jbox2d | 2d Java physics engine , native java port | Game Engine library
kandi X-RAY | jbox2d Summary
kandi X-RAY | jbox2d Summary
Please see the [project’s BountySource page] to vote on issues that matter to you. Commenting/voting on issues helps me prioritize the small amount of time I have to maintain this library :). JBox2d is a Java port of the C++ physics engines [LiquidFun] and [Box2d] If you’re looking for help, see the [wiki] or come visit us at the [Java Box2d subforum] Please post bugs here on the [issues] page. If you’re planning on maintaining/customizing your own copy of the code, please join our [group] so we can keep you updated. If you’re looking to deploy on the web, see [PlayN] which compiles JBox2d through GWT so it runs in the browser. The JBox2d library has GWT support out of the box. Also, [TeaVM] support jbox2d in the browser as well. If you’ve downloaded this as an archive, you should find the built java jars in the target directories of each project.
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Top functions reviewed by kandi - BETA
- Compute the time of the algorithm to compute the cost of the matrix .
- Removes all particles that have been added to the buffer .
- Check polygon and rotation .
- Serialize a joint .
- Performs the distance between two points .
- Initialize the velocity constraints .
- Solve the body of the to II index B .
- Assign a node to a node .
- Set the vertices .
- Initialize the velocity constraints .
jbox2d Key Features
jbox2d Examples and Code Snippets
Community Discussions
Trending Discussions on jbox2d
QUESTION
I am working on this project using jBox2D along with Processing(P3). While working on the collision handling, i am unable to use the "Contact" class, for getting the contact object and obtaining the fixtures.
The following is the basic structure of the code with only the necessary stuff.
...ANSWER
Answered 2020-Jun-17 at 21:45You're missing an import:
QUESTION
I trying to create a sketch with both the Box2D for Processing and Video libraries.
I have some boxes moving around and colliding with each other, and I want to texture these boxes with some video.
However, I get a long error message as soon as I put in the line of code to tell processing which video file I want to use.
ANSWER
Answered 2020-Jun-12 at 13:49I'm not 100% on this one, but it looks like the P3D
(OpenGL) renderer needs to finish initialisation within a timeframe and something is delaying so long that it times out.
There's a shot loading the movie could be a problem.
If you can get away with the default software renderer, try it:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install jbox2d
You can use jbox2d like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the jbox2d component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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