Shift | Small Android Puzzle Game | Game Engine library

 by   boombuler Java Version: Current License: No License

kandi X-RAY | Shift Summary

kandi X-RAY | Shift Summary

Shift is a Java library typically used in Gaming, Game Engine applications. Shift has no bugs, it has no vulnerabilities and it has low support. However Shift build file is not available. You can download it from GitHub.

// / License / //. Copyright (C) 2010 Florian Sundermann. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at. Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. // / About / // Shift is a small puzzle game for android. It is a remake of a game for WindowsMobile devices. If you want to help me with this project just contact me... Hope you like it and thanks for reading this ;-).
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            kandi-support Support

              Shift has a low active ecosystem.
              It has 18 star(s) with 18 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. On average issues are closed in 1801 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Shift is current.

            kandi-Quality Quality

              Shift has 0 bugs and 0 code smells.

            kandi-Security Security

              Shift has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Shift code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Shift does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Shift releases are not available. You will need to build from source code and install.
              Shift has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              Shift saves you 659 person hours of effort in developing the same functionality from scratch.
              It has 1528 lines of code, 141 functions and 21 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Shift and discovered the below as its top functions. This is intended to give you an instant insight into Shift implemented functionality, and help decide if they suit your requirements.
            • Initializes the cc color
            • Initializes the builder
            • Sets the color starting from the given index
            • Creates the table with the given constraints
            • Get high scores for a given difficulty
            • Create a table containing the highscore table
            • Initialize the activity
            • Calculate screen dimensions
            • Called when the cursor touches
            • Get the distance between the touch start and the touch point
            • Gets the menu
            • Create a menu item
            • Handle a key event
            • Moves the selection
            • Draws the drawable
            • Handle key events
            • Computes the SCISSOR
            • Start the board
            • Called when the score has changed
            Get all kandi verified functions for this library.

            Shift Key Features

            No Key Features are available at this moment for Shift.

            Shift Examples and Code Snippets

            No Code Snippets are available at this moment for Shift.

            Community Discussions

            QUESTION

            Padding scipy affine_transform output to show non-overlapping regions of transformed images
            Asked 2022-Mar-28 at 11:54

            I have source (src) image(s) I wish to align to a destination (dst) image using an Affine Transformation whilst retaining the full extent of both images during alignment (even the non-overlapping areas).

            I am already able to calculate the Affine Transformation rotation and offset matrix, which I feed to scipy.ndimage.interpolate.affine_transform to recover the dst-aligned src image.

            The problem is that, when the images are not fuly overlapping, the resultant image is cropped to only the common footprint of the two images. What I need is the full extent of both images, placed on the same pixel coordinate system. This question is almost a duplicate of this one - and the excellent answer and repository there provides this functionality for OpenCV transformations. I unfortunately need this for scipy's implementation.

            Much too late, after repeatedly hitting a brick wall trying to translate the above question's answer to scipy, I came across this issue and subsequently followed to this question. The latter question did give some insight into the wonderful world of scipy's affine transformation, but I have as yet been unable to crack my particular needs.

            The transformations from src to dst can have translations and rotation. I can get translations only working (an example is shown below) and I can get rotations only working (largely hacking around the below and taking inspiration from the use of the reshape argument in scipy.ndimage.interpolation.rotate). However, I am getting thoroughly lost combining the two. I have tried to calculate what should be the correct offset (see this question's answers again), but I can't get it working in all scenarios.

            Translation-only working example of padded affine transformation, which follows largely this repo, explained in this answer:

            ...

            ANSWER

            Answered 2022-Mar-22 at 16:44

            If you have two images that are similar (or the same) and you want to align them, you can do it using both functions rotate and shift :

            Source https://stackoverflow.com/questions/71516584

            QUESTION

            in Typescript, try...catch error object shows "Object is of type 'unknown'.ts(2571)"
            Asked 2022-Mar-18 at 03:47
            router.get('/cells', async (req, res) => {
                try {
                  const result = await fs.readFile(fullPath, { encoding: 'utf-8' });
                  res.send(JSON.parse(result));
                } catch (err) {
                  if (err.code === 'ENOENT') { // Object is of type 'unknown'.ts(2571) (local var) err: unknown
                    await fs.writeFile(fullPath, '[]', 'utf-8');
                    res.send([]);
                  } else {
                    throw err;
                  }
                }
            
            ...

