reversi | an android chess game | Game Engine library

 by   laserwave Java Version: Current License: No License

kandi X-RAY | reversi Summary

kandi X-RAY | reversi Summary

reversi is a Java library typically used in Gaming, Game Engine applications. reversi has no bugs, it has no vulnerabilities, it has build file available and it has high support. You can download it from GitHub.

an android chess game
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              reversi has a highly active ecosystem.
              It has 78 star(s) with 40 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              reversi has no issues reported. There are no pull requests.
              It has a positive sentiment in the developer community.
              The latest version of reversi is current.

            kandi-Quality Quality

              reversi has 0 bugs and 0 code smells.

            kandi-Security Security

              reversi has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              reversi code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              reversi does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              reversi releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              reversi saves you 846 person hours of effort in developing the same functionality from scratch.
              It has 1939 lines of code, 57 functions and 54 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed reversi and discovered the below as its top functions. This is intended to give you an instant insight into reversi implemented functionality, and help decide if they suit your requirements.
            • Create the window
            • Is legal move
            • Initializes the chessboard
            • Performs a single move
            • Initializes the chessboard
            • Analyzes the chessboard in a chessboard
            • Start the game loop
            • Sets the position of the chessboard
            • Get the number of checked choices
            • Create a list of moves
            • Runs the background loop
            • Updates indexes
            • Render the chessboard
            • Load the CSSes
            • Load a bitmap with the specified width and height
            • Initializes the player
            • Compares this object with another object
            • Handle key down
            • Initializes the game rule
            • Sets the dimension to be measured
            Get all kandi verified functions for this library.

            reversi Key Features

            No Key Features are available at this moment for reversi.

            reversi Examples and Code Snippets

            No Code Snippets are available at this moment for reversi.

            Community Discussions

            QUESTION

            Implementing a simple greedy ai for reversi/othello
            Asked 2021-May-24 at 15:14

            Quick disclaimer that this is for a homework task so rather than me placing any code I wanted to get conceptual help from you guys, maybe examples to help me understand. Essentially we have to implement an ai for reversi/othello and while minmax is the final goal, I wanted to start with a greedy algorithm.

            Ok so the relevant definitions/functions:

            GameState - this variable holds the boundaries of the board, who's turn it is, and the board (with a list of Maybe Player where Nothing means the tile is empty and Maybe Player1 or Player2 which means a piece is present for a player.

            legalMoves - returns a list of all possible legal moves when given a GameState. Here a move is defined as a position (x,y)

            applyMove - finally we have applyMove which takes a GameState and a move and returns a new Maybe GameState based on the new board after that move was played.

            The final goal here is to create a function that when given a GameState, returns the best move

            What I've done: Firstly, I've created an evaluation function which returns the eval of any GameState (eval :: GameState -> Int). So a heuristic.

            From here I've had trouble. What I've tried to do is map the applyMove func to legalMoves to return a list of all possible future GameStates given a GameState. Then I mapped my eval func to the list of GameStates to get a list of Int's then I finally took the maximum of this list to get the best evaluation. The problem is I'm not sure how to go back to the actual move from legalMoves that gave me that evaluation.

            ...

            ANSWER

            Answered 2021-May-24 at 15:14

            Your current pipeline looks like this:

            Source https://stackoverflow.com/questions/67674115

            QUESTION

            How to make custom hash function for hashing matrix (Othello board) to number
            Asked 2021-May-22 at 08:16

            I have to do project for which I need custom function for hashing matrix. Project is about Othello (Reversi) game which means that I need to hash fixed 8x8 matrix.

            This is how initializing matrix looks like:

            ...

            ANSWER

            Answered 2021-May-22 at 08:16

            As I indicated in a response to my original (bogus) comment, you could consider each board state to be a 64 digit base-3 number. This approach will result in a unique integer value for every possible configuration — which can be considered its "hash" value.

            This is what I mean:

            Source https://stackoverflow.com/questions/67646309

            QUESTION

            Move method from one class to another
            Asked 2021-May-07 at 17:31

            So I have a method makeBoard. I want to create a class called Board and move the makeBoard method into class Board, where it still adds the returned panel to the content pane of JFrame. Im not sure how to get the JPanel from Board class onto the JFrame content pane on the reversi class. Not sure how to proceed about this.

            ...

            ANSWER

            Answered 2021-May-07 at 17:19
            public class Board {
            
            public void makeBoard(JPanel board)
                {
                    board.setBackground(Color.GRAY);
                    board.setBorder(BorderFactory.createBevelBorder(1));
                    board.setPreferredSize(new Dimension(750, 700));
                    
                    board.setLayout(new GridLayout(8,8));
                     for(int i = 0; i< 8; i++){
                      for (int j = 0; j < 8; j++)
                       {
                       squares[i][j] = new JButton();
                       squares[i][j].setBackground(Color.GREEN);
                       board.add(squares[i][j]);
                    
                       }
                    }
                     
                    frame.add(board, BorderLayout.CENTER);
                    frame.pack();
                }    
            }
            

            Source https://stackoverflow.com/questions/67439070

            QUESTION

            I'm working on a Minimax Algorithm for my reversi game(w/ react.js) but it gives RangeError
            Asked 2021-May-07 at 11:25

            I'm working on a Minimax Algorithm for my reversi game so that I'll have a strong AI opponent facing the player. But I bumped into this error: "RangeError: Maximum call stack size exceeded"

            What can I do to fix it?

            Here's the code(I won't explain it with pseudo code since my question is not about the function not working):

            AI Algorithm:

            ...

