ChessBoard | Java library for working with a chess game | Game Engine library

 by   jaeheonshim Java Version: Current License: MIT

kandi X-RAY | ChessBoard Summary

kandi X-RAY | ChessBoard Summary

ChessBoard is a Java library typically used in Gaming, Game Engine applications. ChessBoard has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

A Java library for working with a chess game. ChessBoard is a Java library for determining whether a chess move is valid given a starting location, an ending location, and the state of a chess board. This library could be used to create a chess game, create a chess AI, etc. Note: ChessBoard does not keep track of the current game, such as whose turn it is or what move has been made. It is designed so that you can build upon the basic functionality it gives you, allowing you to create a customized application.
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            kandi-support Support

              ChessBoard has a low active ecosystem.
              It has 33 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 5 have been closed. On average issues are closed in 1 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ChessBoard is current.

            kandi-Quality Quality

              ChessBoard has 0 bugs and 0 code smells.

            kandi-Security Security

              ChessBoard has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ChessBoard code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ChessBoard is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ChessBoard releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 1546 lines of code, 130 functions and 19 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ChessBoard and discovered the below as its top functions. This is intended to give you an instant insight into ChessBoard implemented functionality, and help decide if they suit your requirements.
            • Demonstrates how to show a chessboard
            • Returns the FEN record for this country
            • Convert a row to a string
            • Gets the proper page placement
            • Determines if this piece can move to another spot
            • Returns the letter from the board
            • Resets the board to a new state
            • Sets the chess state
            • Compares this move with another object
            • Compares two Spot objects
            • Determine if the spot can move to another spot
            • Checks if a piece can be moved to another spot
            • Returns a string representation of the fingerprint
            • Removes all pieces from board
            • Returns true if this board is in the board
            • Returns a string representation of this piece
            • Get the square enumeration associated with this spot
            • Returns a string representation of this colour
            • Returns the string representation of the element
            • Returns a string representation of the colour
            • Returns a string representation of this node
            • Returns a string representation of the board
            • Can move to spot
            • Determines if the spot can move to another spot
            • Checks whether the piece can be moved to another spot
            • Returns a string representation of this color
            Get all kandi verified functions for this library.

            ChessBoard Key Features

            No Key Features are available at this moment for ChessBoard.

            ChessBoard Examples and Code Snippets

            No Code Snippets are available at this moment for ChessBoard.

            Community Discussions

            QUESTION

            Detecting squares in a chessboard OpenCV
            Asked 2022-Apr-15 at 07:30

            I detected a chessboard using OpenCV in python using:

            • Computing the edge of the image
            • Computing the Hough transform
            • Finding the local maxima of Hough transform
            • Extracting the image lines

            Then I used findContours and drawContours functions:

            ...

            ANSWER

            Answered 2022-Apr-15 at 07:30

            An approach is to use contour area filtering + shape approximation. Since a square has 4 corners, we can assume a contour is a square if it has four vertices.

            Detected squares in green

            Isolated squares

            Source https://stackoverflow.com/questions/71879515

            QUESTION

            Camera calibration, focal length value seems too large
            Asked 2022-Mar-16 at 16:58

            I tried a camera calibration with python and opencv to find the camera matrix. I used the following code from this link

            https://automaticaddison.com/how-to-perform-camera-calibration-using-opencv/

            ...

            ANSWER

            Answered 2021-Sep-13 at 11:31

            Your misconception is about "focal length". It's an overloaded term.

            • "focal length" (unit mm) in the optical part: it describes the distance between the lens plane and image/sensor plane
            • "focal length" (unit pixels) in the camera matrix: it describes a scale factor for mapping the real world to a picture of a certain resolution

            1750 may very well be correct, if you have a high resolution picture (Full HD or something).

            The calculation goes:

            f [pixels] = (focal length [mm]) / (pixel pitch [µm / pixel])

            (take care of the units and prefixes, 1 mm = 1000 µm)

            Example: a Pixel 4a phone, which has 1.40 µm pixel pitch and 4.38 mm focal length, has f = ~3128.57 (= fx = fy).

            Another example: A Pixel 4a has a diagonal Field of View of approximately 77.7 degrees, and a resolution of 4032 x 3024 pixels, so that's 5040 pixels diagonally. You can calculate:

            f = (5040 / 2) / tan(~77.7° / 2)

            f = ~3128.6 [pixels]

            And that calculation you can apply to arbitrary cameras for which you know the field of view and picture size. Use horizontal FoV and horizontal resolution if the diagonal resolution is ambiguous. That can happen if the sensor isn't 16:9 but the video you take from it is cropped to 16:9... assuming the crop only crops vertically, and leaves the horizontal alone.

