gdx-texture-packer-gui | simple way to pack and manage texture atlases | Game Engine library

 by   crashinvaders Java Version: 4.11.0 License: Apache-2.0

kandi X-RAY | gdx-texture-packer-gui Summary

kandi X-RAY | gdx-texture-packer-gui Summary

gdx-texture-packer-gui is a Java library typically used in Gaming, Game Engine, Minecraft applications. gdx-texture-packer-gui has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

A simple utility to help you pack and manage texture atlases for LibGDX game framework. It's mostly just a visual wrapper over LibGDX TexturePacker classes and provides a convenient way to use it. This project is a successor of Aurelien Ribon's application with the whole new GUI and features.
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            kandi-support Support

              gdx-texture-packer-gui has a low active ecosystem.
              It has 515 star(s) with 71 fork(s). There are 21 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 10 open issues and 111 have been closed. On average issues are closed in 174 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gdx-texture-packer-gui is 4.11.0

            kandi-Quality Quality

              gdx-texture-packer-gui has 0 bugs and 0 code smells.

            kandi-Security Security

              gdx-texture-packer-gui has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gdx-texture-packer-gui code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gdx-texture-packer-gui is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gdx-texture-packer-gui releases are available to install and integrate.
              Build file is available. You can build the component from source.
              gdx-texture-packer-gui saves you 12022 person hours of effort in developing the same functionality from scratch.
              It has 24815 lines of code, 2495 functions and 296 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed gdx-texture-packer-gui and discovered the below as its top functions. This is intended to give you an instant insight into gdx-texture-packer-gui implemented functionality, and help decide if they suit your requirements.
            • Activates the skin
            • Create a glyph
            • Gets the loading flags
            • Generates Bitmap font data
            • Updates event
            • Called when a pack is received
            • Converts plain image into KTX1 data
            • Get the compressed data from the ETC1 data
            • Creates the window
            • Serialize a pack model into a string
            • Called when a pack processing is done
            • Installs a module
            • Handle a file drop event
            • Method called when the right button is right - clicked
            • Generates a glyph and bitmap for the specified character
            • Validate an API key
            • Handles setting cb checked state
            • Parses the bitmap from a 9 patch image
            • Update the display text
            • Layout the background
            • Region InputStream Implementation
            • Serializes the model
            • Initialize view
            • Update a module
            • Process a pack file
            • Processes a packed pack
            Get all kandi verified functions for this library.

            gdx-texture-packer-gui Key Features

            No Key Features are available at this moment for gdx-texture-packer-gui.

            gdx-texture-packer-gui Examples and Code Snippets

            No Code Snippets are available at this moment for gdx-texture-packer-gui.

            Community Discussions

            Trending Discussions on gdx-texture-packer-gui

            QUESTION

            LibGDX GUI Texture Packer won't open
            Asked 2017-Jun-08 at 18:53

            I downloaded the LibGDX texture packer from here: https://github.com/crashinvaders/gdx-texture-packer-gui

            but I can't figure out how to open it. I ran the gradlew and it said build successful but how do I open it? This isn't the command line version, but the GUI version but there's no jar to run.

            ...

            ANSWER

            Answered 2017-Jun-08 at 18:53

            Download build of gdx-texture-packer-gui and run in your system.

            If you're Window user you can download .exe file else if you're Mac user download .dmg file.

            Source https://stackoverflow.com/questions/44443392

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gdx-texture-packer-gui

            You can download it from GitHub.
            You can use gdx-texture-packer-gui like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the gdx-texture-packer-gui component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            Any contribution is highly appreciated. You can help either by making PR or reporting bugs/suggestions by creating new issues. If you have any questions/ideas and you think they don't fit the standard GitHub issue format, you are always welcome to contact me directly at anton@crashinvaders.com. Also, you can participate in translation. It can be done by translating all the strings in bundle.properties and saving copy as bundle_XX.properties, where XX is your language code.
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            CLONE
          • HTTPS

            https://github.com/crashinvaders/gdx-texture-packer-gui.git

          • CLI

            gh repo clone crashinvaders/gdx-texture-packer-gui

          • sshUrl

            git@github.com:crashinvaders/gdx-texture-packer-gui.git

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