AndroidArchitecture | Recommended architecture by Android | Architecture library
kandi X-RAY | AndroidArchitecture Summary
kandi X-RAY | AndroidArchitecture Summary
Recommended architecture by Android. This repo shows that how to use LiveData, Room Persistence, Dagger 2, Retrofit, MVVM and DataBinding.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Fetch data from the network
- Asynchronously saves result and re - init result
- Creates a resource with error message
- Creates a new resource loaded with the given data
- Get a collection of movie movies
- Gets the result as live data
- Retrieve the results of this movie
- Initializes the movie
- Get movie by id
- Returns the total count of movie entities
- On bind view holder
- Provide a movie database
- Provide the movie DAO for the movie database
- Loads an image from a URL
- Provide a RetrofitService implementation
- Create a movie view holder
- Initializes the component
- Override this method to handle when a menu item is selected
- Start an activity showing a movie
- Attaches the activity to the activity model
- Set the resource adapter
- Returns the View which is used to show the dialog
- Sets up the views
- Provides an OkHttpClient
- Intercept the original request
- Creates a view model instance for a given model class
AndroidArchitecture Key Features
AndroidArchitecture Examples and Code Snippets
Community Discussions
Trending Discussions on AndroidArchitecture
QUESTION
When i am trying to compile a imported project from github, my gradle build always fails with the following exeption.
...ANSWER
Answered 2018-May-01 at 21:39Looks like you are failing to resolve your testInstrumentation. Are you using facebook.screenshot api? if so you need to include it.
Otherwise, just comment out the testInstrument section and see if you can build without the tests for now if you don't care about them. otherwise you need to fix your dependency usage of it.
*comment out testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
This causes a line to get created in your manifest and it is probably not resolving properly.
QUESTION
I have my custom build script and I want to add more options in it. One of them is Target Architectures. (I'm using IL2CPP as a scripting backend - I set it by script)
Here you can see which settings I want to change:
According to docs I can use PlayerSettings.SetArchitecture(), but it seems not to work for me at all. It only has an option for 0 - None, 1 - ARM64, 2 - Universal and I want All. So I tried using:
...ANSWER
Answered 2018-Aug-15 at 20:55The second parameter of the PlayerSettings.SetArchitecture
function expects 0
for None, 1
for ARM64 and 2
for Universal. This is not what you are really looking for.
With the screenshot in your question, you are looking for the PlayerSettings.Android.targetArchitectures
property which can be used to set ARM64, ARMv7 or X86 as the build architecture with the AndroidArchitecture
enum.
To set only one architecture:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install AndroidArchitecture
You can use AndroidArchitecture like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the AndroidArchitecture component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page