godotandroid | Android module for Godot Engine | Game Engine library

 by   binogure-studio Java Version: Current License: MIT

kandi X-RAY | godotandroid Summary

kandi X-RAY | godotandroid Summary

godotandroid is a Java library typically used in Gaming, Game Engine, Firebase applications. godotandroid has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However godotandroid build file is not available. You can download it from GitLab, GitHub.

Android services for Godot Engine 2.1, including:.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              godotandroid has a low active ecosystem.
              It has 19 star(s) with 4 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 243 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of godotandroid is current.

            kandi-Quality Quality

              godotandroid has no bugs reported.

            kandi-Security Security

              godotandroid has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              godotandroid is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              godotandroid releases are not available. You will need to build from source code and install.
              godotandroid has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed godotandroid and discovered the below as its top functions. This is intended to give you an instant insight into godotandroid implemented functionality, and help decide if they suit your requirements.
            • Called when an activity result is received
            • Relog login handler
            • Load the current player s current user information
            • Performs the firebase auth with the Google account
            • Share the specified images with the specified title and package name
            • Shares an image
            • Initialize the google server
            • Helper method to perform a silent connect
            • Invite an invite
            • Check if the message is valid
            • Get the country code
            • Initialize godot
            • Initialize the firebase
            • Force conflict resolution
            • Receive notification payload
            • Trigger a resume resume
            • Trigger the main pause
            • This method is called when the main server is stopped
            • Check if the server is connected
            Get all kandi verified functions for this library.

            godotandroid Key Features

            No Key Features are available at this moment for godotandroid.

            godotandroid Examples and Code Snippets

            No Code Snippets are available at this moment for godotandroid.

            Community Discussions

            QUESTION

            Google Play Game Service and Google drive API deprecated
            Asked 2019-Mar-05 at 01:38

            I'm working on a module for Godot Engine, it is called godot-android. You can found this module here. This module use the Google Drive API via the SnapshotClient to save games on google drive.

            Since I'm using this module for one of my android game released earlier this year, I received an email from google about the deprecation of the Google Drive Android API saying that my app is using the google drive deprecated API.

            So, I've started reading again the Google Play Games Services documentation for android, but they did not update their documentation. Then, after several hours spent on Stack-overflow/github migration guide to find out how to migrate that SnapshotClient, I've just hit a wall.

            My first step was to upgrade all the dependencies of my modules to their latest versions, compile and see what is broken:

            ...

            ANSWER

            Answered 2019-Mar-05 at 01:38

            Found out the root issue, scopes were not right:

            Source https://stackoverflow.com/questions/53907164

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install godotandroid

            You can download it from GitLab, GitHub.
            You can use godotandroid like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the godotandroid component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/binogure-studio/godotandroid.git

          • CLI

            gh repo clone binogure-studio/godotandroid

          • sshUrl

            git@github.com:binogure-studio/godotandroid.git

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