leveldb | Port of LevelDB to Java | Game Engine library

 by   dain Java Version: 0.12 License: Apache-2.0

kandi X-RAY | leveldb Summary

kandi X-RAY | leveldb Summary

leveldb is a Java library typically used in Gaming, Game Engine applications. leveldb has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has high support. You can download it from GitHub, Maven.

This is a rewrite (port) of LevelDB in Java. This goal is to have a feature complete implementation that is within 10% of the performance of the C++ original and produces byte-for-byte exact copies of the C++ code.
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            kandi-support Support

              leveldb has a highly active ecosystem.
              It has 1464 star(s) with 399 fork(s). There are 113 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 30 open issues and 64 have been closed. On average issues are closed in 277 days. There are 6 open pull requests and 0 closed requests.
              OutlinedDot
              It has a negative sentiment in the developer community.
              The latest version of leveldb is 0.12

            kandi-Quality Quality

              leveldb has 0 bugs and 0 code smells.

            kandi-Security Security

              leveldb has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              leveldb code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              leveldb is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              leveldb releases are not available. You will need to build from source code and install.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed leveldb and discovered the below as its top functions. This is intended to give you an instant insight into leveldb implemented functionality, and help decide if they suit your requirements.
            • Recovers the log
            • Reads a single log record
            • Reads the next block from the file
            • Parse the next chunk of data
            • Adds a chunk to the log
            • Creates the header for a log record
            • Writes a chunk to the log
            • Updates the bytes of the specified array with bytes
            • Closes the compaction
            • Encodes a string to UTF - 8 bytes
            • Compress a random string
            • Get the next element
            • Returns the shortest separator between the given key and limit
            • Returns a string representation of this class
            • Adds a callback to the end of the collection
            • Sets the index to the given target key
            • Returns the next element
            • Initialize and initialize a new version log if needed
            • Returns a string representation of this VersionEdit
            • Entry point
            • Reads a block of data
            • Writes zero bytes to the stream
            • Reads a block
            • Write zero bytes
            • Recover a log file
            • Adds a new record to the log
            Get all kandi verified functions for this library.

            leveldb Key Features

            No Key Features are available at this moment for leveldb.

            leveldb Examples and Code Snippets

            No Code Snippets are available at this moment for leveldb.

            Community Discussions

            QUESTION

            truffle fails to install on MacOS High Sierra
            Asked 2022-Feb-28 at 10:23

            I am trying to run this command on my Mac High Sierra (10.13.6) :

            npm install -g truffle

            But keep getting the following error:

            ...

            ANSWER

            Answered 2022-Feb-28 at 10:23

            The above link indeed worked for me. I was using Node V17 (odd number) and have now switched to V16 and all working well now.

            Source https://stackoverflow.com/questions/71038309

            QUESTION

            Using C++ protobuf formatted structure in leveldb. set/get operations
            Asked 2022-Jan-17 at 02:17

            I'd like to make a POC of using leveldb in order to store key-value table of different data types in protobuf format.

            So far I was able to open the database file, and I also saw the get function with the following signature :

            virtual Status Get(const ReadOptions& options, const Slice& key, std::string* value)=0

            I understand that the value is actually refers to a binary string like vector and not regular alphanumeric string, so I guess it can fit for multi type primitives like string, uint, enum) but how can it support struct/class that represent protobuf layout in c++ ?

            So this is my proto file that I'd like to store in the leveldb:

            ...

            ANSWER

            Answered 2022-Jan-17 at 02:17
            1. You need to serialize the protobuf message into a binary string, i.e. SerilaizeToString, and use the Put method to write the binary string to LevelDB with a key.

            2. Then you can use the Get method to retrieve the binary value with the given key, and parse the binary string to a protobuf message, i.e. ParseFromString.

            3. Finally, you can get fields of the message.

            Source https://stackoverflow.com/questions/70678772

            QUESTION

            Firebase won't run with iOS simulator. Flutter
            Asked 2022-Jan-07 at 20:38

            as I said in the title I'm not able to run iOS simulator with Firecloud. If I only add Firebase_core package to pubspec.yaml all works fine, but when I add cloud_firestore: ^3.1.5 I got this error:

            P.s. With Android simulator all works fine.

