FruitNinja | Fruit Ninja style game on Android | Game Engine library
kandi X-RAY | FruitNinja Summary
kandi X-RAY | FruitNinja Summary
Android clone of Fruit Ninja.
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Top functions reviewed by kandi - BETA
- Runs the game loop
- Draws the time
- Gets the milliseconds remaining in milliseconds
- Gets the current time in milliseconds
- Region > new path
- Creates a new path
- Updates the drawn paths
- Updates the time drawn
- Attaches the registered listener to the game over
- On createView
- Called when the back button is pressed
- Setup the activity s state
- Called when a thread is destroyed
- Returns the location of the rectangle
- Determine if this button has been moved off or not
- Draws all projectiles to the given canvas
- Attaches the OnMenuButtonClickedListener to the Activity
- Reset the text view
- Called when the fragment is created
- Called when a play button is clicked
- Called when a game is over
- Kill this component
- Updates the search project
- Move the parabola
- Checks if there are any collisions
- Draws the image onto the canvas
FruitNinja Key Features
FruitNinja Examples and Code Snippets
Community Discussions
Trending Discussions on FruitNinja
QUESTION
I have a sealed class that has different subtypes extending from it. When I try to use a when clause to filter out a subtype I keep getting unresolved reference "name"
...ANSWER
Answered 2021-Feb-22 at 10:21You cannot access member variables using class
name, because Apple
is object, you can directly access name
using .
operator but as BANANA
is a class, you need to create instance before accessing name
as in
QUESTION
I'm trying to create a slide-show
with viewPager
. My problem is the first item of slide-show
is showing up after about 3 seconds even using Picasso
library, and also images are stored locally ,I tested it on 3 real devices and the results were the same, how I should solve this?
the activity code:
...ANSWER
Answered 2018-Apr-09 at 07:29Since our currentPage is global variable, ensure its been correctly initialized to zero. Then you need to set current item before starting the timer:
QUESTION
I've been trying to figure this out forever, but I can't seem to figure it out.
I would like to display more than one image on the screen in the same JPanel but for some reason, it only displays the last image from the paint component
I'm trying to make a fruit ninja style game and would like to draw the fruits out of the frame before animations take place.
Does anyone have an idea of how to do this?Any help would be greatly appreciated...
...ANSWER
Answered 2017-May-28 at 09:05I would suggest having a look at Painting in AWT and Swing to understand why you're having the problem you're having
One of the jobs that paintComponent
does it prepares the Graphics
context for painting of the component, it typically does this by filling it with the background color of the component
So based on you code, that would suggest you only need to call paintComponent
once, at the start of the method
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install FruitNinja
You can use FruitNinja like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the FruitNinja component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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