J2V8 | Java Bindings for V8 | Game Engine library
kandi X-RAY | J2V8 Summary
kandi X-RAY | J2V8 Summary
Building J2V8 requires building both the native parts and the Java library (.jar/.aar file). To build the native parts we first build V8 as a monolithic library and then statically link J2V8 to that. The Java parts are built with maven/gradle. J2V8 uses a cross-platform, cross-compiling build-system written in Python. For any further build instructions & details please read [BUILDING.md] BUILDING.md).
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Creates a Java array from a V8Array
- Retrieves a set of booleans from a V8 array
- Retrieves the bytes contained in a V8 array
- Gets the doubles contained in a V8 array
- Create a Java array from a V8Array
- Retrieves a set of booleans from a V8 array
- Retrieves the bytes contained in a V8 array
- Gets the doubles contained in a V8 array
- Emits a break loop
- Process all requests
- Process the request message
- Call void
- Sets up the breakpoint handler
- Get the breakpoint IDs
- Gets the properties of this object
- Starts the debugger
- Gets the version of Node
- Returns a specific break point
- Returns the value of the local variable at the given index
- Stops the client
- Get the SourceLocation of this Frame
- The main thread
- Call a method
- Normalizes operating system
- Normalize arch
- Invokes a JavaScript function
- Returns the integer at the specified index
- Send a compile event to the debugger
- Returns all the property names of the specified object
J2V8 Key Features
J2V8 Examples and Code Snippets
Community Discussions
Trending Discussions on J2V8
QUESTION
Im investigating the use of citeproc
in my current Android application
ANSWER
Answered 2021-Mar-21 at 21:16Your provided detail guides me to find the solution. That's enough to define apk
in the checker condition.
QUESTION
I'm integrating the Monaco editor into Eclipse Dirigible Web IDE.
This is how the editor is integrated as of now: ide-monaco/editor.html
In Dirigible we are using server-side JavaScript, based on Mozila Rhino, Nashorn, J2V8 or GraalVM (not NodeJS) as a target programming language.
To achieve modularization, we are loading the modules through require(...moduleName..)
according to the CommonJS specification.
Here is an example of such module (API) that we have:
Here is a sample usage of this API:
Now going back to the Monaco topic, I'm trying to achieve code completion for the loaded modules e.g.:
...ANSWER
Answered 2020-Apr-10 at 13:58- Server Side Integration:
- Server side module for retrieving the JavaScript modules in the System and to provide code completion per imported module: dirigible/ide-monaco-extensions
- Acorn.js Dirigible module: acorn/acornjs
- Suggestions parser:
QUESTION
I've been using Nashorn for awk-like bulk data processing. The idea is, that there's a lot of incoming data, coming row by row, one by another. And each row consists of named fields. These data are processed by user-defined scripts stored somewhere externally and editable by users. Scripts are simple, like if( c>10) a=b+3
, where a, b and c are fields in the incoming data rows. The amount of data is really huge. Code is like that (an example to show the use case):
ANSWER
Answered 2020-Mar-24 at 09:58GraalVM's JavaScript can be used as a library with the dependencies obtained as any Maven artifact. While the recommended way to run it is to use the GraalVM distribution, there are some explanations how to run it on OpenJDK.
You can restrict things script should have access to, like Java classes, creating threads, etc:
From the documentation:
QUESTION
I am attempting to use the J2V8 library on Android to call a javascript function and pass a parameter to it. The below code is what I have, but can't figure out how to pass the bytes
ByteArray to the called function.
ANSWER
Answered 2020-Feb-27 at 02:52Try this :
QUESTION
I'm using J2V8 port for Android (https://github.com/eclipsesource/J2V8).
Is it possible to enable context methods (setInterval, setTimeout, ..)?
...ANSWER
Answered 2019-Aug-29 at 06:44V8 Engine can execute only pure javascript. But you mimic the same, by registering setTimeout method in the engine, when you get the call for this function, you can schedule. like following. But you have to use Executors.newSingleThreadScheduledExecutor()
QUESTION
I have a project which similar too J2V8 which bundle v8 to android. But after compile J2V8 has all v8 symbols but similar project lose all v8 symbols. You can check the original J2V8.so here by using command
...ANSWER
Answered 2018-Oct-01 at 05:33For Android Studio project, either library .aar
or application .apk
, during the build process, there is a step stripping the debug symbols of dynamic shared libs, i.e. the .so
.
If you want to keep all the symbols un-removed, then you can add below configuration into your build.gradle
.
QUESTION
I have an Android app using J2V8 and want to use Stetho to create a debug bridge I can use in Chrome dev tools.
Is there any documentation on how to connect Stetho to the V8 runtime I'm using ?
...ANSWER
Answered 2018-Oct-01 at 11:00If the question is still relevant - I have created j2v8-debugger library.
It allows debugging J2V8
using Chrome DevTools.
Basic features like setting/removing breakpoints, step into, step out and step over, variables inspection, etc. are implemented.
