DungeonBuilder | DungeonBuilder server plugin for Bukkit | Game Engine library

 by   errhandler Java Version: Current License: No License

kandi X-RAY | DungeonBuilder Summary

kandi X-RAY | DungeonBuilder Summary

DungeonBuilder is a Java library typically used in Gaming, Game Engine applications. DungeonBuilder has no bugs, it has no vulnerabilities and it has low support. However DungeonBuilder build file is not available. You can download it from GitHub.

DungeonBuilder server plugin for Bukkit

            kandi-support Support

              DungeonBuilder has a low active ecosystem.
              It has 4 star(s) with 2 fork(s). There are 2 watchers for this library.
              It had no major release in the last 6 months.
              DungeonBuilder has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of DungeonBuilder is current.

            kandi-Quality Quality

              DungeonBuilder has no bugs reported.

            kandi-Security Security

              DungeonBuilder has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              DungeonBuilder does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              DungeonBuilder releases are not available. You will need to build from source code and install.
              DungeonBuilder has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed DungeonBuilder and discovered the below as its top functions. This is intended to give you an instant insight into DungeonBuilder implemented functionality, and help decide if they suit your requirements.
            • Handles a command
            • Save the world to a file
            • Saves a Dungeon to the world
            • Create a list of block info from a location
            • Handles a player move event
            • Add a Dungeon
            • Clear inventory for the player
            • Remove a Dungeon from the world
            • Loads the configuration file
            • Creates the default config
            • Convenience factory method to create a Location object for the given World and pitch
            • Creates a Geo location string for the given location
            • Called when an entity is killed
            • Handles a player join event
            • Remove a player from this game
            • Enables or disables the room
            • Ordered by type
            • Compares this location in reverse order
            • Compares two location objects
            • Creates a new room with the given location
            • Deletes all players
            • Adds a player to the list
            • Parses the xml file
            • Calculate the sphere radius
            • Checks if an entity died
            • Run an entity attack
            Get all kandi verified functions for this library.

            DungeonBuilder Key Features

            No Key Features are available at this moment for DungeonBuilder.

            DungeonBuilder Examples and Code Snippets

            No Code Snippets are available at this moment for DungeonBuilder.

            Community Discussions


            Unity C# scripting - infinite loop without a loop...wait what?
            Asked 2017-Jun-01 at 06:09

            I have just started using Unity and I am trying to put together a simple C# script that places the Prefabs (some 2D sprites) on pre-defined positions. The problem is, that whenever I apply the script to the prefabs and try to play the scene, Unity freezes and apparently generates an infinite loop that uses up all the memory (sometimes even giving me a black screen) and I have to force-kill the process in the task manager.

            The code, however, is very simple and contains no loops at all:



            Answered 2017-Jun-01 at 06:09

            Your DungeonTest script should not be on the prefab you are instantiating. What's happening is that Start() gets executed every time the prefab gets instantiated.

            So the first tile creates 3 new tiles. Each of those tiles now also make 3 new tiles and so forth to infinity.

            Make a new object in the scene with the DungeonTile script and remove all scripts from the prefab you are instantiating.

            This does not mean you can't have scripts on your prefab. Simply keep in mind that whatever is in your Start() method will execute as soon as your new instance is added to the scene.

            Source https://stackoverflow.com/questions/44299422

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install DungeonBuilder

            You can download it from GitHub.
            You can use DungeonBuilder like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the DungeonBuilder component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone errhandler/DungeonBuilder

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