Tetris | Java based Tetris as a training project | Game Engine library

 by   frankkopp Java Version: Current License: MIT

kandi X-RAY | Tetris Summary

kandi X-RAY | Tetris Summary

Tetris is a Java library typically used in Gaming, Game Engine applications. Tetris has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However Tetris build file is not available. You can download it from GitHub.

( 1985~2017 Tetris Holding).
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            kandi-support Support

              Tetris has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Tetris has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Tetris is current.

            kandi-Quality Quality

              Tetris has 0 bugs and 0 code smells.

            kandi-Security Security

              Tetris has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Tetris code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Tetris is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Tetris releases are not available. You will need to build from source code and install.
              Tetris has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Tetris and discovered the below as its top functions. This is intended to give you an instant insight into Tetris implemented functionality, and help decide if they suit your requirements.
            • Runs the game
            • Starts the falling phase
            • Locking phase of the playfield
            • Turns the current orientation in the specified direction
            • Run the game
            • brute force - force - force tree
            • Scans the entire field and calculates the evaluations of a field
            • Calculates the control positions for the current game
            • Initializes the FXML framework
            • Update the high score text
            • Asserts that the UI is valid
            • Starts the JavaFX application
            • Add a keyboard event handler
            • Start the game
            • Format time into ISO 8601 format
            • Returns a string representation of this list
            • Invokes a Runnable in the JavaFX Thread
            • Compares two MoveList
            • Starts the bot
            • Clones this instance
            • Clones this object
            • Gets a MByte digit from a byte
            • Close the dialog
            • Implements the Observer interface
            • Main entry point
            • Create a hash code
            Get all kandi verified functions for this library.

            Tetris Key Features

            No Key Features are available at this moment for Tetris.

            Tetris Examples and Code Snippets

            No Code Snippets are available at this moment for Tetris.

            Community Discussions

            QUESTION

            Rotating turtle shape in Netlogo
            Asked 2022-Apr-10 at 18:22

            New to Netlogo and having trouble figuring out how to rotate the image that is created by turtles. Would I have to move each individual turtle across the grid to make it seem like it is rotating or is there an easier way? The turtles should move and make the created shape rotate left like a Tetris piece.

            ...

            ANSWER

            Answered 2022-Apr-10 at 18:22

            I generated a small example for you. I first create a simple set of turtles and give them a location. Then I ask turtle 0 (Whom I chose as my focal turtle), to create a link to all other turtles. Finally I set all links to be tied. This means that if turtle 0 moves or turns, all other linked turtles will move and turn with him. Since I used create-links-to, all turtles moves together with turtle 0. If, however, you ask another turtle to move, only that turtle will move around. This allows you to easily reshape your figure

            Source https://stackoverflow.com/questions/71799549

            QUESTION

            Is there a way to combine multiple resub operations into one to make it faster in Python?
            Asked 2022-Mar-24 at 11:57

            I have a dataframe column that has an input like below.

            ...

            ANSWER

            Answered 2022-Mar-24 at 11:57

            QUESTION

            Copy paste values within two different 2D arrays
            Asked 2022-Feb-21 at 15:47

            Say I have this 2D array set up that shows the rotation state of the current Tetris block. How would I go about pasting these values into another bigger 2D array at any specified position? In this case the piece array is four blocks wide and tall, with a map that's ten blocks wide and 20 blocks tall. The value 0 in the example below stands for empty space, and 1 stands for a block piece.

            ...

            ANSWER

            Answered 2022-Feb-21 at 15:47

            You would write a double loop, copying each value to the larger array, using an offset to position the values. I.e. something like

            Source https://stackoverflow.com/questions/71208919

            QUESTION

            How to create an array with pictureboxes in Windows Forms (C#)
            Asked 2022-Feb-19 at 06:22

            I am fairly new to C# and I can't figure out how to create an array with visible picture boxes inside the cs file. In this example I want to create 200 picture boxes 10x20 to create an grid for a tetris game. This is my code, I can't get any of the pictures to show but the code runs just fine.

            ...

            ANSWER

            Answered 2022-Feb-19 at 01:06

            QUESTION

            how do i clone a random object from a list and make it visible using A-frame.js
            Asked 2021-Dec-28 at 22:45

            I'm using Javascript and A-frame. I want to be able to get a random block from the list of blocks and I want it to move down by 1. I can't seem to get any of the blocks to appear randomly on the load current. Below is the code I created to make my tetris board but it's currently giving me slight issues.

            I am getting the error

            ...

            ANSWER

            Answered 2021-Dec-28 at 22:45

            Not sure where did you get document.clone(element) as the document object doesn't seem to have a cloning utility.

            There is a element.cloneNode() method which works fine - we can use it within a custom component, which will also handle the entity lifecycle:

            Source https://stackoverflow.com/questions/70490307

            QUESTION

            Pygame Tetris Filling Entire Column
            Asked 2021-Dec-23 at 07:24

            Okay so I'm using Pygame to make Tetris, and my problem is that when the piece hits the bottom, the program draws the blocks to the entire column instead of only the rows it is meant to. I am using a board object with a 2-dimensional list of block objects.

            ...

            ANSWER

            Answered 2021-Dec-23 at 07:24

            I haven’t checked out all your code, but the obvious problem is when you are doing bottom = [None] * len(piece.shape), this basically creates multiple references to the same object, hence when one changes - all change.

