BattleCity | Java Swing project to simulate classic 2D tank game | Game Engine library
kandi X-RAY | BattleCity Summary
kandi X-RAY | BattleCity Summary
A Classic tank game implemented with Java Swing. Includes a local game server support maximum two players. Utilized A* algorithm for AI.
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Top functions reviewed by kandi - BETA
- Update the frame
- Draw an image to the specified graphics
- Move the current line
- Draws the text to the background
- Called when the key is released
- Decide the direction
- Key is pressed
- User pressed action
BattleCity Key Features
BattleCity Examples and Code Snippets
Community Discussions
Trending Discussions on BattleCity
QUESTION
I have this code to find ID of object in vector list
int objID = ...
ANSWER
Answered 2021-Mar-12 at 13:10I suspect that the real problem is not const Object* obj
but const Object& id
, and the copy happens because objID
is not actually an Object
. C++ can create a temporary Object
to bind to a const&
.
Note that you can also use std::find_if
here. You'd use a unary lambda which binds id.worldMoveID
directly, instead of getting it passed in over and over.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install BattleCity
You can use BattleCity like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the BattleCity component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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