FruitNinja | Fruit Ninja style game on Android | Game Engine library

 by   emmaguy Java Version: Current License: Apache-2.0

kandi X-RAY | FruitNinja Summary

kandi X-RAY | FruitNinja Summary

FruitNinja is a Java library typically used in Gaming, Game Engine applications. FruitNinja has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However FruitNinja build file is not available. You can download it from GitHub.

Android clone of Fruit Ninja.
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            kandi-support Support

              FruitNinja has a low active ecosystem.
              It has 26 star(s) with 25 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 985 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of FruitNinja is current.

            kandi-Quality Quality

              FruitNinja has 0 bugs and 0 code smells.

            kandi-Security Security

              FruitNinja has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              FruitNinja code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              FruitNinja is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              FruitNinja releases are not available. You will need to build from source code and install.
              FruitNinja has no build file. You will be need to create the build yourself to build the component from source.
              FruitNinja saves you 299 person hours of effort in developing the same functionality from scratch.
              It has 720 lines of code, 68 functions and 23 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed FruitNinja and discovered the below as its top functions. This is intended to give you an instant insight into FruitNinja implemented functionality, and help decide if they suit your requirements.
            • Runs the game loop
            • Draws the time
            • Gets the milliseconds remaining in milliseconds
            • Gets the current time in milliseconds
            • Region > new path
            • Creates a new path
            • Updates the drawn paths
            • Updates the time drawn
            • Attaches the registered listener to the game over
            • On createView
            • Called when the back button is pressed
            • Setup the activity s state
            • Called when a thread is destroyed
            • Returns the location of the rectangle
            • Determine if this button has been moved off or not
            • Draws all projectiles to the given canvas
            • Attaches the OnMenuButtonClickedListener to the Activity
            • Reset the text view
            • Called when the fragment is created
            • Called when a play button is clicked
            • Called when a game is over
            • Kill this component
            • Updates the search project
            • Move the parabola
            • Checks if there are any collisions
            • Draws the image onto the canvas
            Get all kandi verified functions for this library.

            FruitNinja Key Features

            No Key Features are available at this moment for FruitNinja.

            FruitNinja Examples and Code Snippets

            No Code Snippets are available at this moment for FruitNinja.

            Community Discussions

            QUESTION

            Extend data class sealed class kotlin
            Asked 2021-Feb-22 at 11:29

            I have a sealed class that has different subtypes extending from it. When I try to use a when clause to filter out a subtype I keep getting unresolved reference "name"

            ...

            ANSWER

            Answered 2021-Feb-22 at 10:21

            You cannot access member variables using class name, because Apple is object, you can directly access name using . operator but as BANANA is a class, you need to create instance before accessing name as in

            Source https://stackoverflow.com/questions/66313561

            QUESTION

            slide show with viewPager
            Asked 2019-Feb-19 at 07:46

            I'm trying to create a slide-show with viewPager. My problem is the first item of slide-show is showing up after about 3 seconds even using Picasso library, and also images are stored locally ,I tested it on 3 real devices and the results were the same, how I should solve this?

            the activity code:

            ...

            ANSWER

            Answered 2018-Apr-09 at 07:29

            Since our currentPage is global variable, ensure its been correctly initialized to zero. Then you need to set current item before starting the timer:

            Source https://stackoverflow.com/questions/49726662

            QUESTION

            How do I display multiple Images on JPanel?
            Asked 2017-May-28 at 17:04

            I've been trying to figure this out forever, but I can't seem to figure it out.

            I would like to display more than one image on the screen in the same JPanel but for some reason, it only displays the last image from the paint component

            I'm trying to make a fruit ninja style game and would like to draw the fruits out of the frame before animations take place.

            Does anyone have an idea of how to do this?Any help would be greatly appreciated...

            ...

            ANSWER

            Answered 2017-May-28 at 09:05

            I would suggest having a look at Painting in AWT and Swing to understand why you're having the problem you're having

            One of the jobs that paintComponent does it prepares the Graphics context for painting of the component, it typically does this by filling it with the background color of the component

            So based on you code, that would suggest you only need to call paintComponent once, at the start of the method

            Source https://stackoverflow.com/questions/44224377

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FruitNinja

            You can download it from GitHub.
            You can use FruitNinja like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the FruitNinja component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/emmaguy/FruitNinja.git

          • CLI

            gh repo clone emmaguy/FruitNinja

          • sshUrl

            git@github.com:emmaguy/FruitNinja.git

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