Resource-Loader | Minecraft mod that makes adding new resources | Game Engine library

 by   lumien231 Java Version: Current License: No License

kandi X-RAY | Resource-Loader Summary

kandi X-RAY | Resource-Loader Summary

Resource-Loader is a Java library typically used in Gaming, Game Engine, Minecraft applications. Resource-Loader has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

Minecraft mod that makes adding new resources to the game easier for pack makers
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Resource-Loader has a low active ecosystem.
              It has 13 star(s) with 2 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 1 have been closed. On average issues are closed in 3 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Resource-Loader is current.

            kandi-Quality Quality

              Resource-Loader has 0 bugs and 0 code smells.

            kandi-Security Security

              Resource-Loader has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Resource-Loader code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Resource-Loader does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Resource-Loader releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              It has 490 lines of code, 30 functions and 6 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Resource-Loader and discovered the below as its top functions. This is intended to give you an instant insight into Resource-Loader implemented functionality, and help decide if they suit your requirements.
            • Overrides default implementation to patch Minecraft classes
            • Detect Minecraft class
            • Determine the method name for the given service
            • Get InputStream for a resource location
            • Check if a resource exists
            • Gets the field name
            • Is mcp
            • Get the list of resource domains
            • Get a list of all resource domains
            • Patches a dummy class
            • Get input stream
            • Reads mappings from a file
            • Insert a forced pack list into the resource pack list
            • Insert normal resource
            • Gets the ASM transformer class
            • Inject the runtime data
            Get all kandi verified functions for this library.

            Resource-Loader Key Features

            No Key Features are available at this moment for Resource-Loader.

            Resource-Loader Examples and Code Snippets

            No Code Snippets are available at this moment for Resource-Loader.

            Community Discussions

            QUESTION

            SSR with Angular and Module Federation
            Asked 2022-Feb-15 at 16:01

            I am using angular version 13.1.0 and I have enabled SSR through ng add @nguniversal/common. After adding this configuration I add module federation with ng add @angular-architects/module-federation@14.0.1. This adds extra configuration to do SSR, one of them is to modify CustomResourceLoader from @nguniversal/common in the server.ts file.

            ...

            ANSWER

            Answered 2022-Feb-15 at 16:01

            At this moment (February 2022) the github of module federation mentions this:

            "because of a bug in Angular Universal 13, SSR is currently not supported for Angular 13. However, we are monitoring this situation and providing a solution as soon as these issues are fixed."

            https://github.com/angular-architects/module-federation-plugin/blob/main/migration-guide.md

            Source https://stackoverflow.com/questions/70881661

            QUESTION

            Exception initializing level
            Asked 2021-May-06 at 04:59

            Hey im playing minecraft with a own created modpack i made on curseforge but im getting the following error/crash when i create a world.

            ...

            ANSWER

            Answered 2021-May-05 at 12:40

            You're using dev.onyxstudios.cca, whatever that might be, and it is using reflection to get at a field named type of some unspecified class.

            It is either trying to get at the field named type of one of JDK's own classes, in which case the fix is to uninstall whatever JDK you installed and install AdoptOpenJDK11: You're on a too-new version of java and these most recent versions have been breaking apps left and right by disabling aspects of the reflective API.

            Or, it is trying to get to a field named type in one of the classes of the FABRIC project, perhaps, whatever that might be, based on the content of this error message. In which case, the problem is a version incompatibility between these two plugins. Look up the project pages of these 2 plugins and install 2 versions whose release dates are close together. This usually involves downgrading the more recently updated one.

            Source https://stackoverflow.com/questions/67401380

            QUESTION

            Fabric - EntrypointException crash upon loading game
            Asked 2020-Oct-03 at 01:14

            I'm currently exploring modding using Fabric. About a month ago, I made a mod that worked just fine, both when run from the debugger in VSCode and when compiled and run on a real Minecraft installation. I have added a few things since I compiled it, but now the newly compiled version crashes the game upon loading. However, strangely, there is no crash when run from the debugger in VSCode.

            Here is ExampleMod.Java:

            ...

            ANSWER

            Answered 2020-Oct-03 at 01:14

            Someone on the Fabric Discord server was able to help me. It seems like the problem was one of two things (or both):

            1. There may have been a corrupted Minecraft in the gradle cache. I used ./gradlew clean build to help with that.

            2. I think I was running the dev jar as opposed to the normal jar. The dev jar isn't supposed to actually be run.

            Source https://stackoverflow.com/questions/64093994

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Resource-Loader

            You can download it from GitHub.
            You can use Resource-Loader like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Resource-Loader component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/lumien231/Resource-Loader.git

          • CLI

            gh repo clone lumien231/Resource-Loader

          • sshUrl

            git@github.com:lumien231/Resource-Loader.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by lumien231

            Random-Things

            by lumien231Java

            Custom-Main-Menu

            by lumien231Java

            Chunk-Animator

            by lumien231Java

            Bloodmoon

            by lumien231Java

            Hardcore-Darkness

            by lumien231Java