RPG | A 2D Legend of Zelda like RPG | Game Engine library

 by   hkhamm Java Version: Current License: No License

kandi X-RAY | RPG Summary

kandi X-RAY | RPG Summary

RPG is a Java library typically used in Gaming, Game Engine, Minecraft applications. RPG has no bugs, it has no vulnerabilities and it has low support. However RPG build file is not available. You can download it from GitHub.

A 2D Legend of Zelda like RPG written using Java and LibGDX. This RPG uses a tile map built via Tiled (a tileset and sprites by Little Workshop (created for Mozilla’s BrowserQuest (and the LibGDX Java game development framework (The game began as a modification of Super Koalio, a LibGDX demo created by Mario Zechner (W/Up: Move the player up. S/Down: Move the player down. A/Left: Move the player left. D/Right: Move the player right.
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            kandi-support Support

              RPG has a low active ecosystem.
              It has 41 star(s) with 15 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. On average issues are closed in 254 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of RPG is current.

            kandi-Quality Quality

              RPG has 0 bugs and 0 code smells.

            kandi-Security Security

              RPG has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              RPG code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              RPG does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              RPG releases are not available. You will need to build from source code and install.
              RPG has no build file. You will be need to create the build yourself to build the component from source.
              RPG saves you 985 person hours of effort in developing the same functionality from scratch.
              It has 2241 lines of code, 376 functions and 22 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed RPG and discovered the below as its top functions. This is intended to give you an instant insight into RPG implemented functionality, and help decide if they suit your requirements.
            • Renders top sprites top to top sprites
            • Get the attack back frame
            • Get the attack front frame
            • Get the left animation for the left animation
            • This method is called when all sprites have been destroyed
            • Get the tile map
            • Get the sprites in this map
            • Get the bitmap fonts
            • Render view
            • Update sprites
            • Detect tile collisions
            • Renders the sprites
            • Compares two sprites
            • Returns the y value comparable
            • Compares this sprite to another
            • Resize the view
            • Resize the stage
            • Setup the UI
            • Gets the rendered frames for a given texture row and column
            • Entry point to the game
            • Initialize state
            • Set the position of the element
            • Compares two Sprite objects
            Get all kandi verified functions for this library.

            RPG Key Features

            No Key Features are available at this moment for RPG.

            RPG Examples and Code Snippets

            No Code Snippets are available at this moment for RPG.

            Community Discussions

            QUESTION

            Aerospike Golang how to use POLICY_KEY_SEND?
            Asked 2022-Apr-11 at 10:26

            Im trying to put a record with PK using golang, the default policy prevent PK to shows so i need to use policy POLICY_KEY_SEND. im able to put this policy using PHP but i have no clue how to use it in golang aerospike library, this is my code (Aerospike and PHP)

            Golang (no clue how to put policy POLICY_KEY_SEND)

            ...

            ANSWER

            Answered 2022-Apr-11 at 10:26

            QUESTION

            Is there a `HVBoxContainer` for Godot?
            Asked 2022-Apr-01 at 08:06

            Think of an RPG game where you might need to present a list of buttons. A user might enter a room where they have to select from a series of options (buttons). Is there a type of container/panel that would show clickable buttons horizontally, but wrap if needed?

            The best analogy I can think of to picture the situation is, Imagine needing to click on an item in a backpack, but each item is potentially a different width. (I can make them all the same height but the width then varies)

            ...

            ANSWER

            Answered 2022-Apr-01 at 08:06
            Flow container for Godot 3.5 or newer

            Godot 3.5 (currently in beta) introduces HFlowContainer and VFlowContainer that will serve the propuse described.

            The HFlowContainer will fill a row and when they overflow, it will add a new row and continue there. The VFlowContainer will work on a similar fashion but with columns.

            Flow containers before Godot 3.5

            For older versions of Godot you can use the HFlowContainer addon which you can find it in the asset library (here). Note that there is no VFlowContainer counterpart.

            As everything on the asset library it is free and open source, so feel free to read the code and modify it, which can be serve as starting point if you want to make your own custom Container.

            Making your own custom Container

            The gist of making a custom Container is that it must position its children.

            For that effect you react to NOTIFICATION_SORT_CHILDREN in the _notification method. You might also want to react to NOTIFICATION_RESIZED.

            You can have a method - which I'll call layout - that you call when you get the notifications:

            Source https://stackoverflow.com/questions/71686799

            QUESTION

            Is storing an object as a value in a key:value pair safe in Python?
            Asked 2022-Mar-31 at 04:17

            I'm designing the mechanics behind a RPG. There are classes for Item, Player, NPC, etc. The Player class has attributes inventory and equipment. Equipment is a list of dictionaries, such as:

            ...

            ANSWER

            Answered 2022-Mar-31 at 04:17

            Is it safe, efficient, and reliable to pass an entire object as a value?

            Yes! Everything in Python is an object.

            If I'm correct, this is the print function returning an address in memory denoting the object. Does this represent any issues? ... is the print function returning an address in memory denoting the object. Does this represent any issues?

            No issues here. It depends entirely on the __repr__ overrides of the class. If it doesn't have one, then the default implementation is to print out the id() of the object and its class type. E.g.

            Source https://stackoverflow.com/questions/71686734

            QUESTION

            Moving the character a few tiles more seems to cause the whole scene (the physics world) to shake, why is that? How do I fix it?
            Asked 2022-Mar-17 at 19:44

            Here is the example code from phaser3 tutorial.

            ...

            ANSWER

            Answered 2022-Mar-17 at 19:44

            In line #126 you have a shake function this.cameras.main.shake(300); that makes the game window to shake with a duration of 300ms. To disable it, just comment it out or delete it.

