jbox2d | 2d Java physics engine , native java port | Game Engine library

 by   jbox2d Java Version: Current License: BSD-2-Clause

kandi X-RAY | jbox2d Summary

kandi X-RAY | jbox2d Summary

jbox2d is a Java library typically used in Gaming, Game Engine applications. jbox2d has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has high support. You can download it from GitHub.

Please see the [project’s BountySource page] to vote on issues that matter to you. Commenting/voting on issues helps me prioritize the small amount of time I have to maintain this library :). JBox2d is a Java port of the C++ physics engines [LiquidFun] and [Box2d] If you’re looking for help, see the [wiki] or come visit us at the [Java Box2d subforum] Please post bugs here on the [issues] page. If you’re planning on maintaining/customizing your own copy of the code, please join our [group] so we can keep you updated. If you’re looking to deploy on the web, see [PlayN] which compiles JBox2d through GWT so it runs in the browser. The JBox2d library has GWT support out of the box. Also, [TeaVM] support jbox2d in the browser as well. If you’ve downloaded this as an archive, you should find the built java jars in the target directories of each project.

            kandi-support Support

              jbox2d has a highly active ecosystem.
              It has 887 star(s) with 193 fork(s). There are 77 watchers for this library.
              It had no major release in the last 6 months.
              There are 21 open issues and 25 have been closed. On average issues are closed in 195 days. There are 6 open pull requests and 0 closed requests.
              It has a negative sentiment in the developer community.
              The latest version of jbox2d is current.

            kandi-Quality Quality

              jbox2d has 0 bugs and 0 code smells.

            kandi-Security Security

              jbox2d has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              jbox2d code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              jbox2d is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              jbox2d releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              jbox2d saves you 21088 person hours of effort in developing the same functionality from scratch.
              It has 41492 lines of code, 3420 functions and 260 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed jbox2d and discovered the below as its top functions. This is intended to give you an instant insight into jbox2d implemented functionality, and help decide if they suit your requirements.
            • Compute the time of the algorithm to compute the cost of the matrix .
            • Removes all particles that have been added to the buffer .
            • Check polygon and rotation .
            • Serialize a joint .
            • Performs the distance between two points .
            • Initialize the velocity constraints .
            • Solve the body of the to II index B .
            • Assign a node to a node .
            • Set the vertices .
            • Initialize the velocity constraints .
            Get all kandi verified functions for this library.

            jbox2d Key Features

            a 2d Java physics engine, native java port of the C++ physics engines Box2D and LiquidFun

            jbox2d Examples and Code Snippets

            No Code Snippets are available at this moment for jbox2d.

            Community Discussions


            Not able to use Contact class for collision in jBox2D using Processing
            Asked 2020-Jun-17 at 21:45

            I am working on this project using jBox2D along with Processing(P3). While working on the collision handling, i am unable to use the "Contact" class, for getting the contact object and obtaining the fixtures.

            The following is the basic structure of the code with only the necessary stuff.



            Answered 2020-Jun-17 at 21:45

            You're missing an import:

            Source https://stackoverflow.com/questions/62437929


            Issue using Box2D and video in the same Processing sketch
            Asked 2020-Jun-12 at 13:49

            I trying to create a sketch with both the Box2D for Processing and Video libraries.
            I have some boxes moving around and colliding with each other, and I want to texture these boxes with some video.
            However, I get a long error message as soon as I put in the line of code to tell processing which video file I want to use.



            Answered 2020-Jun-12 at 13:49

            I'm not 100% on this one, but it looks like the P3D(OpenGL) renderer needs to finish initialisation within a timeframe and something is delaying so long that it times out.

            There's a shot loading the movie could be a problem.

            If you can get away with the default software renderer, try it:

            Source https://stackoverflow.com/questions/62314663

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install jbox2d

            You can download it from GitHub.
            You can use jbox2d like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the jbox2d component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • CLI

            gh repo clone jbox2d/jbox2d

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