            ANSWER

            Answered 2021-Oct-03 at 06:44

            In JavaScript/TypeScript you can throw anything, not only errors. In theory it could be anything in the catch block. If you want to prevent the type error it could make sense to check if the unknown value is a system error before checking the code.

            Source https://stackoverflow.com/questions/69422525

            QUESTION

            Why does static_cast conversion speed up an un-optimized build of my integer division function?
            Asked 2022-Mar-17 at 15:27

            ... or rather, why does not static_cast-ing slow down my function?

            Consider the function below, which performs integer division:

            ...

            ANSWER

            Answered 2022-Mar-17 at 15:27

            I'm keeping this answer up for now as the comments are useful.

            Source https://stackoverflow.com/questions/71509342

            QUESTION

            Preferring shift over reduce in parser for language without statement terminators
            Asked 2022-Jan-04 at 06:17

            I'm parsing a language that doesn't have statement terminators like ;. Expressions are defined as the longest sequence of tokens, so 5-5 has to be parsed as a subtraction, not as two statements (literal 5 followed by a unary negated -5).

            I'm using LALRPOP as the parser generator (despite the name, it is LR(1) instead of LALR, afaik). LALRPOP doesn't have precedence attributes and doesn't prefer shift over reduce by default like yacc would do. I think I understand how regular operator precedence is encoded in an LR grammar by building a "chain" of rules, but I don't know how to apply that to this issue.

            The expected parses would be (individual statements in brackets):

            ...

            ANSWER

            Answered 2022-Jan-04 at 06:17

            The issue you're going to have to confront is how to deal with function calls. I can't really give you any concrete advice based on your question, because the grammar you provide lacks any indication of the intended syntax of functions calls, but the hint that print(5) is a valid statement makes it clear that there are two distinct situations, which need to be handled separately.

            Consider:

            Source https://stackoverflow.com/questions/70571344

            QUESTION

            Circular objects rotate angle detection
            Asked 2022-Jan-04 at 05:52

            I'm trying to detect angle difference between two circular objects, which be shown as 2 image below.

            I'm thinking about rotate one of image with some small angle. Every time one image rotated, SSIM between rotated image and the another image will be calculated. The angle with maximum SSIM will be the angle difference.

            But, finding the extremes is never an easy problem. So my question is: Are there another algorithms (opencv) can be used is this case?

            IMAGE #1

            IMAGE #2

            EDIT:

            Thanks @Micka, I just do the same way he suggest and remove black region like @Yves Daoust said to improve processing time. Here is my final result:

            ORIGINAL IMAGE ROTATED + SHIFTED IMAGE

            ...

            ANSWER

            Answered 2021-Dec-15 at 09:19

            Here's a way to do it:

            1. detect circles (for the example I assume circle is in the image center and radius is 50% of the image width)
            2. unroll circle images by polar coordinates
            3. make sure that the second image is fully visible in the first image, without a "circle end overflow"
            4. simple template matching

            Result for the following code:

            Source https://stackoverflow.com/questions/70359226

            QUESTION

            Avoiding hard-number shift of flexible second operand in ASM
            Asked 2021-Dec-17 at 17:29

            This question pertains to the ARM assembly language.

            My question is whether it is possible to use a macro to replace the immediate value in the ASM code to shift a register value so that I don't have to hard-code the number.

            I'm not sure whether the above question makes sense, so I will provide an example with some asm codes:

            So there exist few instructions such as ror instruction in the ARM (https://developer.arm.com/documentation/dui0473/m/arm-and-thumb-instructions/ror), where it is possible to use a register value to rotate the value as we wish:

            ...

            ANSWER

            Answered 2021-Dec-16 at 19:08

            The ARM64 orr immediate instruction takes a bitmask immediate, see Range of immediate values in ARMv8 A64 assembly for an explanation. And GCC has a constraint for an operand of this type: L.

            So I would write:

            Source https://stackoverflow.com/questions/70383795

            QUESTION

            Assembly why is "lea eax, [eax + eax*const]; shl eax, eax, const;" combined faster than "imul eax, eax, const" according to gcc -O2?
            Asked 2021-Dec-13 at 10:27

            I'm using godbolt to get assembly of the following program:

            ...

