reversi | an android chess game | Game Engine library
kandi X-RAY | reversi Summary
kandi X-RAY | reversi Summary
an android chess game
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Top functions reviewed by kandi - BETA
- Create the window
- Is legal move
- Initializes the chessboard
- Performs a single move
- Initializes the chessboard
- Analyzes the chessboard in a chessboard
- Start the game loop
- Sets the position of the chessboard
- Get the number of checked choices
- Create a list of moves
- Runs the background loop
- Updates indexes
- Render the chessboard
- Load the CSSes
- Load a bitmap with the specified width and height
- Initializes the player
- Compares this object with another object
- Handle key down
- Initializes the game rule
- Sets the dimension to be measured
reversi Key Features
reversi Examples and Code Snippets
Community Discussions
Trending Discussions on reversi
QUESTION
Quick disclaimer that this is for a homework task so rather than me placing any code I wanted to get conceptual help from you guys, maybe examples to help me understand. Essentially we have to implement an ai for reversi/othello and while minmax is the final goal, I wanted to start with a greedy algorithm.
Ok so the relevant definitions/functions:
GameState - this variable holds the boundaries of the board, who's turn it is, and the board (with a list of Maybe Player where Nothing means the tile is empty and Maybe Player1 or Player2 which means a piece is present for a player.
legalMoves - returns a list of all possible legal moves when given a GameState. Here a move is defined as a position (x,y)
applyMove - finally we have applyMove which takes a GameState and a move and returns a new Maybe GameState based on the new board after that move was played.
The final goal here is to create a function that when given a GameState, returns the best move
What I've done: Firstly, I've created an evaluation function which returns the eval of any GameState (eval :: GameState -> Int). So a heuristic.
From here I've had trouble. What I've tried to do is map the applyMove func to legalMoves to return a list of all possible future GameStates given a GameState. Then I mapped my eval func to the list of GameStates to get a list of Int's then I finally took the maximum of this list to get the best evaluation. The problem is I'm not sure how to go back to the actual move from legalMoves that gave me that evaluation.
...ANSWER
Answered 2021-May-24 at 15:14Your current pipeline looks like this:
QUESTION
I have to do project for which I need custom function for hashing matrix. Project is about Othello (Reversi) game which means that I need to hash fixed 8x8 matrix.
This is how initializing matrix looks like:
...ANSWER
Answered 2021-May-22 at 08:16As I indicated in a response to my original (bogus) comment, you could consider each board state to be a 64 digit base-3 number. This approach will result in a unique integer value for every possible configuration — which can be considered its "hash" value.
This is what I mean:
QUESTION
So I have a method makeBoard. I want to create a class called Board and move the makeBoard method into class Board, where it still adds the returned panel to the content pane of JFrame. Im not sure how to get the JPanel from Board class onto the JFrame content pane on the reversi class. Not sure how to proceed about this.
...ANSWER
Answered 2021-May-07 at 17:19public class Board {
public void makeBoard(JPanel board)
{
board.setBackground(Color.GRAY);
board.setBorder(BorderFactory.createBevelBorder(1));
board.setPreferredSize(new Dimension(750, 700));
board.setLayout(new GridLayout(8,8));
for(int i = 0; i< 8; i++){
for (int j = 0; j < 8; j++)
{
squares[i][j] = new JButton();
squares[i][j].setBackground(Color.GREEN);
board.add(squares[i][j]);
}
}
frame.add(board, BorderLayout.CENTER);
frame.pack();
}
}
QUESTION
I'm working on a Minimax Algorithm for my reversi game so that I'll have a strong AI opponent facing the player. But I bumped into this error: "RangeError: Maximum call stack size exceeded"
What can I do to fix it?
Here's the code(I won't explain it with pseudo code since my question is not about the function not working):
AI Algorithm:
...ANSWER
Answered 2021-May-07 at 11:25By the way, I solved the problem 1h ago(posting it now). I forgot to reduce the depth value with every step taken towards the root of the tree. Just changed these parts:
1st:
QUESTION
I am doing a reversi game on java Swing and at. I am new to this. I want to have multiple boards. So when the game is started, it asks the player to enter board size. The max size is 12x12
. So my question is how to make a central two dial black and white colour appears automatically for a different size. How I can do that for a different size, it would find automatically central two square?
