DungeonBuilder | DungeonBuilder server plugin for Bukkit | Game Engine library
kandi X-RAY | DungeonBuilder Summary
kandi X-RAY | DungeonBuilder Summary
DungeonBuilder server plugin for Bukkit
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Top functions reviewed by kandi - BETA
- Handles a command
- Save the world to a file
- Saves a Dungeon to the world
- Create a list of block info from a location
- Handles a player move event
- Add a Dungeon
- Clear inventory for the player
- Remove a Dungeon from the world
- Loads the configuration file
- Creates the default config
- Convenience factory method to create a Location object for the given World and pitch
- Creates a Geo location string for the given location
- Called when an entity is killed
- Handles a player join event
- Remove a player from this game
- Enables or disables the room
- Ordered by type
- Compares this location in reverse order
- Compares two location objects
- Creates a new room with the given location
- Deletes all players
- Adds a player to the list
- Parses the xml file
- Calculate the sphere radius
- Checks if an entity died
- Run an entity attack
DungeonBuilder Key Features
DungeonBuilder Examples and Code Snippets
Community Discussions
Trending Discussions on DungeonBuilder
QUESTION
I have just started using Unity and I am trying to put together a simple C# script that places the Prefabs (some 2D sprites) on pre-defined positions. The problem is, that whenever I apply the script to the prefabs and try to play the scene, Unity freezes and apparently generates an infinite loop that uses up all the memory (sometimes even giving me a black screen) and I have to force-kill the process in the task manager.
The code, however, is very simple and contains no loops at all:
...ANSWER
Answered 2017-Jun-01 at 06:09Your DungeonTest script should not be on the prefab you are instantiating. What's happening is that Start() gets executed every time the prefab gets instantiated.
So the first tile creates 3 new tiles. Each of those tiles now also make 3 new tiles and so forth to infinity.
Make a new object in the scene with the DungeonTile script and remove all scripts from the prefab you are instantiating.
This does not mean you can't have scripts on your prefab. Simply keep in mind that whatever is in your Start() method will execute as soon as your new instance is added to the scene.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install DungeonBuilder
You can use DungeonBuilder like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the DungeonBuilder component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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