            Source https://stackoverflow.com/questions/70562951

            QUESTION

            IBMi STRSEU - Possible to edit stream files (IFS) directly?
            Asked 2022-Mar-14 at 21:47

            On an IBMi system, STRSEU can only work with source members, right? No ability to interact with stream files directly.

            Just thinking in the context of tracking RPG/CL/DDS source behind Git as stream files.

            Assuming one wanted to use STRSEU, I can only think of this process while still tracking changes behind Git:

            ...

            ANSWER

            Answered 2022-Mar-11 at 19:52

            SEU can't work with stream files.

            Use the EDTF command to edit stream files.

            Source https://stackoverflow.com/questions/71441435

            QUESTION

            How can I find a specific array assigned to a randomly selected variable?
            Asked 2022-Mar-02 at 04:22

            So I'm trying to make a function for a text RPG that allows people to click a "wander" button and end up in a random location near their current one. I've created several arrays that contain the information for which locations are near others, and I'd like to be able to press a button, generate a new location, save that location as the current location, and generate a new wander result from the new location the next time the button is pressed.

            ...

            ANSWER

            Answered 2022-Mar-02 at 03:31

            I would use an explicit data structure for this instead of a bunch of variables. A Map with the current location as key and nearby locations in an array as the value should suffice

            Source https://stackoverflow.com/questions/71317003

            QUESTION

            Forward declaration of class and still Error: Variable has incomplete type
            Asked 2022-Feb-21 at 02:20

            I have defined two classes : (1) class Point_CCS_xy , and (2) random_Point_CCS_xy_generator. I would like to define a function in Point_CCS_xy class which makes use of random_Point_CCS_xy_generator class to generate random points on a cartesian coordinate system within a range Min and Max, both of which have been defined as long double. I have already forward declared class random_Point_CCS_xy_generator, however I get an Variable has incomplete type random_Point_CCS_xy_generator error on this line random_Point_CCS_xy_generator rpg(Min, Max); and also this error Member reference base type 'vector (size_t)' (aka 'vector (unsigned long long)') is not a structure or union, on this line Point_CCS_xy_vec.push_back(p);.

            MWE

            ...

            ANSWER

            Answered 2022-Feb-21 at 02:14

            You have to complete the definition of that class random_Point_CCS_xy_generator before you can use it in the actual function definition. Probably you will have to move the methods out of a .h file and into an implementation file.

            Source https://stackoverflow.com/questions/71200440

            QUESTION

            How to run a while loop affected by multiple variables?
            Asked 2022-Feb-21 at 01:09

            I'm very new at Python, and I've searched for this answer for a few days now and I'm not seeing an answer. If I missed a post, I apologize and will happily go read that instead. This is more of a conceptual question, so just skimming for answers hasn't gotten me far yet.

            I'm trying to use a pen-and-paper RPG system I know as a springboard for learning Python, and I want to divide up turns not just by player order, but by character speed as well.

            sample code (there's more, but this is the problem part):

            ...

            ANSWER

            Answered 2022-Feb-20 at 21:03

            Your indentations are invalid syntax but I'm assuming this is just code formatting typos.

            In any case you aren't using idiomatic capitalization conventions. In particular the class name should be upper case leading letter. Why is only Spd upper case first letter and not the other parameters?

            I suspect the substance of your query is about editing a container whilst iterating over it. Naively doing this, the iterator won't be privy to the changes you make to the container whilst iterating over it. Often best practice is to iterate over a copy of the container whilst editing the original.

            Source https://stackoverflow.com/questions/71198654

            QUESTION

            vue modal dropping frames when using transitions
            Asked 2022-Feb-20 at 22:57

            I wrote a custom vue modal and it works perfectly fine on my pc but it keeps dropping frames on some mobile devices. It seems to be related to the transitions - without it works as expected (but looks and feels bad).

            Even a transition with opacity 1 to opacity 0 causing lag in this case. (Any animation causing lag)

            It's really simple code so it should work on every device - even mid range devices like the Samsung M31 can't display the animation without lag. (Even when the transition is only opacity or scale)

            Menu.vue

            ...

            ANSWER

            Answered 2021-Aug-06 at 13:12

            Have you tried the will-change property?

            The will-change property in CSS optimizes animations by letting the browser know which properties and elements are just about to be manipulated, potentially increasing the performance of that particular operation.
            from here

            So, try this:

            Source https://stackoverflow.com/questions/68624114

            QUESTION

            Set a global alias for a table and a column?
            Asked 2022-Jan-24 at 15:11

            I'm working with a huge Firebird database where tables have completely unreadable names like WTF$RANDOM_ABBREVIATION_6792 or RPG$RANDOM_ABBREVIATION_5462 where columns have names like "rid9312", "1NUM5", "2NUM4", "RNAME8".

            I need to set them global aliases to be able to use them as a full-length table names like Document and column names like

            Document.CreationDate instead of xecblob.DDATE4 or

            TempDoc.MovingOrderID instead of TMP$LINKED_DOC_6101.DID6101

            Altering the database, or a table, or a column might be a big problem because the records might be counted by millions and tens of millions, and more over that, a major part of the Delphi-written front-end for the database is bound to the table names and column names.

            Is there a way to do that somehow?

            ...

            ANSWER

            Answered 2022-Jan-24 at 15:11

            The closest thing there is to a "global alias" is to create views. For example:

            Source https://stackoverflow.com/questions/70835699

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install RPG

            You can download it from GitHub.
            You can use RPG like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the RPG component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/hkhamm/RPG.git

          • CLI

            gh repo clone hkhamm/RPG

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            git@github.com:hkhamm/RPG.git

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