At the moment, I have 8x8
, and I am putting the location of the dial, but I want that it would be done automatically for different sizes.
ANSWER
Answered 2021-May-06 at 13:57If you want to calculate the middle point you can do it with a formula:
QUESTION
Creating a game called reversi also known as Othello and I am trying to add the starting position of my Black and Whites counters (using JLabel
, labelled 'W'
and 'B'
) in the middle of the board diagonally opposite from each other but for some reason only 2 show up and the other 2 don't show, which I don't understand why.
How do I go about fixing it?
...ANSWER
Answered 2021-May-03 at 17:28Each component (i.e. your JLabels
(whites
and blacks
)) can only be added to a container once, if you need to add more labels, even if they have the same String
inside, you have to create a new object for those, otherwise these will be shown in the last container you've added them.
QUESTION
So I'm creating a game. So far I have created the JPanels side by side. On the right side is where the users enters his name. But the text box are way too big and I want to make them smaller where it can be placed on the Right side panel in the centre at the top. But not sure how to go about doing this.
...ANSWER
Answered 2021-May-01 at 16:41I want to make them smaller where it can be placed on the Right side panel in the centre at the top. But not sure how to go about doing this.
QUESTION
I am trying to write a django web application for Reversi Game. I have a problem with rendering the new table to the website.
views.py
...ANSWER
Answered 2021-Feb-16 at 21:23Your view function only returns a response when request.method == "POST"
. When you visit the page in a browser and receive the error The view ... didn't return an HttpResponse object.
, that's because the request made through the browser has request.method == "GET"
.
You can fix your view method by adding a return method outside of the if
statement:
QUESTION
I'm trying to write a simple Reversi game in Python.
In my code have two main lists:
takenred - which contains the places occupied by the red player
takenblue - which contains the places occupied by the blue player
After every move of a player I update those lists to contain the updated locations of each player
Here is my problem:
When I run the code with the input:
R
02
23
I get an error message that says that the last index wasn't found in the list and thus it can't be removed..
What I tried so far was to play with the indents in the for loops because the rest of the code seems right to me.
My code:
...ANSWER
Answered 2020-Dec-03 at 00:03There are several problems I identified:
- You try to modify the lists
takenred
andtakenblue
on which you are iterating on. This a classical mistake and the reason of your error. You should iterate on a copy of the lists if you intend to remove or add elements. - The
remove
andappend
instruction for the players seem not indented enough. They should be done within the last if statement for each player, i.e. when a location should flip from a player to another. - The detection of the locations to flip is buggy. Sometimes you miss locations, for instance when there are 2 locations to flip.
Here is a modified version of the script. I split the different parts into dedicated functions to make it easier to understand. The buggy detection of locations to flip is in the coords_to_flip
function. This function should return a list of coords to flip.
QUESTION
I'm learning Swift and I'm making a tic-tac-toe game now. Here is the image of the game and everything works fine so far.image of tic-tac-toe. However, I was wondering if there is a way to refactor the code or not.
I added a plate image to each button (so you can see 3 X 3 buttons), so when a user taps the button, the plate image becomes either an apple image or a pineapple image.
In the code below, I made IBAction for each button (i.e. func plate1Pressed()), but every IBAction execute the same function, which is changePlateImage(plate: sender)
. So far, I only have 9 buttons in total, so I can just make IBAction 9 times and put changePlateImage(plate: sender)
in them, however, I was thinking if I had to make more square games like Reversi, I had to make 8 X 8 IBActions, which is kind of terrifying...
So is there any way to refactor my code? instead of adding IBActions 9 times and put the same function in them?
...ANSWER
Answered 2020-Aug-17 at 02:28You can use the same IBAction for all UIButtons and then use tags to know which buttons you are pressing.
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No vulnerabilities reported
Install reversi
You can use reversi like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the reversi component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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