            Launching lib/main.dart on iPhone 13 in debug mode... Running Xcode build... Xcode build done. 9.3s Failed to build iOS app Error output from Xcode build: ↳ ** BUILD FAILED **

            Xcode's output: ↳ /Users/luca/Desktop/prova/ios/Pods/gRPC-Core/third_party/upb/upb/port.c:2:10: fatal error: 'upb/port_def.inc' file not found #include "upb/port_def.inc" ^~~~~~~~~~~~~~~~~~ 1 error generated. /Users/luca/Desktop/prova/ios/Pods/gRPC-Core/third_party/upb/upb/msg.c:2:10: fatal error: 'upb/msg.h' file not found #include "upb/msg.h" ^~~~~~~~~~~ 1 error generated. note: Using new build system note: Planning note: Build preparation complete note: Building targets in dependency order /Users/luca/Desktop/prova/ios/Pods/Pods.xcodeproj: warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.2.99. (in target 'BoringSSL-GRPC' from project 'Pods') /Users/luca/Desktop/prova/ios/Pods/Pods.xcodeproj: warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.2.99. (in target 'abseil' from project 'Pods') /Users/luca/Desktop/prova/ios/Pods/Pods.xcodeproj: warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.2.99. (in target 'gRPC-Core' from project 'Pods') /Users/luca/Desktop/prova/ios/Pods/Pods.xcodeproj: warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.2.99. (in target 'gRPC-C++-gRPCCertificates-Cpp' from project 'Pods') /Users/luca/Desktop/prova/ios/Pods/Pods.xcodeproj: warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.2.99. (in target 'leveldb-library' from project 'Pods') /Users/luca/Desktop/prova/ios/Pods/Pods.xcodeproj: warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.2.99. (in target 'gRPC-C++' from project 'Pods')

            Could not build the application for the simulator. Error launching application on iPhone 13.

            Can anyone help me? I am stuck with this error since 2 weeks ago :S thanks to all.

            ...

            ANSWER

            Answered 2021-Dec-26 at 04:58

            Add this line in your pod file

            Source https://stackoverflow.com/questions/70481890

            QUESTION

            How do I count files that deleted?
            Asked 2021-Dec-23 at 13:14

            I want to make below script to count files that deleted. I tried a lot of methods with variables, but I didn't make something good. I need some help from users here.

            Can anynone help to do?

            Here is code:

            ...

            ANSWER

            Answered 2021-Dec-23 at 13:14

            Just print the count of how many files you're going to remove before you remove them:

            Source https://stackoverflow.com/questions/70454517

            QUESTION

            pip fails to find brew installed libs with M1 chip
            Asked 2021-Dec-18 at 18:13

            folks, with new M1 chip brew stores its libraries in the different location /opt/homebrew/ instead of /usr/local/.
            And now when pip needs some packages installed by brew(in my case leveldb for plyvel)it's not able to find it until I use Rosetta brew version to put in the old directory: /usr/local/.
            I've added eval "$(/opt/homebrew/bin/brew shellenv)" in my .zshrc to import brew-related vars and I thought it should do the thing but no lack.

            Do you have any tips on how to handle this issue?

            ...

            ANSWER

            Answered 2021-Dec-16 at 07:57

            I don't know whether there is a Right Way to do this, but one was is to pass the necessary compiler flags as an environment variable:

            Source https://stackoverflow.com/questions/70375267

            QUESTION

            How to install bob python toolkit with docker?
            Asked 2021-Nov-04 at 13:53

            I'm trying to install bob.learn.em, but there is not any documented straightforward approach to install bob.

            There are some very old resources like these to install bob:

            https://hub.docker.com/r/artimi/bob

            https://github.com/Artimi/bob_docker_image/blob/master/Dockerfile

            But none of them can not install bob.learn.em or any latest bob packages.

            I am unsuccessful while trying both pip and conda, the official document (https://www.idiap.ch/software/bob/docs/bob/docs/stable/install.html) doesn't work (at least for my system, I even tried conda in a docker container)

            Is there any docker container or reproducible recipe for installing bob and bob packages like bob.learn.em?

            errors inside anaconda3 container,

            ...

            ANSWER

            Answered 2021-Oct-22 at 21:17

            Wrote this simple dockerfile.

            Dockerfile

            Source https://stackoverflow.com/questions/69665836

            QUESTION

            Flutter on M1: GoogleMapsBase & Flutter.h not found errors after moving to mac from windows
            Asked 2021-Oct-21 at 13:22

            I've been developing a flutter app on my windows machine for a while now and recently switched to a mac mini with an M1 chip. The app uses google maps but when I try to run it on an iOS device I get the following error:

            ...

            ANSWER

            Answered 2021-Oct-21 at 13:22

            After spending literal days on this problem I "fixed" it but not in a way I'm proud of but it may work for someone facing the same issue.