            Why don't you need the size of the chessboard squares in this code? Because it only calibrates the intrinsic parameters (camera matrix and distortion coefficients). Those don't depend on the distance to the board or any other object in the scene.

            If you were to calibrate extrinsic parameters, i.e. the distance of cameras in a stereo setup, then you would need to give the size of the squares.

            Source https://stackoverflow.com/questions/69159247

            QUESTION

            Android Gridlayout isn't showing framelayout that doesn't have any view in it
            Asked 2022-Mar-12 at 09:43

            I wanted to implement a chessboard with gridlayout & framelayout. When I hardcoded the xml everything works fine. But when I tried to implement it programmatically all things fall apart. In xml I added

            ...

            ANSWER

            Answered 2022-Mar-12 at 09:43

            I forgot to set height, width to the framelayout. That's why it was not showing anything. The potential solution is:

            Source https://stackoverflow.com/questions/71373214

            QUESTION

            Memory leak caused by array of pointers?
            Asked 2022-Mar-08 at 13:40

            I'm making chess in c++, by making an array of pointers to class Piece.

            ...

            ANSWER

            Answered 2022-Mar-08 at 13:32

            QUESTION

            Structured-light 3D scanner - depth map from pixel correspondence
            Asked 2022-Feb-24 at 12:17

            I try to create Structured-light 3D scanner.

            Camera calibration

            Camera calibration is copy of OpenCV official tutorial. As resutlt I have camera intrinsic parameters(camera matrix).

            Projector calibration

            Projector calibration maybe is not correct but process was: Projector show chessboard pattern and camera take some photos from different angles. Images are cv.undistored with camera parameters and then result images are used for calibration with OpenCV official tutorial. As result I have projector intrinsic parameters(projector matrix).

            Rotation and Transition

            From cv.calibrate I have rotarion and transition vectors as results but vectors count are equal to images count and I thing it is not corect ones because I move camera and projector in calibration. My new idea is to project chessboard on scanning background, perform calibration and in this way I will have Rotation vector and Transition vector. I don't know is that correct way.

            Scanning

            Process of scanning is:

            Generate patterns -> undistor patterns with projector matrix -> Project pattern and take photos with camera -> undistort taken photos with camera matrix

            Camera-projector pixels map

            I use GrayCode pattern and with cv.graycode.getProjPixel and have pixels mapping between camera and projector. My projector is not very high resolution and last patterns are not very readable. I will create custom function that generate mapping without the last patterns.

            Problem

            I don't know how to get depth map(Z) from all this information. My confution is because there are 3 coordinate systems - camera, projector and world coordinate system.

            How to find 'Z' with code? Can I just get Z from pixels mapping between image and pattern?

            Information that have:

            • p(x,y,1) = R*q(x,y,z) + T - where p is image point, q is real world point(maybe), R and T are rotation vector and transition vector. How to find R and T?
            • Z = B.f/(x-x') - where Z is coordinate(depth), B-baseline(distanse between camera and projector) I can measure it by hand but maybe this is not the way, (x-x') - distance between camera pixel and projector pixel. I don't know how to get baseline. Maybe this is Transition vector?
            • I tried to get 4 meaning point, use them in cv.getPerspectiveTransform and this result to be used in cv.reprojectImageTo3D. But cv.getPerspectiveTransform return 3x3 matrix and cv.reprojectImageTo3D use Q-4×4 perspective transformation matrix that can be obtained with stereoRectify.

            Similar Questions:

            There are many other resources and I will update list with comment. I missed something and I can't figure out how to implement it.

            ...

            ANSWER

            Answered 2022-Feb-24 at 12:17

            Lets assume p(x,y) is the image point and the disparity as (x-x'). You can obtain the depth point as,

            Source https://stackoverflow.com/questions/71203311

            QUESTION

            I have a python module and want to call all constants
            Asked 2022-Jan-06 at 09:26

            I have a Lego mindstorms 51515 and like to program it with python.

            There are some default image in the module I'd like to loop over and use.

            ...

            ANSWER

            Answered 2022-Jan-06 at 01:24

            With a dict comprehension to grab all attributes of hub.Image which are upper-case only:

            Source https://stackoverflow.com/questions/70601062

            QUESTION

            ConstraintLayout - minimum width but maximised based on sibling
            Asked 2022-Jan-06 at 01:05

            I'm trying to create a ConstraintLayout to do the following;

            1. on the left, a chessboard
            2. on the right, controls
            3. Chessboard should be a square, as big as the parent will allow
            4. however at least 1/3 of parent should be left for the controls
            5. importantly, if the squareness/size of the chessboard means MORE than 1/3 can be used for the control, then make the controls bigger.

