RPG | A 2D Legend of Zelda like RPG | Game Engine library
kandi X-RAY | RPG Summary
kandi X-RAY | RPG Summary
A 2D Legend of Zelda like RPG written using Java and LibGDX. This RPG uses a tile map built via Tiled (a tileset and sprites by Little Workshop (created for Mozilla’s BrowserQuest (and the LibGDX Java game development framework (The game began as a modification of Super Koalio, a LibGDX demo created by Mario Zechner (W/Up: Move the player up. S/Down: Move the player down. A/Left: Move the player left. D/Right: Move the player right.
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Top functions reviewed by kandi - BETA
- Renders top sprites top to top sprites
- Get the attack back frame
- Get the attack front frame
- Get the left animation for the left animation
- This method is called when all sprites have been destroyed
- Get the tile map
- Get the sprites in this map
- Get the bitmap fonts
- Render view
- Update sprites
- Detect tile collisions
- Renders the sprites
- Compares two sprites
- Returns the y value comparable
- Compares this sprite to another
- Resize the view
- Resize the stage
- Setup the UI
- Gets the rendered frames for a given texture row and column
- Entry point to the game
- Initialize state
- Set the position of the element
- Compares two Sprite objects
RPG Key Features
RPG Examples and Code Snippets
Community Discussions
Trending Discussions on RPG
QUESTION
Im trying to put a record with PK using golang, the default policy prevent PK to shows so i need to use policy POLICY_KEY_SEND. im able to put this policy using PHP but i have no clue how to use it in golang aerospike library, this is my code (Aerospike and PHP)
Golang (no clue how to put policy POLICY_KEY_SEND)
...ANSWER
Answered 2022-Apr-11 at 10:26Try adding:
QUESTION
Think of an RPG game where you might need to present a list of buttons. A user might enter a room where they have to select from a series of options (buttons). Is there a type of container/panel that would show clickable buttons horizontally, but wrap if needed?
The best analogy I can think of to picture the situation is, Imagine needing to click on an item in a backpack, but each item is potentially a different width. (I can make them all the same height but the width then varies)
...ANSWER
Answered 2022-Apr-01 at 08:06Godot 3.5 (currently in beta) introduces HFlowContainer
and VFlowContainer
that will serve the propuse described.
The HFlowContainer
will fill a row and when they overflow, it will add a new row and continue there. The VFlowContainer
will work on a similar fashion but with columns.
For older versions of Godot you can use the HFlowContainer
addon which you can find it in the asset library (here). Note that there is no VFlowContainer
counterpart.
As everything on the asset library it is free and open source, so feel free to read the code and modify it, which can be serve as starting point if you want to make your own custom Container
.
Container
The gist of making a custom Container
is that it must position its children.
For that effect you react to NOTIFICATION_SORT_CHILDREN
in the _notification
method. You might also want to react to NOTIFICATION_RESIZED
.
You can have a method - which I'll call layout
- that you call when you get the notifications:
QUESTION
I'm designing the mechanics behind a RPG. There are classes for Item, Player, NPC, etc. The Player class has attributes inventory and equipment. Equipment is a list of dictionaries, such as:
...ANSWER
Answered 2022-Mar-31 at 04:17Is it safe, efficient, and reliable to pass an entire object as a value?
Yes! Everything in Python is an object.
If I'm correct, this is the print function returning an address in memory denoting the object. Does this represent any issues? ... is the print function returning an address in memory denoting the object. Does this represent any issues?
No issues here. It depends entirely on the __repr__
overrides of the class. If it doesn't have one, then the default implementation is to print out the id()
of the object and its class type. E.g.
QUESTION
Here is the example code from phaser3 tutorial.
...ANSWER
Answered 2022-Mar-17 at 19:44In line #126
you have a shake function this.cameras.main.shake(300);
that makes the game window to shake with a duration of 300ms. To disable it, just comment it out or delete it.
QUESTION
On an IBMi system, STRSEU can only work with source members, right? No ability to interact with stream files directly.
Just thinking in the context of tracking RPG/CL/DDS source behind Git as stream files.
