RenderingEngine | Fast , multi-threaded , recursive ray tracer | Game Engine library

 by   dmhacker Java Version: Current License: No License

kandi X-RAY | RenderingEngine Summary

kandi X-RAY | RenderingEngine Summary

RenderingEngine is a Java library typically used in Gaming, Game Engine applications. RenderingEngine has no bugs, it has no vulnerabilities and it has low support. However RenderingEngine build file is not available. You can download it from GitHub.

Fast, multi-threaded, recursive ray tracer
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            kandi-support Support

              RenderingEngine has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              RenderingEngine has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of RenderingEngine is current.

            kandi-Quality Quality

              RenderingEngine has no bugs reported.

            kandi-Security Security

              RenderingEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              RenderingEngine does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              RenderingEngine releases are not available. You will need to build from source code and install.
              RenderingEngine has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed RenderingEngine and discovered the below as its top functions. This is intended to give you an instant insight into RenderingEngine implemented functionality, and help decide if they suit your requirements.
            • Parses a binary file and stores it in a binary file
            • Adds a translation to the vertices
            • Parses the input file and creates a projection matrix
            • Checks whether the ray intersects the triangle
            • Add a floor mesh to the surface
            • Load a mesh from a folder
            • Multiplies all facets
            • Translates the mesh with the given translation
            • Calculates the intersection of the ray
            • Entry point
            Get all kandi verified functions for this library.

            RenderingEngine Key Features

            No Key Features are available at this moment for RenderingEngine.

            RenderingEngine Examples and Code Snippets

            No Code Snippets are available at this moment for RenderingEngine.

            Community Discussions

            QUESTION

            Eclipse Watchpoint
            Asked 2021-Jan-29 at 10:29

            I would like to setup a watchpoint on a field

            ...

            ANSWER

            Answered 2021-Jan-28 at 19:30

            It's final, so it's always that one value. There's nothing to watch. What you're asking about is a Conditional Breakpoint, which just means that you need to set a Condition on the Breakpoint you've created. When the expression you enter is true, it'll stop. Right-click on the Breakpoint to set the condition.

            Source https://stackoverflow.com/questions/65943124

            QUESTION

            Can i avoid this error. E/InputMethodManager: Failed to get fallback IMM with expected .flutter.plugins.webviewflutter.InputAwareWebView
            Asked 2020-Dec-22 at 16:26

            I'm Using the flutter_tex library flutter_tex

            ...

            ANSWER

            Answered 2020-Dec-22 at 16:26

            Had the same problem. A clean rebuild of the project fixed it.

            Source https://stackoverflow.com/questions/65308257

            QUESTION

            How to properly implement math equations in flutter using Flutter TeX which contains the mathjax port for flutter
            Asked 2020-May-05 at 18:42

            I tried to implement math equations in flutter application using the flutter TeX package. It takes much time to render the equation. It doesn't look so nice as I wanted to be. Are there any other implementations to effectively use math chemistry and other complex format equations without compromising the design.

            here's my code:

            ...

            ANSWER

            Answered 2020-May-05 at 18:42

            Just take a look at the latest version of flutter_tex:^3.5.0+2, styling feature has been added, now you can style each and everything very easily. There are some API changes in this version so please be careful before upgrading and do check the example before proceeding.

            As for rendering speed is concerned you should change rendering engine from Mathjax to Katex which is much faster than Mathjax. e.g. renderingEngine:RenderingEngine.Katex

            Source https://stackoverflow.com/questions/61452214

            QUESTION

            Member Initialization in overloaded constructor
            Asked 2017-Sep-11 at 08:17

            I have a basic semantic related doubt that I couldn't able to get clarified. Before stating the problem I will write down the minimum code to explain it clearly.

            In Constants.hpp

            ...

            ANSWER

            Answered 2017-Sep-11 at 08:17

            Member initialization has been introduced in C++11.

            Parenthesis are not supported to avoid the most vexing parse, so you can use {..} or = syntax:

            Source https://stackoverflow.com/questions/46148009

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install RenderingEngine

            You can download it from GitHub.
            You can use RenderingEngine like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the RenderingEngine component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/dmhacker/RenderingEngine.git

          • CLI

            gh repo clone dmhacker/RenderingEngine

          • sshUrl

            git@github.com:dmhacker/RenderingEngine.git

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