            Can this be done in XML? NB: obviously I can have two layouts, one for portrait, one for landscape. Happy to do this.

            ...

            ANSWER

            Answered 2022-Jan-06 at 01:05

            First Create a guideline to constrain the right end of your chessboard.

            Then apply a dimension ratio of 1 to make your board a square and horizontal bias of 0 to keep it aligned to the left edge of parent.

            Source https://stackoverflow.com/questions/70601207

            QUESTION

            Tkinter Label doesn't work as I thought it does
            Asked 2021-Dec-27 at 17:25

            Beginner programmer here currently trying to learn Tkinter for a school assignment. I have a GUI class that stores the Tkinter labels etc, the labels are innitiated like this:

            ...

            ANSWER

            Answered 2021-Dec-27 at 17:25
            See comment of Thingamabobs

            The issue is self.root.update(). Remove this line and you'll be fine. When should I use root.update() in tkInter for python.

            This works but you shouldn't do it

            This is a tricky issue. Your problem come from the bind of the configure event. Bind to the root window, it is applied to all sub-widgets of the window, which cause the bug (I don't know why yet).

            This will solve your issue (line 202):

            Source https://stackoverflow.com/questions/70492665

            QUESTION

            Python Ray Collisions Logic Incorrect (USACO 2020 December Bronze Q3 "Stuck in a Rut")
            Asked 2021-Nov-28 at 23:01

            I am trying to solve this question from the USACO website. Problem Link: http://www.usaco.org/index.php?page=viewproblem2&cpid=1061

            Farmer John has recently expanded the size of his farm, so from the perspective of his cows it is effectively now infinite in size! The cows think of the grazing area of the farm as an infinite 2D grid of square "cells", each filled with delicious grass (think of each cell as a square in an infinite chessboard). Each of Farmer John's N cows (1≤N≤50) starts out in a different cell; some start facing north, and some start facing east.

            Every hour, every cow either

            • Stops if the grass in her current cell was already eaten by another cow.
            • Eats all the grass in her current cell and moves one cell forward according to the direction she faces.

            Over time, each cow therefore leaves a barren "rut" of empty cells behind her.

            If two cows move onto the same grassy cell in the same move, they share the cell and continue moving in their respective directions in the next hour.

            Please determine the amount of grass eaten by each cow. Some cows never stop, and therefore eat an infinite amount of grass.

            INPUT FORMAT (input arrives from the terminal / stdin):

            The first line of input contains N. Each of the next N lines describes the starting location of a cow, in terms of a character that is either N (for north-facing) or E (for east-facing) and two nonnegative integers x and y (0≤x≤1000000000, 0≤y≤1000000000) giving the coordinates of a cell. All x-coordinates are distinct from each-other, and similarly for the y-coordinates. To be as clear as possible regarding directions and coordinates, if a cow is in cell (x,y) and moves north, she ends up in cell (x,y+1). If she instead had moved east, she would end up in cell (x+1,y).

            OUTPUT FORMAT (print output to the terminal / stdout):

            Print N lines of output. Line i in the output should describe the number of cells worth of grass that the ith cow in the input eats. If a cow eats an infinite amount of grass, output "Infinity" for that cow.

            SAMPLE INPUT:

            ...

            ANSWER

            Answered 2021-Sep-06 at 16:24

            Try this revised approach, using set to add the movements and check intersection.

            Source https://stackoverflow.com/questions/69066867

            QUESTION

            Logic Error in Chessboard Virus Simulation
            Asked 2021-Nov-26 at 14:37

            The Chessboard virus problem is similar to Conway's "Game of Life". The rule is that any two squares with infected neighbours will become infected.

            I have tried to implement the simulation in Python, but there is a logic error. I think what is happening is that the board is being updated within a single round, so intermediate steps are missed. For example, with

            ...

            ANSWER

            Answered 2021-Nov-26 at 14:37

            I believe the problem is that new_board = grid[:] is not a 'deep' copy - the individual row lists are the original list objects from grid, so the update steps set + find all the newly filled neighbours in the first sweep.

            It appears to work with a deep copy, e.g., using new_board = [r.copy() for r in grid] or new_board = copy.deepcopy(grid) (thnx @Demi-Lune).

            As noted in the comment by @Ramirez below, the same applies to the clone in the main loop.

            Source https://stackoverflow.com/questions/70125069

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ChessBoard

            You can download it from GitHub.
            You can use ChessBoard like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ChessBoard component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            We would love any and all contributions from the community improving our code base. Your help allows ChessBoard to become even better. To contribute, fork this repository and make all necessary changes on that fork. A pull request can be made to merge your changes with this repository. Again, thank you for your consideration on becoming a developer for ChessBoard.
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