Assuming one wanted to use STRSEU, I can only think of this process while still tracking changes behind Git:
...ANSWER
Answered 2022-Mar-11 at 19:52SEU can't work with stream files.
Use the EDTF
command to edit stream files.
QUESTION
So I'm trying to make a function for a text RPG that allows people to click a "wander" button and end up in a random location near their current one. I've created several arrays that contain the information for which locations are near others, and I'd like to be able to press a button, generate a new location, save that location as the current location, and generate a new wander result from the new location the next time the button is pressed.
...ANSWER
Answered 2022-Mar-02 at 03:31I would use an explicit data structure for this instead of a bunch of variables. A Map with the current location as key and nearby locations in an array as the value should suffice
QUESTION
I have defined two classes : (1) class Point_CCS_xy
, and (2) random_Point_CCS_xy_generator
. I would like to define a function in Point_CCS_xy
class which makes use of random_Point_CCS_xy_generator
class to generate random points on a cartesian coordinate system within a range Min
and Max
, both of which have been defined as long double
. I have already forward declared
class random_Point_CCS_xy_generator
, however I get an Variable has incomplete type random_Point_CCS_xy_generator
error on this line random_Point_CCS_xy_generator rpg(Min, Max)
; and also this error Member reference base type 'vector (size_t)' (aka 'vector (unsigned long long)') is not a structure or union
, on this line Point_CCS_xy_vec.push_back(p);
.
MWE
...ANSWER
Answered 2022-Feb-21 at 02:14You have to complete the definition of that class random_Point_CCS_xy_generator before you can use it in the actual function definition. Probably you will have to move the methods out of a .h file and into an implementation file.
QUESTION
I'm very new at Python, and I've searched for this answer for a few days now and I'm not seeing an answer. If I missed a post, I apologize and will happily go read that instead. This is more of a conceptual question, so just skimming for answers hasn't gotten me far yet.
I'm trying to use a pen-and-paper RPG system I know as a springboard for learning Python, and I want to divide up turns not just by player order, but by character speed as well.
sample code (there's more, but this is the problem part):
...ANSWER
Answered 2022-Feb-20 at 21:03Your indentations are invalid syntax but I'm assuming this is just code formatting typos.
In any case you aren't using idiomatic capitalization conventions. In particular the class name should be upper case leading letter. Why is only Spd
upper case first letter and not the other parameters?
I suspect the substance of your query is about editing a container whilst iterating over it. Naively doing this, the iterator won't be privy to the changes you make to the container whilst iterating over it. Often best practice is to iterate over a copy of the container whilst editing the original.
QUESTION
I wrote a custom vue modal and it works perfectly fine on my pc but it keeps dropping frames on some mobile devices. It seems to be related to the transitions - without it works as expected (but looks and feels bad).
Even a transition with opacity 1 to opacity 0 causing lag in this case. (Any animation causing lag)
It's really simple code so it should work on every device - even mid range devices like the Samsung M31 can't display the animation without lag. (Even when the transition is only opacity or scale)
Menu.vue
...ANSWER
Answered 2021-Aug-06 at 13:12Have you tried the will-change property?
The will-change property in CSS optimizes animations by letting the browser know which properties and elements are just about to be manipulated, potentially increasing the performance of that particular operation.
from here
So, try this:
QUESTION
I'm working with a huge Firebird database where tables have completely unreadable names like WTF$RANDOM_ABBREVIATION_6792
or RPG$RANDOM_ABBREVIATION_5462
where columns have names like "rid9312
", "1NUM5
", "2NUM4
", "RNAME8
".
I need to set them global aliases to be able to use them as a full-length table names like Document
and column names like
Document.CreationDate
instead of xecblob.DDATE4
or
TempDoc.MovingOrderID
instead of TMP$LINKED_DOC_6101.DID6101
Altering the database, or a table, or a column might be a big problem because the records might be counted by millions and tens of millions, and more over that, a major part of the Delphi-written front-end for the database is bound to the table names and column names.
Is there a way to do that somehow?
...ANSWER
Answered 2022-Jan-24 at 15:11The closest thing there is to a "global alias" is to create views. For example:
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Vulnerabilities
No vulnerabilities reported
Install RPG
You can use RPG like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the RPG component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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