It uses Stetho lib for communication with Chrome DevTools.
Also it's uses DebugHandler for accessing V8 debug information.
Hope it could be helpful.
QUESTION
Our teams is currently under consideration of which JavaScript Engine Bridge to use. We are choosing between LiquidCore and J2V8.
My question is concerning j2v8. Supposedly, I have to create several instances of some java class in JavaScript, how can one achieve this in j2v8
using standard instantiation annotation (new ClassName())? In liquidcore you can bind some class, that extends JSFuction, with super constructor:
ANSWER
Answered 2017-Sep-11 at 10:02Since no one is going to discuss this topic, i'll answer myself. This feature is not currently considered to be added in official J2V8 release, however there is a branch on Mizumi's pull request. So, have a look, if you've faced similar issues.
QUESTION
There are a bunch of old SO threads dealing with running NodeJS on Android. Most of these are no longer viable (JXCore) and/or provide confusing, outdated, incomplete, or erroneous information.
Therefore I have investigated what seems to be currently (as of August 2017) viable approaches and found three likely candidates.
To decide between them I would like to know:
- the primary differences between these approaches
- specific pro's and con's on each approach
- likely hurdles, challenges and shortcomings
- do you know of other viable alternatives?
Viable approaches are:
- Running V8 javascript engine which includes NodeJS (J2V8)
- Use NodeJS directly, embedded as native library (node-on-android)
- Combining React Native with NodeJS app-as-a-service (react-native-node)
Besides that I have found a number of related interesting resources:
- NPM install NodeJS directly using Termux without rooting (not for end-users)
- LiquidCore - native mobile micro-app devenv (not investigated, interesting concepts)
- dna2oslab - has a working NodeJS build script for node executables
- Building NodeJS for Android - blog with useful compilation tips and example project
ANSWER
Answered 2017-Aug-03 at 05:30I received an answer from @dna2github, the creator of NodeBase (thanks a lot!) that I'll include here (with permission):
Hi,
Thx for your question. I will do a brief answer in my view.
1. Running V8 javascript engine on android which includes NodeJSpros:
- integrated with Java world; can get full control of code.
cons:
- a little hard to integrate with 3rd packages (need time to learn how).
- need to learn about NodeJS and V8 things and also J2V8 docs (it consume long time).
pros:
- focus on js dev and no need to consider android side.
- less learning time; similar to Cordova phonegap ....
cons:
- js app => apk is a black box.
pros:
- flexible
cons:
- no gui
Not familar with LiquidCore; build micro service especially from url, I think, is to resolve no direct available storage on iOS. react-native-node the Android part is based on NodeBase method and use the prebuilt binary.
For NodeBase:
pros:
- similar to 3; difference is that it has its own gui to start/stop app.
- it can be a template for everything; for example, if would like to run django, you just need to replace node to python; rails, ruby...
cons:
- native process access problem; the process cannot inherit access from Android app.
- happy toy happy open source not like a commercial app; need more design if want to distribute to customers
At first, I run node in terminal; I find only dev can easily to use it to start js app. My friends and families also wanna some tools for example make water mark on picture in batch. NodeBase is created for them to easy to start/stop app. Then they just need to open browser to use it. My another idea to create NodeBase is that we can build sharable applications that can be shared in the same Wi-Fi. When host starts an app, it can be visited by near people. Then they can work and play together. For example, we play werewolf and when there is no judge, we will start the werewolf app to have a judge for the first round. We can also share files between devices via download/upload.
For me, I can build what I want flexibly for example, I would like to make my Android as a machine learning runner; it can help me run machine learning programs at anytime (with node and python, thus in my another repo: dna2oslab is focus on building binaries) to make use of phone running time.
For you, if wanna port your app in a short time, I recommend 2; if you have time and other resources, 1 is better. 3 if you just make a toy/demo. 4 other is always possible and just do your imagination to create works.
Best wishes, Seven
QUESTION
I'm using the J2V8 library to run some javascript functions in the cordapp, but I'm having troubles to access the js files (or refer to them) during runtime, because when the project is built the js code is copied into the build/resources
folder, not reachable from any running node (as far as I know).
I realized that I need to include the js source code into the corda.jar
files, produced when I run gradle deployNodes
.
I tried to add the following to the build.gradle
file:
ANSWER
Answered 2017-Nov-01 at 12:34The corda.jar is the node JAR that your applications are intended to run on/against and it isn't intended to be modified for apps.
Your own CorDapp JAR should be generated automatically by the "jar" task if you're applying the correct gradle plugin (cordformation for V1, cordapp for later versions). This JAR will be on the classpath and contain all of the files in your resources directory. For example "src/main/resources/js_library" will be available in the root of the CorDapp JAR and can be accessed directly during runtime from the classloader of any of the classes in your CorDapp. See the answer here to learn how to access files within a JAR.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install J2V8
You can use J2V8 like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the J2V8 component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page