            What caused it I initially started the development on a Windows machine and then moved to an M1 Mac mini in order to test the app on the iOS simulator. I was prompted to install cocoa pods and then do a pod install. Sadly, when I run pod install, I was met with an error about an incompatible pod version and I panicked leading to me canceling the process. I then started trying out different solutions that I found here on StackOverflow but that only made things worse. These changes simply made me lose track of what the original issue was and thus, I didn't manage to recover from the mess. After applying the steps outlined below, I found out that the initial culprit was me not running a simple pod update command after the `pod install` one failed with the error mentioned below. Solution Here are the steps I followed to correct this issue:
            1. Created a new flutter project
            2. Copied the android & lib folders (since they weren't causing any issues) and also the pubspec.yml and .lock files.
            3. Then, I copied the firebase-related files into the ios directory along with the SwiftDelegate since I made some changes in order to support google maps.
            4. Once that was done, all I had to do was run pod install and when inevitably the pod dependency version issue arose, I simply run pod update and that fixed any issues I had with the pods.
            5. Final step was to exclude the arm64 architecture from BOTH the Runner target and the Pods target and change the minimum ios version to 9.

            That's it, once those things were done everything worked just fine.

            Summary

            To conclude, if you like me face a similar issue with pods on your first ever macOS experience, don't panick, update your pods and then you should be fine.

            Source https://stackoverflow.com/questions/69608804

            QUESTION

            What's the underlying storage engine in Apache IoTDB?
            Asked 2021-Oct-06 at 07:12

            Dose the underlying storage engine in Apache IoTDB use other mature storage engine, like RocksDB, LevelDB or Cassandra? Or it implements its own storage engine from sratch?

            ...

            ANSWER

            Answered 2021-Oct-06 at 06:40

            Apache IoTDB does not rely on any existing storage engine indeed. In fact, it has its own implementation for the datastore based on a newly developed file format tsfile (which is related to Apache Parquet). More information on the tsfile Format can be found here: http://iotdb.apache.org/SystemDesign/TsFile/Format.html

            Also for metadata storage, Apache IoTDB relies on its own implementation of the known algorithms / concepts like BTrees, the write ahead log (WAL) or the Raft protocol (in Cluster mode).

            In the following picture you see a sketch of the storage engine / architecture of Apache IoTDB taken from http://iotdb.apache.org/SystemDesign/StorageEngine/StorageEngine.html:

            TL;DR: Apache IoTDB does not rely on existing projects but implements everything related to its storage engine completely new based on a binary file format for mass data storage.

            Source https://stackoverflow.com/questions/69459338

            QUESTION

            Error: No named parameter with the name 'builder' Flutter macOS
            Asked 2021-Oct-03 at 17:29

            can someone please explain what to do to fix "Error: No named parameter with the name 'builder'."?

            Code:

            ...

            ANSWER

            Answered 2021-Oct-03 at 17:29

            I believe your parent class doesn't have a builder method, I also believe you need to use the child method and then builder inside of that.

            Source https://stackoverflow.com/questions/69427176

            QUESTION

            Flutter app can run in Xcode and not in Android Studio
            Asked 2021-Sep-29 at 15:32

            As the title suggests, I simply cannot run my flutter app on Android Studio (using the IOS simulator). Somehow, if I run and fix all Xcode errors in Xcode itself, I am able to run it. However, when I try to run it in android studio a second later, many errors appear coming from the IOS build. There is no specific error log as the warning are always different. Here are some of the causes that I am suspicious of:

            1. I updated to Xcode 13, which has a new build system.
            2. I updated to a new Flutter version.
            3. I updated to a new Android Studio Version (Arctic Fox).

            I have tried many things, including:

            ...

            ANSWER

            Answered 2021-Sep-29 at 15:32
            Solved after a month

            The only truly important error was the following:

            ld: building for iOS Simulator, but linking in dylib built for iOS, file '/Users/tomasward/Desktop/Fredi/ios/Pods/TwitterKit/iOS/TwitterKit.framework/TwitterKit' for architecture arm64

            What is it actually saying? arm64 is an architecture used for physical devices, not for the simulator. So, I was trying to simulate an invalid architecture in a virtual device. I had read that I needed to exclude arm64 from my build settings in my target project. However, the missing step was to also exclude it from pods as follows:

            Voilá!

            Source https://stackoverflow.com/questions/69376391

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install leveldb

            You can download it from GitHub, Maven.
            You can use leveldb like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the leveldb component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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