary
Android services for Godot Engine 2.1, including:.
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Top functions reviewed by kandi - BETA
- Called when an activity result is received
- Relog login handler
- Load the current player s current user information
- Performs the firebase auth with the Google account
- Share the specified images with the specified title and package name
- Shares an image
- Initialize the google server
- Helper method to perform a silent connect
- Invite an invite
- Check if the message is valid
- Get the country code
- Initialize godot
- Initialize the firebase
- Force conflict resolution
- Receive notification payload
- Trigger a resume resume
- Trigger the main pause
- This method is called when the main server is stopped
- Check if the server is connected
godotandroid Key Features
godotandroid Examples and Code Snippets
Community Discussions
Trending Discussions on godotandroid
QUESTION
I'm working on a module for Godot Engine, it is called godot-android. You can found this module here. This module use the Google Drive API via the SnapshotClient to save games on google drive.
Since I'm using this module for one of my android game released earlier this year, I received an email from google about the deprecation of the Google Drive Android API saying that my app is using the google drive deprecated API.
So, I've started reading again the Google Play Games Services documentation for android, but they did not update their documentation. Then, after several hours spent on Stack-overflow/github migration guide to find out how to migrate that SnapshotClient, I've just hit a wall.
My first step was to upgrade all the dependencies of my modules to their latest versions, compile and see what is broken:
...ANSWER
Answered 2019-Mar-05 at 01:38Found out the root issue, scopes were not right:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install godotandroid
You can use godotandroid like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the godotandroid component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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