            ANSWER

            Answered 2021-Dec-13 at 06:33

            You can see the cost of instructions on most mainstream architecture here and there. Based on that and assuming you use for example an Intel Skylake processor, you can see that one 32-bit imul instruction can be computed per cycle but with a latency of 3 cycles. In the optimized code, 2 lea instructions (which are very cheap) can be executed per cycle with a 1 cycle latency. The same thing apply for the sal instruction (2 per cycle and 1 cycle of latency).

            This means that the optimized version can be executed with only 2 cycle of latency while the first one takes 3 cycle of latency (not taking into account load/store instructions that are the same). Moreover, the second version can be better pipelined since the two instructions can be executed for two different input data in parallel thanks to a superscalar out-of-order execution. Note that two loads can be executed in parallel too although only one store can be executed in parallel per cycle. This means that the execution is bounded by the throughput of store instructions. Overall, only 1 value can only computed per cycle. AFAIK, recent Intel Icelake processors can do two stores in parallel like new AMD Ryzen processors. The second one is expected to be as fast or possibly faster on the chosen use-case (Intel Skylake processors). It should be significantly faster on very recent x86-64 processors.

            Note that the lea instruction is very fast because the multiply-add is done on a dedicated CPU unit (hard-wired shifters) and it only supports some specific constant for the multiplication (supported factors are 1, 2, 4 and 8, which mean that lea can be used to multiply an integer by the constants 2, 3, 4, 5, 8 and 9). This is why lea is faster than imul/mul.

            UPDATE (v2):

            I can reproduce the slower execution with -O2 using GCC 11.2 (on Linux with a i5-9600KF processor).

            The main source of source of slowdown comes from the higher number of micro-operations (uops) to be executed in the -O2 version certainly combined with the saturation of some execution ports certainly due to a bad micro-operation scheduling.

            Here is the assembly of the loop with -Os:

            Source https://stackoverflow.com/questions/70316686

            QUESTION

            Clang generates strange output when dividing two integers
            Asked 2021-Dec-07 at 09:57

            I have written the following very simple code which I am experimenting with in godbolt's compiler explorer:

            ...

            ANSWER

            Answered 2021-Dec-07 at 09:52

            The assembly seems to be checking if either num or den is larger than 2**32 by shifting right by 32 bits and then checking whether the resulting number is 0. Depending on the decision, a 64-bit division (div rsi) or 32-bit division (div esi) is performed.

            Presumably this code is generated because the compiler writer thinks the additional checks and potential branch outweigh the costs of doing an unnecessary 64-bit division.

            Source https://stackoverflow.com/questions/70257914

            QUESTION

            NumPy: construct squares along diagonal of matrix / expand diagonal matrix
            Asked 2021-Oct-27 at 16:22

            Suppose you have either two arrays:

            ...

            ANSWER

            Answered 2021-Oct-26 at 17:39

            QUESTION

            FIltering results based on several Multiselect boxes, vue
            Asked 2021-Oct-10 at 15:47

            I have a vue component where I'm currently successfully showing results from a data object, and I've also successfully created several multiselect boxes. My issue is filtering.

            I know how I can set a single value from the multiselect and compare it (using v-if) in order to show certain results in an HTML div, but I'm completely lost now on how to do proper filtering based on multiple Multiselects (especially since several of them allow multiple options that store the values in arrays)

            I'm putting my snippet below, but how can I properly make it so that I can filter results based on all values in the corresponding v-models for the multiselects, while making sure that if "All stores" or "All areas" is selected, it allows all values for that selection?

            -- In other words, if the user doesn't ake a selection and the multiselect is left on the placeholder, all values for that select would be allowed to show in the DOM (based on other filters first)

            ...

            ANSWER

            Answered 2021-Oct-10 at 11:24

            You can define a computed-property that returns the filtered list according to the params:

            Source https://stackoverflow.com/questions/69480881

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            Redbrick Shift through 3.4.3 allows an attacker to extract authentication tokens of services (such as Gmail, Outlook, etc.) used in the application.
            Redbrick Shift through 3.4.3 allows an attacker to extract emails of services (such as Gmail, Outlook, etc.) used in the application.
            Redbrick Shift through 3.4.3 allows an attacker to extract authentication tokens of services (such as Gmail, Outlook, etc.) used in the application.

            Install Shift

            You can download it from GitHub.
            You can use Shift like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Shift component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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