            Try changing it to: bottom = [None for _ in range(len(piece.shape))]

            Source https://stackoverflow.com/questions/70457596

            QUESTION

            Splitting strings using multiple delimiters- in Python. Getting TypeError: expected string or bytes-like object
            Asked 2021-Nov-18 at 19:37

            My question is regarding to the data which is being passed in the re.split() function. I have the following data

            Name Sport John Football;NBA,Tennis Mary Squash,Tetris;MMA Scott Cricket,Tennis Kim Rugby,WNBA;Footy

            I am trying to split the strings using ';' and ',' as the delimiters. Initially the data type of the Name and Sports column is 'object'

            ...

            ANSWER

            Answered 2021-Nov-18 at 18:28

            re is a library that recieves a String type, not a Pandas dataframe column you should use an accessor in this case

            Source https://stackoverflow.com/questions/70024807

            QUESTION

            Java .class file disappeares as soon as I run the project
            Asked 2021-Oct-22 at 13:33

            I've been on a project where I build tetris that has multiplayer, and it's been working for a couple of days with no problem, but now suddenly there's this exception:

            ...

            ANSWER

            Answered 2021-Oct-20 at 12:39

            While it's possible that this is due to a classpath mismatch between compile-time and run-time, it's not necessarily true.

            It is important to keep two or three different exceptions straight in our head in this case:

            java.lang.ClassNotFoundException This exception indicates that the class was not found on the classpath. This indicates that we were trying to load the class definition, and the class did not exist on the classpath.

            java.lang.NoClassDefFoundError This exception indicates that the JVM looked in its internal class definition data structure for the definition of a class and did not find it. This is different than saying that it could not be loaded from the classpath. Usually this indicates that we previously attempted to load a class from the classpath, but it failed for some reason - now we're trying to use the class again (and thus need to load it, since it failed last time), but we're not even going to try to load it, because we failed loading it earlier (and reasonably suspect that we would fail again). The earlier failure could be a ClassNotFoundException or an ExceptionInInitializerError (indicating a failure in the static initialization block) or any number of other problems. The point is, a NoClassDefFoundError is not necessarily a classpath problem.

            And this question has been asked before.

            Source https://stackoverflow.com/questions/69645692

            QUESTION

            Changing one dictionary at two different events leads to KeyError in some cases (because of timing of key event + event due to dt)
            Asked 2021-Oct-20 at 10:32

            Copy of the final question at the bottom: "I have no idea how to solve this bug. One action is time dependent and the other one is player input dependent. Someone with an idea? Is there something in python working with mutable data which handles cases where one object gets changed at different times from different places?"

            I code my own Tetris in Pygame. At the moment my goal is to rebuild the game mode "Survival" from here: https://jstris.jezevec10.com/?play=4 The player needs to survive as long as possible while every 1 second a new line with only 1 free spot will be added at the bottom and shifts the game field towards the top.

            My problem is, there is a key.event where the player drops a piece and clears a row with that action and on the other hand there is time event where every one second a line is randomly added to the field. Both events change values in a dictionary. In general this code works but there is very small window of time where dependent on the actions the code throws an error.

            Short explanation of my game: There is a grid ( list of lists 10x20 ) where each element is a RGB color (0,0,0) starting everytime with black and will be filled with information (colors) of the current falling piece or the field at the bottom where pieces are locked. The grid will be drawn every frame. Pieces which are already placed are stored in a dictionary. The grid requests the dict for the locked pieces every time before drawing.

            In this picture you see the original game. At that moment 6 lines already are added to the field. Every line will be generated at the bottom of the field with the grey colour with one free random spot. Everytime a line will be generated the information is added in my "locked" dictionary ( key = (x,y) : value = (153,153,153) ) and a function changes the y value in every key by 1 to the top. At the same time if the player clears a row (in this picture it would be the 6th row counting from the bottom) there is a function which deletes this cleared row in the "locked" dict and changes all y values which are greater than that line by 1 to the bottom.

            Here are the two functions:

            ...

            ANSWER

            Answered 2021-Oct-20 at 10:32

            Instead of calling both statements with if, an if/elif block gets the job done! (change_piece can now be delayed by 1 frame, but that's not noticeable for the player)

            Posted on behalf of the question asker

            Source https://stackoverflow.com/questions/69641800

            QUESTION

            Python Pygame Tetris, problems with handling of keypresses. implement delayed auto shift. how long a key has to be pressed before moving
            Asked 2021-Oct-06 at 05:04

            I want to code my own Tetris. The goal is to get as close as possible to this game: https://jstris.jezevec10.com/?play=1&mode=1

            I don't know if I google the wrong things but I couldn't find a satisfying answer.

            The problem: the pieces can move left and right with the arrows. If the player presses the key once, the piece should move by 1 to the left or right. Now I want to implement that after a certain time (t > 133ms - default setting jstris) the piece should move directly to the side of the screen. It would be more of a keyhold than a keypress event.

            1)

            ...

            ANSWER

            Answered 2021-Sep-27 at 10:10

            You need to look for the button for a certain amount of time after you press it. Use pygame.time.get_ticks() to get the number of milliseconds since pygame.init() was called. Calculate the time at which the button can be pressed the next time after pressing. Discard pressing the key if the point in time has not yet been reached:

            Source https://stackoverflow.com/questions/69344528

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Tetris

            You can download it from GitHub.
            You can use Tetris like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Tetris component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/frankkopp/Tetris.git

          • CLI

            gh repo clone frankkopp/Tetris

          • sshUrl

            git@github.com:frankkopp/Tetris.git

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