            ANSWER

            Answered 2021-May-07 at 11:25

            By the way, I solved the problem 1h ago(posting it now). I forgot to reduce the depth value with every step taken towards the root of the tree. Just changed these parts:

            1st:

            Source https://stackoverflow.com/questions/67432880

            QUESTION

            Reversi Game setup central pieces according to board's size
            Asked 2021-May-06 at 13:57

            I am doing a reversi game on java Swing and at. I am new to this. I want to have multiple boards. So when the game is started, it asks the player to enter board size. The max size is 12x12. So my question is how to make a central two dial black and white colour appears automatically for a different size. How I can do that for a different size, it would find automatically central two square?

            At the moment, I have 8x8, and I am putting the location of the dial, but I want that it would be done automatically for different sizes.

            ...

            ANSWER

            Answered 2021-May-06 at 13:57

            If you want to calculate the middle point you can do it with a formula:

            Source https://stackoverflow.com/questions/67406197

            QUESTION

            JLabel not showing in my grid of JButtons
            Asked 2021-May-03 at 17:30

            Creating a game called reversi also known as Othello and I am trying to add the starting position of my Black and Whites counters (using JLabel, labelled 'W' and 'B') in the middle of the board diagonally opposite from each other but for some reason only 2 show up and the other 2 don't show, which I don't understand why.

            How do I go about fixing it?

            ...

            ANSWER

            Answered 2021-May-03 at 17:28

            Each component (i.e. your JLabels (whites and blacks)) can only be added to a container once, if you need to add more labels, even if they have the same String inside, you have to create a new object for those, otherwise these will be shown in the last container you've added them.

            Source https://stackoverflow.com/questions/67373014

            QUESTION

            Make JLabel and JText smaller on my JPanel screen
            Asked 2021-May-01 at 16:41

            So I'm creating a game. So far I have created the JPanels side by side. On the right side is where the users enters his name. But the text box are way too big and I want to make them smaller where it can be placed on the Right side panel in the centre at the top. But not sure how to go about doing this.

            ...

            ANSWER

            Answered 2021-May-01 at 16:41

            I want to make them smaller where it can be placed on the Right side panel in the centre at the top. But not sure how to go about doing this.

            Source https://stackoverflow.com/questions/67346850

            QUESTION

            Is there a way to render a request within an if Statement in django?
            Asked 2021-Feb-16 at 21:23

            I am trying to write a django web application for Reversi Game. I have a problem with rendering the new table to the website.

            views.py

            ...

            ANSWER

            Answered 2021-Feb-16 at 21:23

            Your view function only returns a response when request.method == "POST". When you visit the page in a browser and receive the error The view ... didn't return an HttpResponse object., that's because the request made through the browser has request.method == "GET".

            You can fix your view method by adding a return method outside of the if statement:

            Source https://stackoverflow.com/questions/66232230

            QUESTION

            can't remove element from list although it exists - Reversi
            Asked 2020-Dec-03 at 00:03

            I'm trying to write a simple Reversi game in Python.

            In my code have two main lists:

            takenred - which contains the places occupied by the red player

            takenblue - which contains the places occupied by the blue player

            After every move of a player I update those lists to contain the updated locations of each player

            Here is my problem:

            When I run the code with the input:

            R

            02

            23

            I get an error message that says that the last index wasn't found in the list and thus it can't be removed..

            What I tried so far was to play with the indents in the for loops because the rest of the code seems right to me.

            My code:

            ...

            ANSWER

            Answered 2020-Dec-03 at 00:03

            There are several problems I identified:

            • You try to modify the lists takenred and takenblue on which you are iterating on. This a classical mistake and the reason of your error. You should iterate on a copy of the lists if you intend to remove or add elements.
            • The remove and append instruction for the players seem not indented enough. They should be done within the last if statement for each player, i.e. when a location should flip from a player to another.
            • The detection of the locations to flip is buggy. Sometimes you miss locations, for instance when there are 2 locations to flip.

            Here is a modified version of the script. I split the different parts into dedicated functions to make it easier to understand. The buggy detection of locations to flip is in the coords_to_flip function. This function should return a list of coords to flip.

            Source https://stackoverflow.com/questions/65117048

            QUESTION

            IBAction Buttons have same functionality. Is it possible to refactor?
            Asked 2020-Aug-17 at 02:29

            I'm learning Swift and I'm making a tic-tac-toe game now. Here is the image of the game and everything works fine so far.image of tic-tac-toe. However, I was wondering if there is a way to refactor the code or not.

            I added a plate image to each button (so you can see 3 X 3 buttons), so when a user taps the button, the plate image becomes either an apple image or a pineapple image. In the code below, I made IBAction for each button (i.e. func plate1Pressed()), but every IBAction execute the same function, which is changePlateImage(plate: sender). So far, I only have 9 buttons in total, so I can just make IBAction 9 times and put changePlateImage(plate: sender) in them, however, I was thinking if I had to make more square games like Reversi, I had to make 8 X 8 IBActions, which is kind of terrifying...

            So is there any way to refactor my code? instead of adding IBActions 9 times and put the same function in them?

            ...

            ANSWER

            Answered 2020-Aug-17 at 02:28

            You can use the same IBAction for all UIButtons and then use tags to know which buttons you are pressing.

            Source https://stackoverflow.com/questions/63443718

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install reversi

            You can download it from GitHub.
            You can use reversi like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the reversi component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/laserwave/reversi.git

          • CLI

            gh repo clone laserwave/reversi

          • sshUrl

            git@github.com:laserwave/reversi.git

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